So you want a Second Objective?; An Alternative to Pressing M1!
Comments
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AlwaysInAGoodShape said:
I just clicked the link and it described it just as I would:
Side Quests are additional or extra quests that a player can attempt. Side quests are not necessary to complete a game.
strange that
Are you stating that my version of the game doesn't have ANY main objectives at all, since flat gens are also not mandatory?
Also, I doubt that you pressed the link:
A quest given to the player that has no direct bearing on the main story/campaign of the game.It's really hard to be a side-quest yet simultaneously being the route through which you complete the game xD
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AlwaysInAGoodShape said:
So doing a flat gen is a side-quest in my version of the game. That is what you state;
You claim that there are no main quests/objectives in my version, because you simply are blind to the effects of having multiple routes through which you can complete the main objective.Skyrim: Side-quest: Marrying someone:
Skyrim: Main Quest: Finishing Alduin as a mage
Skyrim: Main Quest: Finishing Alduin as a warriorSee how neither playing the warrior or the mage was mandatory, yet it being you completing the main quest? (:
Playing the mage is not a side-quest. It doesn't matter whether the mage is stronger than the warrior or the other way around.0 -
And no I’m clearly not saying that, I’ve made it very clear that I believe your version to be that same game with an optional side quest of locating parts before doing a gen.
You state that if something isn't mandatory, then it isn't doing the main quest.
Doing flat gens isn't mandatory in my version.
= doing flat gens is side-question by your definition, since you can complete the match without it.0 -
Can you 2 just shut up about this
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@AlwaysInAGoodShape said:
Their ability to stay hidden simultaneously comes at the cost of slower progression.My argument is that their ability to stay hidden (and then come back to the same gen) simultaneously, while being slower, guarantees the repair, no questions asked. So yeah, I'm more interested in seeing how you would change the process.
If after testing, it is believed that parts are indeed to strong during the early game, then there are 2 possible ways to change that:
1 is to change the ratio between parts
2 is to change the functionality of parts/the duration of crafting them upon survivor death."x upon survivor death" is a very useful way to compensate for otherwise too strong/too weak aspects of anything in this game.
So, maybe increase the crafting time (a lot), if all 4 survs are alive? Decrease the efficiency of the parts?
Try to make an example that is balanced both for solo-survivors and a swf group0 -
My issue with this (sort of. Again it probably would improve the game if implemented well but still) is that the bar you mentioned of 420 seconds is still 420 seconds after this change. The whole point of adding more objectives is so that we can increase that 420 timer without making the existing steps take more time.
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AlwaysInAGoodShape said:
And no I’m clearly not saying that, I’ve made it very clear that I believe your version to be that same game with an optional side quest of locating parts before doing a gen.
You state that if something isn't mandatory, then it isn't doing the main quest.
Doing flat gens isn't mandatory in my version.
= doing flat gens is side-question by your definition, since you can complete the match without it.
Irrespective wether a part is installed or not.
opting to collect parts before doing so is not!
Not sure how you keep missing this point over and over again!
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The maximum speed at which you should be able to do a gen should be around 10 seconds in the end (at 1 survivor alive minimally), as without such conditions the game might find itself in states in which it might become playable.
I'd change crafting time to a number and make it decrease per survivor death.My argument is that their ability to stay hidden (and then come back to the same gen) simultaneously, while being slower, guarantees the repair, no questions asked. So yeah, I'm more interested in seeing how you would change the process.
I have separate posts in which I talked about the "state of stealth", which is the state in which all remaining players are hidden for a certain duration, but that's a topic on its own. (And yes, the state of stealth is an issue, but currently and in the future if not addressed).
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Iol okay then, so no one needs to do gens to get out of the map, yeah you definitely know what your talking about, you fail
Inflating doing generators (Route A & B ) with doing flat generators (Route A)-counter: 1
Doing a gen is mandatory!
Irrispective wether a part is installed or not.
opting to collect parts before doing so is not!Inflating doing generators (Route A & B ) with doing flat generators (Route A)-counter: 2.
I'll help you out with this example:
Let's slightly change the OP: Instead of installing the Parts on a generator, you install it on a wooden stick with the text: "I like beef" on it, directly next to a generator.You work on a wooden stick just like a generator, but it needs at least 1 part installed. After that, it takes just as long as a generator and also regresses when the gen right next to it is kicked.
