Predator killer& Schwarzenegger survivor Crossover Design
Recently, Dead by Daylight killers and perks have been lacking creativity, so here’s my design to give the devs some fresh ideas.
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Survivor: Arnold Schwarzenegger
Skins: The new Predator guy, and the girl from AVP.
Perk 1: Battle-Hardened Veteran
Increase your health by 1 point, but repair speed is reduced by 50/40/30%.
When hit in the Danger State, lose 2 health points. If you have Deep Wound, you will lose 1 more point after the timer expires.
Perk 2: Weapon Maintenance
Increase the durability of items by 20/30/40%.
Perk 3: Tactical Dash
Dash forward a short distance (you still take damage while dashing).
After use, you gain Fatigue for 60/50/40 seconds.
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Killer: Predator (Default “classic”)
Speed: 4.6 m/s
Height: Tall
Terror Radius: 32 meters
Mori: Rips off the survivor’s head along with the spine.
Skins: Celtic, Cat-face, Lone Wolf, Lion-face, Eagle-face, Bone-mask, etc.
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Power: Alien Weaponry
Four Sarcophagi spawn across the map. Some contain Predator’s weapons.
The Predator must spend time opening a sarcophagus to obtain weapons.
Survivors can also open them (taking longer) and carry the weapons.
When a survivor carries a weapon, or when a weapon lies on the ground, the Predator can see its aurawithin 16 meters.
If a survivor carrying a weapon is downed, the weapon is dropped.
Predator has Energy, which some weapons consume. When energy runs out, recharge it at a Generator (this also causes a kick-back regression effect if there’s progress).
Press Ctrl to switch between four weapon modes (like The Lich).
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Weapon Modes
Net Gun:
Aim (RMB) and shoot. The hit survivor is pushed forward; if pinned to terrain, they are trapped. After 10 seconds, they take 1 damage and are released. Other survivors can free them earlier.
Laser Trap:
Deploys horizontally, blocking a short path. Survivors crossing it take 1 damage (trap remains).
Only one can be placed at a time; can be picked back up.
Uses half of Predator’s Energy.
Cloaking Device:
Available at start. Makes Predator invisible, granting Undetectable.
Can attack and switch weapons while cloaked.
Consumes Energy over time.
Plasma Shoulder Cannon:
When a survivor is in sight, the cannon locks on in 1.8 seconds (laser sight visible).
Once locked, fires a high-speed projectile — cannot be dodged, only blocked.
Consumes Energy.
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Add-ons
White-tier: Start with one random weapon.
Green-tier:
•Hanged Man: Hook rescue time +50% for healthy survivors.
•Clean Skull: Hook sacrifice speed +10%.
•Governor’s Bulletproof Vest: +5% movement speed outside of chases.
Blue-tier:
•Dual Plasma Cannons: Lock on and fire at two survivors simultaneously, consumes more Energy.
•Lone Wolf’s Cloak: Cloak Energy drain rate halved.
•Wrist Blade Launcher: When unarmed, gain one chance to shoot a wrist blade that deals 1 damage.
•Thermal Vision Mask: Survivors and blood trails are highlighted.
Purple-tier:
•Boomerang: Replaces Net Gun. Throws a boomerang that returns after hitting terrain or a survivor, dealing 1 damage. Must pick it up again if stuck.
•Predator Spear: Replaces Net Gun. Charge and throw a spear that instantly downs survivors; must retrieve it.
•Heavy Plasma Cannon: Shoulder cannon deals AoE damage, but consumes double energy.
Red-tier:
•Elder Lone Wolf’s Blade Whip: Replaces plasma cannon. Whip attack similar to The Nemesis’ tentacle, dealing 1 damage.
•Elder Lone Wolf’s Hunter Belt: Can place 2 additional laser traps.
•Wrist Reactor: Hold Ctrl to trigger. Lose all weapons, immediately start the Endgame Collapse, and power the exit gates. Downed survivors no longer slow the collapse. Ends with a map-wide white explosion effect.
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Killer Perks
Perk 1: Ultimate Hunter
After chasing one survivor for 400/350/300 seconds, gain the ability to grab and instantly execute them (like The Shape’s Mori).
Perk 2: Hex: Hunting Totem
When cleansed, randomly reverts one completed generator to 0%.
If none are complete, resets the one with the highest progress.
Perk 3: Tech Trap
After kicking 2 generators, the 3rd kick sets a trap.
The next survivor to repair that generator gains Deep Wound (healthy) or is downed (injured).
Lasts for 40/50/60 seconds.
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Crossover Map:
Amazon Rain♂Forest
Comments
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vote me up to let the behavior see it,lol
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Nobody seeing this?lol
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