Interested in volunteering to help moderate for the Forums? Please fill out an application here: https://dbd.game/moderator-application

Predator killer& Schwarzenegger survivor Crossover Design

girorgadan
girorgadan Member Posts: 7
edited October 25 in Feedback and Suggestions

Recently, Dead by Daylight killers and perks have been lacking creativity, so here’s my design to give the devs some fresh ideas.



Survivor: Arnold Schwarzenegger


Skins: The new Predator guy, and the girl from AVP.


Perk 1: Battle-Hardened Veteran


Increase your health by 1 point, but repair speed is reduced by 50/40/30%.

When hit in the Danger State, lose 2 health points. If you have Deep Wound, you will lose 1 more point after the timer expires.


Perk 2: Weapon Maintenance


Increase the durability of items by 20/30/40%.


Perk 3: Tactical Dash


Dash forward a short distance (you still take damage while dashing).

After use, you gain Fatigue for 60/50/40 seconds.



Killer: Predator (Default “classic”)


Speed: 4.6 m/s

Height: Tall

Terror Radius: 32 meters

Mori: Rips off the survivor’s head along with the spine.


Skins: Celtic, Cat-face, Lone Wolf, Lion-face, Eagle-face, Bone-mask, etc.



Power: Alien Weaponry


Four Sarcophagi spawn across the map. Some contain Predator’s weapons.

The Predator must spend time opening a sarcophagus to obtain weapons.

Survivors can also open them (taking longer) and carry the weapons.


When a survivor carries a weapon, or when a weapon lies on the ground, the Predator can see its aurawithin 16 meters.

If a survivor carrying a weapon is downed, the weapon is dropped.


Predator has Energy, which some weapons consume. When energy runs out, recharge it at a Generator (this also causes a kick-back regression effect if there’s progress).

Press Ctrl to switch between four weapon modes (like The Lich).



Weapon Modes


Net Gun:

Aim (RMB) and shoot. The hit survivor is pushed forward; if pinned to terrain, they are trapped. After 10 seconds, they take 1 damage and are released. Other survivors can free them earlier.


Laser Trap:

Deploys horizontally, blocking a short path. Survivors crossing it take 1 damage (trap remains).

Only one can be placed at a time; can be picked back up.

Uses half of Predator’s Energy.


Cloaking Device:

Available at start. Makes Predator invisible, granting Undetectable.

Can attack and switch weapons while cloaked.

Consumes Energy over time.


Plasma Shoulder Cannon:

When a survivor is in sight, the cannon locks on in 1.8 seconds (laser sight visible).

Once locked, fires a high-speed projectile — cannot be dodged, only blocked.

Consumes Energy.



Add-ons


White-tier: Start with one random weapon.


Green-tier:

Hanged Man: Hook rescue time +50% for healthy survivors.

Clean Skull: Hook sacrifice speed +10%.

Governor’s Bulletproof Vest: +5% movement speed outside of chases.


Blue-tier:

Dual Plasma Cannons: Lock on and fire at two survivors simultaneously, consumes more Energy.

Lone Wolf’s Cloak: Cloak Energy drain rate halved.

Wrist Blade Launcher: When unarmed, gain one chance to shoot a wrist blade that deals 1 damage.

Thermal Vision Mask: Survivors and blood trails are highlighted.


Purple-tier:

Boomerang: Replaces Net Gun. Throws a boomerang that returns after hitting terrain or a survivor, dealing 1 damage. Must pick it up again if stuck.

Predator Spear: Replaces Net Gun. Charge and throw a spear that instantly downs survivors; must retrieve it.

Heavy Plasma Cannon: Shoulder cannon deals AoE damage, but consumes double energy.


Red-tier:

Elder Lone Wolf’s Blade Whip: Replaces plasma cannon. Whip attack similar to The Nemesis’ tentacle, dealing 1 damage.

Elder Lone Wolf’s Hunter Belt: Can place 2 additional laser traps.

Wrist Reactor: Hold Ctrl to trigger. Lose all weapons, immediately start the Endgame Collapse, and power the exit gates. Downed survivors no longer slow the collapse. Ends with a map-wide white explosion effect.



Killer Perks


Perk 1: Ultimate Hunter

After chasing one survivor for 400/350/300 seconds, gain the ability to grab and instantly execute them (like The Shape’s Mori).


Perk 2: Hex: Hunting Totem

When cleansed, randomly reverts one completed generator to 0%.

If none are complete, resets the one with the highest progress.


Perk 3: Tech Trap

After kicking 2 generators, the 3rd kick sets a trap.

The next survivor to repair that generator gains Deep Wound (healthy) or is downed (injured).

Lasts for 40/50/60 seconds.



Crossover Map:


Amazon Rain♂Forest

Post edited by girorgadan on

Comments