If you complete the stick, you have 1 less "point" to do (generators and sticks give you 1 point. You need 5) and the generator right next to the stick becomes disabled.Now do you see how you can completely finish the game through working on sticks without the need to finish even a single flat gen? x)
And by that; generators are sidequests and the example is exactly the same gameplay as the main post xD0 -
all this side quest stuff hurts my head. its not even the main discussion anymore XD
Anyways so long as its more powerful to take longer to do the gen (the parts system) and the killer can regress generators easier then im all for the system. oh and that we don't have to rely on parts if the killer can somehow camp all the tables (think hag and trapper, though speaking of which, the trapper should have more traps if a system like this is put in place, due to the fact he will need to protect quite a bit more.)
i also think the parts system would act as an off counter for nurse and billy, by giving them way more things they have to apply map pressure to at once. trapper and hag on the other hand, can have potentially quite a bit more map pressure then those two (situatonal but still.)
with parts though a gen should never take more then 60-80 seconds to complete (this includes, building and installing time, not the time between benches and the actual gen as well as the time after all parts are installed.) but without atleast a single part there should be a efficiency penalty for toolboxes and time taken. i guess thats where a brand new part could come into play? @AlwaysInAGoodShape that a bnp toolbox would let you skip making one part (effectively the 10-20s of making one, and the transportation time)
Edit: also add to toolboxes different parts addons that while not allowing you to completely skip making parts, make them far less mandatory allowing you to do a flat gen far easier - ie swivel sockets plus clean rag would be a good combo for doing a gen fast after atleast one part, but the instructions plus scrap/extra charges addons would essentially make the generator act as a flat generator does now0 -
AlwaysInAGoodShape said:
I’ll help you see it my way by changing your definitions and the original outlined proposal and idea, while completely avoiding your actual argument.
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with parts though a gen should never take more then 60-80 seconds to complete (this includes, building and installing time, not the time between benches and the actual gen as well as the time after all parts are installed.) but without atleast a single part there should be a efficiency penalty for toolboxes and time taken. i guess thats where a brand new part could come into play? @AlwaysInAGoodShape that a bnp toolbox would let you skip making one part (effectively the 10-20s of making one, and the transportation time)
Interesting. So indeed, there are a LOT more options on the table, especially when it comes to toolboxes. And with more freedom in exploring (hefty) generator regression there must be a way to turn even the toolbox gen-rushes into something that the killer will be at fault for.
BNP, (correct me if I'm wrong) adds 25%? If with my numbers from the OP you'd add 1 part instead, then that'd actually be very funcationl!
Normally it's "a chance" of adding 25% (skillchecks are not up to change in high level play) but in what you suggest it would be 15/80*100 = 18.75%.
Conceptually it also does make a lot of sense. Why not xD0 -
@Paddy4583 said:
AlwaysInAGoodShape said:I’ll help you see it my way by changing your definitions and the original outlined proposal and idea, while completely avoiding your actual argument.
My argument is not defeated. We only changed the word: "Part-Generator" to "Stick with beef" and flat generator to (only 1 type of) generator to make it simpler for you to understand, while keeping the gameplay the exact same.
Now, paddy? Do you see how doing generators is a side-quest when you can just do sticks? (:
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AlwaysInAGoodShape said:
@Paddy4583 said:
AlwaysInAGoodShape said:I’ll help you see it my way by changing your definitions and the original outlined proposal and idea, while completely avoiding your actual argument.
My argument is not defeated. We only changed the word: "Part-Generator" to "Stick with beef" to make it simpler for you to understand, while keeping the gameplay the exact same.
the actual argument I had, that you keep avoiding, I’ve said it several times, and it’s also been said by others, exactly what I’m referring too, but you avoid it, wonder why?
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This entire discussion is a brick wall. Just let it die already.1
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Again not talking anout the gens, but the collecting and installing of parts....
the actual argument I had, that you keep avoiding.Yes, what about collecting parts? Collecting parts and finishing sticks is the main quest is it not? After all, you don't have to do any generators in order to escape. Doing sticks with parts is all you need.
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@Mc_Harty said:
This entire discussion is a brick wall. Just let it die already.Paddy's "insight" isn't particularly valuable. The rest of the discussion is however.
