Keep Crying Survivor Mains...
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Correct me if I am wrong but haven't most posts on here asking for changes for the past few months been from those who class themselves killer mains?
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Who hurt you?
No really. Would you be happier if survivors just jumped on the hooks for you?
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Cool. Now compare that to every time killers were forced to adapt after one of the several changes made because of survivors' complaints that completely robbed us of advantages that we previously had, such as
*the inexplicable pallet uberbuffs in patch 1.1.1
*the Nurse's ubernerf (which spectacularly backfired on both the devs and the survivors)
*Myers' ubernerfed into no loger being able to counter survivors cluttering together and BMing him (which was the devs' own stated design intent for him)
*Myers' perks trashed into uselessness
*NOED turned into a Hex perk
*The Trapper being repeatedly nerfed and then robbed of the only effective defensive tool he had (traps under hooks)
*Freddy trashed in spite of being the worst killer on release at that point
and the list goes on.
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Survivor need buff of rewards for a single survivor in team escaping.
Killer need buff to feeling deadly that its hard to escape there wrath.
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Yes, that's the one. It was nerfed because it was frustrating to Killer players, and then buffed slightly shortly after because the nerf was a little heavy handed and felt underwhelming for Survivor players. Incidentally it's a good example of how we don't favour one side over the other.
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Half of the suggestions made by "Killer-Mains" are biased changes that don't delve into the consequences or repercussions of the suggestion. For that reason a lot of feedback on here isn't as helpful as it should be.
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Crying survivor mains you said? All I see is a killer main who made this topic but is clearly fighting his tears.
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People tend to whine instead of just trying to enjoy the game.
People tend to be toxic instead of just enjoying the game.
You see survivors doing the same thing.
There is a sense of entitlement for each side. Its not going to be a perfect scenario. Granted I think that Devs could be doing more in terms of balance, policing streams of the people who contribute to the general air of toxicity and dropping some bans (Other games do it take note BHVR).
But I feel for them. I've worked for a company that has to serve its own interests as well as the interests of its customer base. Its a ######### deal.
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You speak for literally no one but yourself. Just an FYI.
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I liked this comment because it is also speaking for me. Same goes for the other 20 some odd people that liked it lol
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Than you guys should remove some from the list these unnecessary features and buff overall his Frenzy and add some useful benefits for the killer to deep wound. I didn't buy this killer for being frustrated. And it's over and over about survivors having fun...What about my fun either?
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Once again, these changes are not live yet. While we understand your concern, how something performs in theory and how something performs in practice are two completely different things. If you still feel the same way after giving them a try, we would be happy to review the update and make changes where need be.
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If there’s anyone on this forum I trust, it’s you. So I’ll keep an open mind.
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@ReikoMori Some of the changes I'm kind of iffy on, but I'm waiting until the PTB so that I can give proper feedback regarding all the changes. I'm not sure if some of the things were changed for balanced or an overstepping and it's easier to tell when physically trying it out. As I said before, PTB is generally meant for feedback and testing. I've seen Queen around the forums, too, so I'm sure they're paying attention to what the community is saying. If something is found to be too weak after testing, I'm sure they'll fix it.
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No, its a well known fact Legion is very much hated by the Dbd community. Next to DS, Legion is the one element of this game I saw most complaints about.
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Then why did it take two years to even start thinking of ways to rework or nerf Decisive Strike?
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Sweet. So you got no reason to be here now you ain't playing anymore.
Bye bye.
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This post comes off severely whiny. If you are a killer only main, try playing both sides before jumping to conclusions about balance. Sure this is a horror game, but it's also a pvp game where both sides need to feel that the game is somewhat fair and winnable.
Legion has been severely unfun to play against for survivors since their release. There is a reason for the mass amounts of D/Cs against them. The Nurse at least requires skill and prediction to reach her full potential. Legion is a cool concept, but their current kit lacks counterplay and that is the problem the devs are hoping to solve with these changes.
If abusing a broken killer is the only way this game feels like a horror game to you, you're playing the wrong game. Spoiler alert: you never actually scare anyone playing Legion as they are on live. You just annoy them enough to d/c.
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Yeaaaaa...right, I don’t buy this at all. You just keep catering to the crying survivors. Let’s run a quick track record shall we?
freddy released oct 2017, nerfed two days later. Still April 2019 no re work.
DS released of oct 2016 no rework until in March of 2019. Survivors feel that it wasn’t enough and cried more and you devs decided to buff it to 5 seconds and introduce mettle of man the same day. I can go on but eh you aren’t going to read this. Ignoring bugs Listening to people who cry is the way you devs are balancing lately.
also when we asked to hide killers perks from survivors. How long did that take? What a joke. Y’all ain’t ever gonna do anything to help killers against SWFs.
