The Battle Pass can't be finished by casual players.
Comments
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I am not a huge fan of making challenges take one match and think all of them should be spread over multiple ones and incorporate normal play scenario's.
Opening doors, multiple hooks, gens done, totems, chase times, using powers etc are all fine but I don't really like the perk ones as even with the shrine it means if you don't have enough shards to buy it you can't complete it.
The system should allow people who buy it to use what they have at hand imo.
I fear it will change how peoole play and detract from the normal gameplay causing other players to be disadvataged when someone wants to complete their challenge.
I think the archives should be a system that gives people rewards just for playing normally along with a sense of feeling like the goals are something they can complete over time rather than trying to force someone to do x, y or z which can ruin someone's else match.
The NOED one for example seems like a bad design along with the basement hooks as this could cause extreme frustration if survivors dc as it's still a big issue.
I hope they take some of the feedback given by reasonable people.
Deathgarden fell foul of this with challenges and have had to change them a few times. It was frustrating when you saw a runner constantly run up a cliff over and over to get the X meters cliff running challenge for one example and once finished get themselves killed and move onto another.
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It's actually 70-80 hours which is 1-2 hours per day
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That's what BHVR said they wanted, but that's not how the math is lining up.
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Wonder when they'll start calling people asshat twats who are nothing but freeloaders.
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But it isn't meant for casuals. All it is is a way for people to get content early and at a bargain. With the exceptions of charms (no ones really gonna cry over them lbh) everything will eventually make it to the store at a later date for you to purchase with either money or iridescent shards.
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Or you just go the free track and AFTER THAT you can decide to purchase the premium track if you are sure to complete it
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3-4 hours actual PLAYTIME IN A MATCH. You forgot to take into consideration these: matchmaking, loading times, infinite loading screens, swf bugs forcing to restart dbd, leveling... All That together takes a lot of time aswell.
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The issue is that even after you have all the challenges done you still wont have enough rift fragments to complete the pass. You need over 100 hours on top of all the challenges to complete it. Thats not factoring in matches that you cant do the challenge because of DCs or just bad games, lobby wait times, DCs, etc. It looks to require around 4 hours everyday for the 70days without even a day off. You have plans for Saturday and Sunday? Better make up for it by doing 6hours everyday...
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The only way a game company can make money out of a mechanic is by making it almost completely unaccessible unless you pay! Who would have thought?
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Exactly, all of the "it's just an hour a day" ppl aren't being realistic. It's an hour a day assuming you complete one challenge every match and you complete EVERY SINGLE challenge while also pretending that lobby times, crashes, leveling the bloodweb, disconnects and ect aren't going to inflate that time.
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thats 4 full days out of 60? which is like dbd telling me to not get a life.
How long does fortnites take?
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Yes it was. It was originally suppose too be for both casuals and hardcore players, and it was suppose too be around 70 hours after everything is said and done, but with DC's, Lobby Times, bad matches, infinite loading screens, and more bugs and bugs, 100 hours is looking generous.
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I don't know how long Fortnite's takes but I finished Red Dead Online's in 2 weeks.
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I think a good 50-65 hours is okay.
The skins should be exclusive though
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I agree, honestly I am fine with 70 hours, but over 100 like it is right now is not ok.
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The biggest problem with battlepass systems IMO is that you pay money that you worked for to work for something else.
That'd be like me paying a pizza joint to let me work there. Do you see the problem?
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I'm just saying, nobody knows how long this will actually take.
On top of that, all of this is based on the math of one person, who uses a variable in said math, that being how long a game would last in order to calculate the total required hours to gain all rift fragments, and he didn't even write down his mathematical process of reaching the amount he has obtained. I'm not saying he's wrong per sé, but banking on this alone to make an assumption such as "it'll be impossible to achieve if you don't do X" is just a little far-fetched.
Also add the fact that The Rift is still in its PTB phase, and will still take a couple weeks before it'll see implementation in the live environment, so a lot of things may, or may not, still change.
There's also the fact that this is still the first "battle pass" to be brought into the game, which means that there is still the need to learn for everyone, especially the developers, on what is a good middle ground to make The Rift rewards obtainable my most players whilst still requiring the player to dedicate some time to the game.
And let's not forget that buying the "Premium Track" is entirely optional. In fact, it is entirely possible for you, the player, to not buy the Premium Track, play the game and level your Rift progress, and then buy the Premium Track when YOU are satisfied with the rewards you'll obtain from it, if at all.
Some games don't allow you that freedom (Fortnite), because those games require you to have purchased the pass in order to make the most progress possible. This isn't the case in DbD.
TL;DR:
- The Rift is still in PTB, changes are still possible.
- The Rift is rather non-predatory, as the player can level the pass in advance before deciding to buy the Premium Track, and this is no secret. The Premium Track also doesn't feature "XP boosts" like other games have to encourage buying it before the end to "level it up faster".
- This is the first iteration of The Rift, it's entirely possible the devs are still looking for a good middle-ground to make The Rift accessible to all whilst still requiring some dedication and effort from players to complete.
- Companies need to make money. The Rift having a price shouldn't be surprising, and is still amongst the better value-for-money additions to the game compared to single cosmetic sets costing equally as much.
- All these assumptions are based on the calculations of one guy, that didn't list his mathematical process, and that was made during a time in which The Rift was still in a "beta", meaning that any future changes will make this entirely irrelevant.
So, as with all things: Don't rant. Don't get upset over it. Give your feedback regarding your concerns about The Rift to the devs in the therefore designated forum category (https://forum.deadbydaylight.com/en/categories/3-3-0-ptb-gameplay-feedback), and wait and see if they make changes. Give The Rift its chance to be implemented in a way that will be benefitial to all.