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@AlwaysInAGoodShape said:
Paddy's "insight" isn't particularly valuable. The rest of the discussion is however.All this discussion isn't valuable when it's the devs that decide what goes on in their game.
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@Mc_Harty said:
@AlwaysInAGoodShape said:
Paddy's "insight" isn't particularly valuable. The rest of the discussion is however.All this discussion isn't valuable when it's the devs that decide what goes on in their game.
So the forums aren't valuable?
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AlwaysInAGoodShape said:
Again not talking anout the gens, but the collecting and installing of parts....
the actual argument I had, that you keep avoiding.Yes, what about collecting parts? Collecting parts and finishing sticks is the main quest is it not? After all, you don't have to do any generators in order to escape. Doing sticks with parts is all you need.
no matter how you try to explain it, that’s what it is, and it’s how you describe it everythime.0 -
@AlwaysInAGoodShape said:
So the forums aren't valuable?Not these ones. It's mostly just people venting and blaming one side. Good luck trying to convince the devs it's anything but that.
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@AlwaysInAGoodShape said:
@Paddy4583 said:
AlwaysInAGoodShape said:I’ll help you see it my way by changing your definitions and the original outlined proposal and idea, while completely avoiding your actual argument.
My argument is not defeated. We only changed the word: "Part-Generator" to "Stick with beef" and flat generator to (only 1 type of) generator to make it simpler for you to understand, while keeping the gameplay the exact same.
Now, paddy? Do you see how doing generators is a side-quest when you can just do sticks? (:
Tasty
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@Paddy4583 said:
AlwaysInAGoodShape said:Again not talking anout the gens, but the collecting and installing of parts....
the actual argument I had, that you keep avoiding.
Yes, what about collecting parts? Collecting parts and finishing sticks is the main quest is it not? After all, you don't have to do any generators in order to escape. Doing sticks with parts is all you need.
Nope it not.
You cannot escape with purely parts, sticks and opening the exit gates?
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AlwaysInAGoodShape said:
@Paddy4583 said:
AlwaysInAGoodShape said:Again not talking anout the gens, but the collecting and installing of parts....
the actual argument I had, that you keep avoiding.
Yes, what about collecting parts? Collecting parts and finishing sticks is the main quest is it not? After all, you don't have to do any generators in order to escape. Doing sticks with parts is all you need.
Nope it not.
You cannot escape with purely parts, sticks and opening the exit gates?
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@Paddy4583 said:
Mc_Harty said:This entire discussion is a brick wall. Just let it die already.
I enjoy watching how ludicrous it becomes, because he hates being criticised, it’s my new lobby hobby
Criticising my idea? You've barely criticised it. I've mainly been correcting you applying fallacious logic, which is wrong whether my idea existed or not xD
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@Paddy4583 said:
Like I’ve said already that’s not the point, neither was it my argument.I'm applying your logic. You're back peddling.
The basis on what you called something a side-quest is that it wasn't MANDATORY.
Doing generators isn't mandatory when you can do sticks, thus doing generators is doing side-quests.That's your logic not mine.
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AlwaysInAGoodShape said:
@Paddy4583 said:
Mc_Harty said:This entire discussion is a brick wall. Just let it die already.
I enjoy watching how ludicrous it becomes, because he hates being criticised, it’s my new lobby hobby
Criticising my idea? You've barely criticised it. I've mainly been correcting you applying fallacious logic, which is wrong whether my idea existed or not xD
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AlwaysInAGoodShape said:
@Paddy4583 said:
Like I’ve said already that’s not the point, neither was it my argument.I'm applying your logic. You're back peddling.
The basis on what you called something a side-quest is that it wasn't MANDATORY.
Doing generators isn't mandatory when you can do sticks, thus doing generators is doing side-quests.That's your logic not mine.
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@Paddy4583 said:
AlwaysInAGoodShape said:@Paddy4583 said:
Mc_Harty said:
This entire discussion is a brick wall. Just let it die already.
I enjoy watching how ludicrous it becomes, because he hates being criticised, it’s my new lobby hobby
Criticising my idea? You've barely criticised it. I've mainly been correcting you applying fallacious logic, which is wrong whether my idea existed or not xD
Oh don’t use big words you clearly can’t use in context. Double fallacy argument? Good one.
Nope. We haven't been discussing my post at all.