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Except a lot of people (both Survivor and Killer mains) still weren't happy. People still asked for a nerf or rework because it was still a free escape. It took over a year (February 2017's patch 1.4.0 all the way to a stream about perk changes in late June/July 2018) for you guys to finally start looking into some serious changes for the perk.
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Let cite a post I made a while back
'"Survivors and the word nerf don't go well together."
Bro are you kidding me?
for christ sake you guys need to just GIT GUD.
If the devs don't like nerfing survivors then ZERO of the changes that have made this game harder on survivors would have happened
Infinites would never have been removed.
Sabo would've never been touched.
Cow Tree would never have been nerfed.
Pallets would never have been reduced.
The exhaustion changes would never have been done.
The healing changes would never have come.
Windows would never have been nerfed.
Shrimp Boat would never have been moved.
Crow Bombs would never have been implemented.
Minimum hooks and minimum distances between hooks would never have happened.
Moon offerings would still be in the game.
Backwater swamp would still have lots of tall grass.
Jungle gyms would still be more plentiful.
Thompson house would never have gotten a hook upstairs.
Macmillan Estates Groaning Warehouse would still be an infinite looping spot.
Maps would never have been made brighter to make it easier on killers.
The following killer reworks would never have happened - Trapper, Hag, Wraith, and soon to be Freddy.
If you can't learn how to adapt and outplay survivors then the only problem is YOU
YES GEN-RUSHING IS A PROBLEM, YES SURVIVORS NEED A SECOND OBJECTIVE, YES SWF IS A TOXIC AND ABUSIVE ASPECT OF THE GAME
But survivors have had it hard too.'
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Look, another whiny killer that still thinks the game is survivor sided.
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No, it is very well-known that this game is Survivor sided. Marth's tests on SWF are proof of this. They made killers depip under old system multiple times out of 100 games, going on a 17 win streak once.
Survivors can loop Killers for 5 gens. They also tend to be extremely toxic.
What would a toxic Survivor main know about killer problems though? ;)
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Marth's SWF tests proved nothing. Nobody said that SWF was balanced in the first place so what was the point in the test??? Marth thought there was a problem in the game (SWF) and everyone already knew it was, so again, what was the point of the test? All he basically did was ruin games for killers for no reason. What was his point? Marth was pretty much the only one having fun doing that experiment. Nobody else was and didn't learn anything (because there was nothing to learn). So yeah, don't bring that terrible experiment up.
Survivors can loop killers for 5 gens if that killer is bad. It's funny that you claim survivors can be toxic when killers themselves can also be the same. But yeah, keep calling me a survivor main based off what I said. even though what you're saying about me being a survivor main is the complete opposite.
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Exactly the same reason as those who class themselves survivor mains ask for most changes, easier games, most of course try and justify it using the "balance" reason when in reality most of it is all just crying.
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I quoted someone else not u. Not having a discussion with you and the fact that u recall my name is kinda concerning cuz I surely forgot who u are lel.
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I really don't know why they decided to butcher the Legion, because I honestly found they were one of the more balanced killers. At least for rank 15ish players like me. As a survivor he is already someone I actually have a chance against, and as a killer he is so much fun to play and I can usually win. He really didn't need to be nerfed. Maybe some small tweaks,but this is unnecessary and it's going to completely destroy any desire to play the Legion. He was the only FUN killer...
Aren't games supposed to be fun?
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Oh I didn't even look at your name lol
How's it going?
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Having fun, it’s a wonderful day. And yourself?
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Everyone complain about legion and DS change when there is worse thing like crotus prenn. The game is survivors sided all maps shouldn't give an advantage to any sides. All loops should be counterable , all perks should be viable , all killers should be viable , ranks should have rewards , maps should be changed to give advantage to no one.
Then they are people crying about legion change when they don't know how to play it yet. Legion is not meant to kill people with his power but put pressure and slow the game just a lil bit. plus there is a add-on that will allow to down players with his power like actual legion.
Myself i've never played legion since launch due to him be weak and cancer to play against. the new legion seems more skill-based , more fun and .... (balanced). If the update make him viable and fun then legion is great. no more exploiting legion (moonwalk , frank's mix tape).
@Peanits will legion keep the same add-ons i suppose the new frank mix tape is the one allowing to down survivors.
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Pretty good, just finished a few Plague games.
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It took 2 years to nerf the perk.
It took 2 weeks to buff it.
