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WHIPLASH Chapter Concept

Whiplash is kinda a horror movie for lots of people…


NEW SURVIVOR - ANDREW NEIMAN

Personal Perks:

The Next Charlie Parker

While repairing a generator:

  • Each successful Good Skill Check reduces the Good Skill Check Zone by 20%.
  • Each successful Great Skill Check increases the Good Skill Check Zone by 10%.
  • Great Skill Checks give 3% additional progress.

If you fail a Skill Check while repairing a generator:

  • If you are Healthy, become Injured.
  • If you are Injured, gain Deep Wound.
  • If already inflicted with Deep Wound, gain Broken for 60 seconds.

Practice Makes Perfect

While repairing a regressing generator, the volume of your repairs is reduced by 100% and your repair speed is increased by 5% until the generator is no longer regressing.

After you repair a generator past the point of regression, it will still appear to be regressing to the killer for 20/30/40 seconds.


One Of The Greats

After another Survivor unhooks you or heals you from the Dying State into the Injured State, repairing a generator within the next 5/6/7 seconds while Injured grants a 9% repair speed bonus until you get off that generator.


NEW KILLER: TERRENCE FLETCHER - THE CONDUCTOR

(This is an extremely rough concept, definitely need some feedback!)

Walk Speed: 4.4 m/s
Terror Radius: 24 Meters

M1: B*tch Slap


Power:

Music Chair:
Fletcher can throw a Music Chair that doesn't initially inflict damage but instead a special effect called Stressed. A Stressed Survivor hit with a chair will be dealt damage, but will lose the effect. While holding the chair, Fletcher's speed is very slightly reduced but he also loses his Terror Radius. The projectile is quiet, large, but travels through the air relatively slowly.
Survivors inflicted with Stressed, whenever they miss a Skill Check or fail to hit a Great Skill Check, gain Exposed for 15 seconds and their Aura is revealed to the Killer. Their repair noises will also be 30% louder.

Fletcher can throw his Chair at generators, causing a small 5m AoE effect from them. If a Survivor is hit by this AoE effect (or, is hit by the Chair itself while repairing), they gain another special effect called Under Instruction.

Under Instruction:
Inflicted Survivors within 5m of a generator cannot be damaged by Fletcher, even by an M1. However, they cannot go more than 3 seconds without repairing a generator, or they will lose this protection and also gain 5% Hindered.

While they repair, Skill Checks are 50% more common and Good Skill Check zones are reduced by 90%, regardless of perks.
If an afflicted Survivor misses a Skill Check, 80% of the generator's progress is lost and it begins to regress at 50% of the normal rate. They then lose the Under Instruction effect in replacement for Stressed, although their damage protection will not go away for another 7 seconds.

The Survivor must repair for a minimum of 10 seconds to lose Under Instruction, but the effect will remain as long as Fletcher stays within 8m of them.

Practice Stations:
Drumsets spawn around the map. Survivors inflicted with Stressed can Practice for 3 seconds to remove the effect. Each time they remove the effect, their Great Skill Check zones are permanently increased by 8%. However, there is a downside to each Practice Session.

Practice Session #1: The Survivor is inflicted with Haemorrhage for the rest of the Trial.
Practice Session #2: The Survivor is inflicted with Mangled for the rest of the Trial.
Practice Session #3: The Survivor is inflicted with 2% Hindered for the rest of the Trial.
Practice Session #4: The Survivor's Aura is revealed to Fletcher every 10 seconds for 4 seconds for the rest of the Trial.
Practice Session #5: The Survivor's Healing Speed is reduced by 90% for the rest of the Trial.
Practice Session #6: The Survivor becomes Broken.

Personal Perks

Hex: Start Practicing Harder (alternative name, Hex: Stay On Task)

After damaging a Survivor one time and until the hex is cleansed:

  • That Survivor, after repairing a generator for 10 seconds or more, will scream and gain Exposed for 15/20/25 seconds whenever they get off the generator for more than 3 seconds while you are more than 19m away from them.

The Next Jo Jones

You become obsessed with one Survivor.

Each time the Obsession repairs a generator you damaged past the point of regression, receive a Token, up to a maximum of 3 Tokens.

  • Each Token increases the damage you'll deal to the generator when you kick it again by 10%.
  • Each Token reduces the speed the Obsession repairs the generator while it's regressing by 6%.
  • Kicking the generator will spend all Tokens.

When you have 0 Tokens, after damaging a generator, the Survivor that repairs it past its regression point becomes your Obsession, unless more than one Survivor is repairing the generator.

You can only be obsessed with one Survivor at a time.


Not My Tempo!

Survivors repair Generators and heal 5% slower while outside your Terror Radius, but 12% faster while inside it.

While inside your Terror Radius, missed generator Skill Checks cause an additional 8% loss of progress, and missed healing Skill Checks result in 10% loss of progress.

Comments

  • sprintburstsucks
    sprintburstsucks Applicant Posts: 30

    i actually really fw the perks, the power im not sure about because it's cool in concept but as fletcher how often would you even be able to give players Under Instruction? Like i cant imagine itd be so common to throw the chair at a generator and catch a survivor with it unless the AoE on it is really big or if he's a full on stealth killer, but the practice stations all revolve around countering this

    The concept kinda being like Plague but not as annoying where the "cleansing" in this case only affects each individual survivor is really sick though and it def fits in with the theme of the movie where neiman sacrifices the rest of his life to get better at playing but im wondering if it should be about getting better at chases or something rather than generators

  • sharkfarts
    sharkfarts Member Posts: 9

    The power is funny, building nerfs while increasing great skill check size is an interesting idea. I like trade-offs in perks, though BHVR seems to really struggle to balance them (see Dark Arrogance). BTW, One of the Greats is objectively worse than Resilience, which gives 9% repair speed plus a bunch of other stats permanently whenever you're injured. And that perk isn't considered OP at all.

  • Blue_Guy
    Blue_Guy Member Posts: 46

    I was worried about giving One of the Greats too much extra repair speed because some ppl might complain its too OP combined with resilience, but i guess with DR it's not an issue right now

    Could be a 12% speed increase then