Instead we've been discussing this:In rune-scape your objective is to train magic all day. There are multiple ways of getting Xp, which gives you multiple routes through which you complete a goal.
Route 1: getting the basic want that doesn't force you to get runes.
Route 2: Getting runes to cast special spells.All you've been doing is inflating the main objective (Training magic) with Route 1 of training magic.
I've been pointing out that in any system in which there are multiple routes to achieve your main objective, NONE are mandatory, but neither are you side-questing to achieve your main goal;If you use your want and only stand still; You're doing your main objective.
If you get runes and cast special spells: You're doing your main objective.
Which is both training magic, and training magic can be achieved both through 1 route alone AND a mix between the 2.I've been pointing out why your logic if calling training magic through runes is wrong.
But we have barely discussed anything about the inherent content of route 1 or 20 -
@AlwaysInAGoodShape
I think I see what @Paddy4583 is saying even though he isn't explaining it well.Basically your thing is collecting parts to put them on gens to make them go faster
Doing a gen with parts has a name (flat gening)
Doing a gen without parts also has a name (sticks with beef)Collectively they are simply just doing a generator.
However regardless of what you do you always eventually have to do a generator. The thing is that while if you want to do a stick with beef you have to get parts, the actual act of getting parts is not itself doing a generator any more than cleansing the ruin totem is doing a generator. It may speed things up and is important but it is not itself the objective.
I could do all sorts of variations of the same objective and say that they are distinct but that doesn't make anything more or less mandatory.
Ex:
Let the act of cleansing 1 or more totems and then going a generator be called "totem repairing"
Let the act of doing a generator before doing any totems be called "cursed repairing"
In order to win you do not have to do totem repair nor do you have to do cursed repairing. Thus they are both optional.
What have I proven here? Absolutely nothing, since the generators are still required and the totem still isn't the fact that I have defined 2 words in terms of doing the totems before hand or not has no barring on the fact that I need to do generators and I don't need to do totems
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Now replace the word part-generator with the word sticks with beef.
See how nothing inherently changed gameplay wise?
See how the factor of you doing "the same thing" no longe equals doing a generator? since generators can be done through different ways?That is my point. It's only semantics;
If you instead add the parts to a stick right to the gen nothing changes gameplay wise. Are we suddenly "doing different things" now?No, because doing a gen is no longer "doing the same thing". The routes are a completely different experience and both are doing the main objective;
You can open the gates with sticks (part-gens) or do them with flat gens, without ever having to do them with the other.
Semantics. Semantics; semantics.
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AlwaysInAGoodShape said:
Now replace the word part-generator with the word sticks with beef.
See how nothing inherently changed gameplay wise?
See how the factor of you doing "the same thing" no longe equals doing a generator? since generators can be done through different ways?That is my point. It's only semantics;
If you instead add the parts to a stick right to the gen nothing changes gameplay wise. Are we suddenly "doing different things" now?No, because doing a gen is no longer "doing the same thing". The routes are a completely different experience and both are doing the main objective;
You can open the gates with sticks (part-gens) or do them with flat gens, without ever having to do them with the other.
Semantics. Semantics; semantics.
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I kinda already played that game by replacing parts with totem.
You said:
What have I proven here? Absolutely nothing, since the generators are still required and the totem still isn't
With sticks, the generators are no longer required.
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AlwaysInAGoodShape said:
I kinda already played that game by replacing parts with totem.
You said:
What have I proven here? Absolutely nothing, since the generators are still required and the totem still isn't
With sticks, the generators are no longer required.
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ANTI-DRAMAH QUIZ TIME!!
A survivor is left alone in a dark and ugly forest. Scared as she is, she can't stop thinking about her little sister, Joey, coughing due to the scarlet fever afflicting her. Mrs survivor soon comes to a horrendous conclusion: if she wants to escape, she needs to sit on a generator and repair it with her bare hands.
She comes closer and, first things firsts, she opens the INSTRUCTION MANUAL.
"Welcome to Gen-orator 2003 User Manual! Before every operation, be sure to fix the generator! (How to Fix it? pp. 87)"
The survivor exhales, then finally reaches page 87.