It is not a good example at all of how you are not biased.
'Nuff said.
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FATALITY
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This.
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You are the one crying right now though
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my boy +1.
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no
Post edited by Remisee on0 -
Just another rage thread and proof that people like OP lost reality about obvious problems in the game.
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Da, da, da, da, da I'm lovin it.
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But like you said: not all
There are those 30% screwed up survivors. Before we can buff or nerf anything: survivor needs to be ONE thing and not swf AND solo q. When it's literally the same thing you can change things basically.
Start solo q, like me, and it's more like unfair to balance a game around swf players but not around YOU as solo survivor. Give them a left totems HUID, an icon who gets chased and a built in kindred and swf + solo survivor are nearly the same. This is very very important.
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Legion was a great idea that was poorly executed. He needed a rework but this much was a lot. Survivors have received enough nerfs over the past year or so. It's time killers realize what its like to have everything "fun" taken away i.e. pallet vacuum, getting exhaustion perks back mid chase, # of pallets, certain perks. They were broken, some nerfed unnecessarily but it was done. So don't complain about your 1 killer getting a hard nerf. If you want to play some no skill killer then obviously you are mad about these changes and to be honest, "git gud" and play someone that takes skill. Looping is a problem? Play nurse. Don't like being slow? Play hillbilly. Love watching survivors get trapped and die? Play trapper or pig. Want to slow them down? Play clown. There are specific killers that do extremely well against some things but not so well in other situations. If every killer did very well in all situations I can guarantee no survivor would want to play. This is not even close to a horror game. It's not scary, I mean look they just made maps brighter not toooo long ago. Why? I don't know. Survivors should always have a chance to escape. When you go into a game its a 50/50 depending on 1. The killer. 2. Their skill 3. Their perks. 4. Their add ons. Survivors have to rely on knowing when to and when not to vault certain windows, loop a pallet, throw it down, how to use certain T walls and when to leave unsafe areas and not waste pallets. If all 4 survivors can do that, then I think they deserve to escape. If you took the best killer in dbd, playing nurse, with the best perks, and took the best 4 survivors with meta perks, I can confirm that the killer will win. Killers are not underpowered.
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"Marth's tests have proven nothing"
Well, that's just your opinion, isn't it?
"Nobody said that SWF was balanced in the first place so what was the point in the test??? Marth thought there was a problem in the game (SWF) and everyone already knew it was, so again,"
So, you admit the game is survivor sided? Despite the fact you posted a Pepe meme to make fun of people thinking that the game is survivor sided...?
"All he basically did was ruin games for killers for no reason."
Wrong, he was making a statement. And he was demonstrating how SWF is OP, he probably didn't want to bully killers.
"Survivors can loop killers for 5 gens if that killer is bad."
You really don't think Survivors are the power role, huh?
Survivors have the capacity to run from loop to loop and maximize their time spent on each one and not take damage, can utilize pallets to their full extent without dropping them, can 360 successfully...
They also tend to have meta perks to keep the chase going. Pre-change DS was one. A VERY common one, actually. Self-Care. Dead Hard. And another perk like Adrenaline. There is probably a effective replacement for DS now, most likely Mettle of Man, but it can work as a anti-tunneling perk. Or a perk to piss off the Killer and keep their aggro on you.
The Cow Tree. T-walls. That Groaning Storehouse loop is another good one, I think. With a pallet as well.
Don't forget the Killer shacks, those things are OP and can waste a lot of time easily.
You would need a Killer with anti-looping abilities (Nurse because she can just go through loops, Huntress because she can hit people over barrels and vaults, Spirit because of her vast mind game potential, and ability to hit people through pallets while phasing, even when they're crouched next to a pallet, waiting for the chance to slam it. She can lunge at a time they aren't expecting and hit them. Also, Spirit Fury.)
I know Killers can be bad at times, but good Killers can and will get looped till daylight by good Survivors. It's the nature of the game. To deny this is to be biased in favor of Survivors.
"t's funny that you claim survivors can be toxic when killers themselves can also be the same."
Camping is being a unskilled tryhard, not toxic. Toxic is teabagging and showing disrespect. You could argue toxic perk builds designed to specifically anger Survivors like Tier III Knock Out and some of Pig's add-ons for her traps to keep a single Survivor always in the Dying state for the whole game and make them depip is one example.
Let me ask you something: What are some examples of a "toxic Killer"? And I would like some solid, specific ones please.
Despite you claiming to not be a Survivor main, you "refuse to see the other side", as Survivor main streamers have stated when it came to Legion on release. Just like a Survivor main.
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