What DBD Needs Right Now (If You Actually Want the Game to Grow)
I don’t know if you’re ready to hear this or not, but the only way to make a game truly succeed is by bringing in new players consistently.
This happens through modes, events, in-game rewards, skill development, leveling up characters… all of that.
Sometimes the most effective way is actually through creators — even the small ones.
When they post videos about the game, they might be the reason someone decides to download it and give it a try.
And lately, we all noticed that when the 2v8 mode launches, new players join the game, and more videos start popping up on social media — some sweaty, some funny — but they all have one thing in common: they make people want to try the game.
But here’s the real problem…
New players won’t enjoy the game if they don’t understand how it actually works.
That’s why the training mode needs to be more efficient and more realistic.
There should be a real training mode — not a basic tutorial, but a full, complete mode, including:
- Killer bots you can actually train against
- The option to make it a full match with 4 survivor bots, or play alone and practice loops
- A system where every time you get downed, the loop restarts so you can learn it properly
- The ability to change perks inside the match
- Freedom to explore maps, test builds, and experiment without pressure
This mode should be fun, useful, and powerful, designed for both new survivors and new killers.
The goal doesn’t need to be escaping — the goal is learning in a simple, enjoyable way.
Right now, private matches exist, but without a bot killer, players simply can’t learn how to loop.
This absolutely needs to be improved.
Player Stats Should Be In-Game
Why is there a website for player stats?
All stats should be available in the game itself, such as:
- Total time played
- Number of escapes
- Number of hooks
- General match performance
Players shouldn’t need an external website to see their own progress.
Pre-Lobby Chat & Privacy
Pre-lobby chat should be available on every platform.
Also, your in-game name shouldn’t be tied to your platform username.
This helps survivors and killers stay private, avoid harassment, and feel safer.
If someone wants to view a profile, there could simply be a button like “View Profile.”
Encouraging Social Media
Dead by Daylight should encourage people to post more on social media.
Even small interactions like commenting on community videos can motivate more players to create content — and that brings even more new players.
24-Hour Refresh Store
Add a store that refreshes every 24 hours with:
- Old Rift items
- Event items
- Special rewards
- Login rewards
- Buying items
- So many options to buy
This gives players a reason to log in daily and check what’s new.
Item Selling System
Players should be able to sell items they don’t use for Bloodpoints.
For example, someone with Rebecca at Prestige 100 might have endless maps they will never touch.
Even if the BP value is 50% less
Better Reporting System
The report section needs:
- Clear categories
- The ability to select multiple reasons
- More accurate and meaningful reporting
This makes the system stronger and more fair.
This game should have:
- Daily rewards
- Daily refresh store
- Daily incentives
- Daily reasons to log in
A weekly system is not enough for a game that wants to grow.
DBD needs half-daily or at least daily refreshes, daily excitement, daily variety — because that’s what keeps new players and returning players active and motivated.
In-Game Gifting System
Another important feature that Dead by Daylight really needs is an in-game gifting system for friends. Players should be able to gift:
- Characters
- Skins
- Outfits
- Charms
- Banners
- Emblems
This makes the game more social, more fun, and increases engagement between friends.
And most importantly:
There should be an Anonymous Gifting option.
This allows players to send gifts without revealing their identity, which protects privacy and reduces awkwardness or unwanted interactions.
Event Countdown
There should be a countdown inside the game for every upcoming event, release, or update.
This feature is extremely important because it keeps players excited, attached to the game, and constantly looking forward to what’s coming next.
A countdown builds hype and keeps the community active.
Match Duration Display
A simple but valuable feature:
Show the total match duration at the end of every game.
This helps players understand how they performed, how long loops lasted, how long gens took, and it makes the game feel more polished overall.
Teammates’ Perks at the Start
When the match begins and the camera zooms in on the survivors, players should be able to see their teammates’ perks.
This helps with:
- Better coordination
- Better decision-making
- Avoiding risky plays
- Understanding how to support each other
For example:
If a teammate is slugged but you see they have Unbreakable, you’ll know they can pick themselves up without forcing the team to take unnecessary risks.
This improves teamwork and makes gameplay more strategic and less confusing.
Rift Pass Feedback (Improved Version)
The Rift Pass should be released every two months, or at least every 45 days.
What do you mean I have to wait almost three months to get a new Rift?
That’s not exciting at all — in fact, it kills the motivation to play.
Every other game has a consistent, ongoing pass system, and that’s what keeps players active.
And the Rift Pass doesn’t have to be 100% new or perfect every time.
It’s completely fine to reuse some items from old passes —
players just need something new to look forward to,
something that makes them log in daily and feel excited for the next update.