"In order to fix this generator, press m1 for 80 seconds". That's it?! - she thinks
"If you want to speed up the process, you can go in search of a workbench and produce a part, after that..." M1 M1 M1 M1... - she clicks.In this story, if we want to fix a generator by going in search of a workbench and producing a part, we are:
- A. doing an ALTERNATIVE route
- B. doing the ONLY route
- C. doing the MAIN route
- D. all of the above
Pick one!
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NuclearBurrito2 said:AlwaysInAGoodShape said:
Now replace the word part-generator with the word sticks with beef.
See how nothing inherently changed gameplay wise?
See how the factor of you doing "the same thing" no longe equals doing a generator? since generators can be done through different ways?That is my point. It's only semantics;
If you instead add the parts to a stick right to the gen nothing changes gameplay wise. Are we suddenly "doing different things" now?No, because doing a gen is no longer "doing the same thing". The routes are a completely different experience and both are doing the main objective;
You can open the gates with sticks (part-gens) or do them with flat gens, without ever having to do them with the other.
Semantics. Semantics; semantics.
He will not acknowldge the idea of it being a side step to completing a gen, or acknowledge that the end game is still just doing gens!
welcome to lobby hobby3 -
@NuclearBurrito2 said:
AlwaysInAGoodShape said:I kinda already played that game by replacing parts with totem.
You said:
What have I proven here? Absolutely nothing, since the generators are still required and the totem still isn't
With sticks, the generators are no longer required.
Ok I literally swapped out every instance of part gen with "stick with beef" and it doesn't change my argument a bit
You can't see how you wouldn't need to do a generator if there were literally sticks?
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Edys said:
ANTI-DRAMAH QUIZ TIME!!
A survivor is left alone in a dark and ugly forest. Scared as she is, she can't stop thinking about her little sister, Joey, coughing due to the scarlet fever afflicting her. Mrs survivor soon comes to a horrendous conclusion: if she wants to escape, she needs to sit on a generator and repair it with her bare hands.
She comes closer and, first things firsts, she opens the INSTRUCTION MANUAL.
"Welcome to Gen-orator 2003 User Manual! Before every operation, be sure to fix the generator! (How to Fix it? pp. 87)"
The survivor exhales, then finally reaches page 87.
"In order to fix this generator, press m1 for 80 seconds". That's it?! - she thinks
"If you want to speed up the process, you can go in search of a workbench and produce a part, after that..." M1 M1 M1 M1... - she clicks.In this story, if we want to fix a generator by going in search of a workbench and producing a part, we are:
- A. doing an ALTERNATIVE route
- B. doing the ONLY route
- C. doing the MAIN route
- D. all of the above
Pick one!
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We can choose to do the progress at the generator location and we can progress it through parts from a distance, so we have 2 approaches, making each other an alternative route to another, thus A.
B is wrong for obvious reasons.
C is not doing the main route for either routes. But both are doing the main objective, thus also wrong.
D if at least any of A/B/C is wrong then D is wrong.0 -
AlwaysInAGoodShape said:
@NuclearBurrito2 said:
AlwaysInAGoodShape said:I kinda already played that game by replacing parts with totem.
You said:
What have I proven here? Absolutely nothing, since the generators are still required and the totem still isn't
With sticks, the generators are no longer required.
Ok I literally swapped out every instance of part gen with "stick with beef" and it doesn't change my argument a bit
You can't see how you wouldn't need to do a generator if there were literally sticks?
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@Paddy4583 said:
Well if I paly be the rules then first I must amend your question to fit the answer I want so now on page 65 it says she can eat the beef and get out. So my answer is B because who wouldn’t eat beefinstructions unclear → survivor now bears taenia solium in her intestine
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@Paddy4583 said:
And if your idea was that there was an alternative to doing gens, I’d totally get where your coming from and agree that it’s different from doing a gen and not just a different way of doing a gen, alas this was not your OP idea at all #sadfaceemojiIn the example, you're literally sitting at a stick right next to the generator. There's no gameplay difference xD
It's just deceptive wording.So all we had to do was change the name of a Part-Generator to a Stick with beef instead of a Part-Gen and all was solved. No more side-objectives.
Well that was easy (:
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AlwaysInAGoodShape said:
@Paddy4583 said:
And if your idea was that there was an alternative to doing gens, I’d totally get where your coming from and agree that it’s different from doing a gen and not just a different way of doing a gen, alas this was not your OP idea at all #sadfaceemojiIn the example, you're literally sitting at a stick right next to the generator. There's no gameplay difference xD
It's just deceptive wording.
