Trickster Update

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Comments

  • Pur_INU
    Pur_INU Member Posts: 5

    I'll tell you about 'Korean dubbing'.

    "Trixter Hak Ji-woon" and "Kwon Tae-young"
    In short, it's too awkward and weird for Koreans to see.

    "Collaboration Chapter" is expensive to make in good quality, is it because it's "Original Chapter"? There are so many shortcomings compared to "Collaboration Chapter".

    It would have been better if I had boldly paid for the original chapter as well and been inspected by a "veteran professional voice actor in Korea".

    Just as foreigners say their pronunciation is weird when speaking English, the dubbing of Hak Ji-woon and Kwon Tae-young is so ridiculous.

    And 'Hak Ji-woon' has a lot of new lines, so why hasn't the dubbing of 'Lee Yoon-jin' released together been added?

    As far as I know, the old character is 'employee dubbing' and I heard it's hard to add the old voice again as it is, but Lee Yunjin was not added despite being a 'professional voice actor'.

    What is more incomprehensible is that at the time of the release of "Lee Yoon-jin," there was a "directly spoken line," but there was no line at all in the game.
    It was an opportunity to add the voice of "Lee Yoon-jin" like "Hak Ji-woon," but I'm just sad that I missed such a good opportunity.

    ※The speed of 'Trixter Hak Ji-woon' has been changed to '4.4m/s' while adjusting the capabilities, but I don't understand if 'Blight' and 'Kaneki' are '4.6m/s' despite their excellent mobility and attack capabilities.
    Did you change it to slower speed than 'Blight' and 'Kaneki' because you thought Trickster was really strong?

  • SimpleYetKomplex
    SimpleYetKomplex Member Posts: 60

    While the new VFX is a definite improvement, Trickster’s kit feels rather clunky and worse than his Live Version. To accommodate the style system a lot of his basekit was nerfed, which seems rather overkill.

    I like the Style System, I think those are buffs that Trickster can keep, however I believe the Haste Increase from the Cut Thru U Single Add-On should be basekit as well.

    His base 4.4m/s movement speed makes Map Traversal just that more difficult for Trickster, so it’s harder for him to get close enough to effectively use his power. You should test 4.6m/s & even 4.5m/s.

    The 3.68m/s base movement speed that decays to 3.16m/s when throwing knives makes it difficult for him to combo his knives and overall makes him even weaker at loops, when this was a Killer that already struggled at certain ones. Live Trickster’s 3.86m/s was fine & it didn’t have a decay. Maybe make it 4.0m/s that decays to 3.68m/s?

    Memento Blades Add-On should be basekit & toggleable. Making QOL locked behind an Add-On should NEVER be a thing.

    The reduced knives to 36 can easily be felt, especially when he’s already so slow and Laceration decays faster than in Live. Keep the Live Decay & give him an even 40 Knives.

    S Rank shouldn’t increase the Terror Radius, it encourages pre-running and punishes Trickster for reaching the rank. It also pressures players to run Undetectable Perks, which is a detrimental in any other Rank due to Trickster’s Lullaby.

    Main Event being deactivated near Hooks makes sense: Trickster benefits a lot when using it as someone unhooks. However, the range of this deactivation is too big & it shouldn’t occur if Trickster is in Chase. I know the developers want to discourage Camping, however this is a bit overboard, especially when you consider indoor maps.

    Overall, it seems Trickster’s Weaknesses are accentuated with these changes & his Strengths are dulled. The Top Trickster players may be able to get more value than with current Trickster, but everyone else is going to struggle to match it.