If to prove your point you have to change you whole concept, then I dont understand the reasoning in arguing it at all.
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AlwaysInAGoodShape said:
@Paddy4583 said:
And if your idea was that there was an alternative to doing gens, I’d totally get where your coming from and agree that it’s different from doing a gen and not just a different way of doing a gen, alas this was not your OP idea at all #sadfaceemojiIn the example, you're literally sitting at a stick right next to the generator. There's no gameplay difference xD
It's just deceptive wording.So all we had to do was change the name of a Part-Generator to a Stick with beef instead of a Part-Gen and all was solved. No more side-objectives.
Well that was easy (:
the two concepts are different, and to be clear I stated an alternative to doing gens I would agree, I wasn’t agreeing to same game play and meat on sticks.
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What the example shows it what bothers people is going through a monotonous experience, not by going through a monotonous term/word.
You play DBD a lot. Every time you play DBD it's DBD and not a different game, but the experience that DBD provides is somewhat different every time.
The problem with gens is that you have to sit still for 80 seconds; thus the second route offers you TRUE choice, which is even better than just variation.
If we let go of the stick analogy, we are indeed "doing a gen" in the end, but "doing this gen" is no longer the same experience.
It's as much as a different experience as that of the stick (whether there is actually beef or not)0 -
the two concepts are different, and to be clear I stated an alternative to doing gens I would agree, I wasn’t >agreeing to same game play and meat on sticks.
It's the exact same game-play; it's the exact same strategies.
The only thing that's different is the word xD (and it was already different without the analogy: Part-Generators & Flat Generators >>> Sticks with steaks & Generators)0 -
I hinted at this in my OP: That there's a trinity of options. Basically in DBD you're doing the same thing under many different names:
"healing", "doing generators", "Sabotaging". You are doing the EXACT same thing. The only difference is what it accomplishes + the location.
Therefore, to me it was important that we didn't simply name the same experience as something else; instead we'd CHANGE the experience.So what would you prefer?
A: Instead of doing 5 Gens; you need to do 3 Gens and 2 cankers? (Cankers take 80 seconds to complete and give skillchecks)
B: or would you want to do what the op suggests meaning you do the "same thing"; doing generators, but you'd actually be doing different things.0 -
AlwaysInAGoodShape said:
I hinted at this in my OP: That there's a trinity of options. Basically in DBD you're doing the same thing under many different names:
"healing", "doing generators", "Sabotaging". You are doing the EXACT same thing. The only difference is what it accomplishes + the location.
Therefore, to me it was important that we didn't simply name the same experience as something else; instead we'd CHANGE the experience.So what would you prefer?
A: Instead of doing 5 Gens; you need to do 3 Gens and 2 cankers? (Cankers take 80 seconds to complete and give skillchecks)
B: or would you want to do what the op suggests meaning you do the "same thing"; doing generators, but you'd actually be doing different things.0 -
AlwaysInAGoodShape said:
I hinted at this in my OP: That there's a trinity of options. Basically in DBD you're doing the same thing under many different names:
"healing", "doing generators", "Sabotaging". You are doing the EXACT same thing. The only difference is what it accomplishes + the location.
Therefore, to me it was important that we didn't simply name the same experience as something else; instead we'd CHANGE the experience.So what would you prefer?
A: Instead of doing 5 Gens; you need to do 3 Gens and 2 cankers? (Cankers take 80 seconds to complete and give skillchecks)
B: or would you want to do what the op suggests meaning you do the "same thing"; doing generators, but you'd actually be doing different things.
i would prefer to see complety new additional features added to the game, gens are gens and slowing them down is pointless and adding additional mandatory steps to competing gens would probably annoy more then anything, though I would be bothered about this personally.
Id like to see more end game objectives, mandatory or not, but if they are optional they need to be high risk high reward.
Or even a start game addition that can impact the game from the start.
IDK like if the killer could sabotage up to 2 random generators per match that if touched has some sort of game effect that can’t be removed until something’s done.
Id love to see a killer offering that removes a door from the map, giving survivors only one exit gate and adding an additional escape route that only 2 survivors can use if all four are still alive, I don’t know anything but extra time to do gens lol0