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I am giving it a chance, and I do want it too be perfect for all sides, but right now with how buggy the game is with infinite loading screens, DC's, campers, tunnelers, crashes, there is a lot of problems that will make it very hard for a casual player too get everything without paying, which is my problem.
Is it just one person's math, yes, but I feel it should still be taken into account. Plus the Battle Pass shouldn't be implemented until the game is more stable and everyone gets a fair chance at unlocking everything. And if a rant is needed then so be it, they're problems in the game that need too be addressed, and sometimes a rant is needed.
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The problem I have with this concept is simple. They are hiding something -that would have previously just been placed in the store- behind a grind, and worse. This grind, you have to be conned into paying to participate in. Is it entitlement to feel scammed/conned when the games developers decide to take a method of scamming/conning money out of people instead of the normal method they already had in game? A game we have to buy?
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The game has some problems but it isn't nearly as buggy as you're portraying it to be.
Infinite loading screens haven't been as much of a problem in a very long time, if they are at all. Campers and tunnelers aren't bugs, this is inherently still a PvP game and that is something you, the player, should take into account (and did when you decided to buy the game).
DCs are apparently a problem with the Dedicated Servers. This is worth its own topic so I won't go into detail about it but bottomline is that it's the servers, and not the game (so when devs disable Dedi's and return to P2P after the "testing phase", those issues should be resolved).
Crashes happen rarely.
From my experience, and from occasionally stopping by the Bug Reports forums, most bugs are not game-breaking. Those that are, aside from DCs and SWF party bugs, appear to be rare.
TL;DR - Bugs exist, but bugs being the reason that you can't complete The Rift seems incredibly unlikely. You'd have to have terrible luck for those issues to occur so frequently you physically were unable to complete The Rift.
On the topic of ranting: rants rarely work. At least they don't until almost everyone goes with it. Additionally, rants lower player-dev relationship, which may have undesirable results in the long run. Also remember that developers are still people pouring time into creating this game for us, the players. Don't rant, provide constructive feedback in a non-ranty way instead. Better for everyone.
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If it wasn't meant for the average player it wouldn't cost money. There are not enough "hardcore" gamers (aka no lifes) in any one game to sustain a live service.
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A:) I'm not here to help you browbeat and whinge Behav10r into giving you everything easy. It's bad for them financially to do so. So labeling my criticism negativity means nothing to me. Just as you are free to post as you want so too am I free to do the same. You do not have a right to post a complaint and have it shielded from criticism. You are not entitled to a red carpet for your agenda.
B:) Casuals aren't a crumb more important than anyone else. Think of the inanity of that comment. If I play for 10 minutes a day and never spend a cent how on earth am I the bread and butter for Behav10r? Streamers bring a large portion of players to Behav10r and they are anything but casual.
C:) There's no drama. I'm as chill as I'm going to get. If you make a new thread or new post I'm going to be right there to give my opinion on it particularly if it comes with an undue sense of entitlement and self importance. Deal with it.
Objective reality, dedicated servers come with a cost the company did not have before and they have to generate revenue to keep them funded. I want DbD to be successful as I do have a financial stake in the game, as we all do. What isn't healthy for the game is people browbeating the company at every turn when they try and make money to keep those servers up and to procure new licenses. Maybe if you didn't try to imply they were scummy by labeling any attempt at revenue generation a cash grab I'd have been a little more sympathetic to your concerns. The reward is cosmetics.
None of the challenges are impossible to beat. They are however going to be incredibly difficult for survivors who haven't played a crumb of killer and that my friend is just desserts. Those most concerned with cosmetics get to endure the headaches and abuse they so often love to dish out to their competition as they scramble to hoard every piece of swag. Priceless.
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How much do you get paid to dmg control? Lol. Now is the time for us to voice our concerns as customers and you try to undermine our voices? Awfully fishy. No way in hell are you not employed at BHVR.
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Why does everyone say, that its "every challenge" + 100 hours? You earn fragments every 800 xp. And while doing challenges So you can save 2 Challenges (one surv, one killer) and choose the opposite to prevent finishing it. You can play normally until 1 day before the next level unlocks and earn your fragments. Level 1 is really easy and I nearly had it done on the same day.
With this you can earn Fragments while waiting for the next level.
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That's nice dear. I'll try not to lose any sleep as I ponder what I could do differently to make survivor players love me.
It's nice to know we can turn to you to speak on behalf of everyone too, it should cut down on forum spam immensely as everyone can just let you have center stage.
Post edited by Rizzo on0 -
Thanks for proving my point.
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Thanks for making the conversation about me personally. You do realize that's against the rules right?
Don't worry though, I won't report you because frankly I could not care less.
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This x100000
You don’t NEED to finish the pass to get your moneys worth. It’s completely up to you to decide wether the rewards you have unlocked are worth the $10 or not.
That being said it’s still completely valid to say that you feel the grind is too harsh and should be reduced, which I actually agree with.
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They also accused me of white knighting for the battle pass when I literally questioned whether it would be possible for casuals to complete. The topic is in my post history.
It was beyond hilarious and really showcased that they are, in fact, the one filled with bias, which is a nice cherry in top of the "you must be working for bhvr" cake they're baking for you here.
You're better off ignoring dumpster fires like that on the forums - they'll get sorted out, eventually ;3
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Actually, this is incorrect.
If you think outside the box, you can do the free seasonal pass until The Rift is about to end.
Then see what stuff you would have earned if you bought the Premium Season Pass.
Buying the Premium Season Pass will grant you everything you would have earned. Therefore, if you are on level 62 on the free seasonal pass, buying the Premium Season Pass will give you everything from it starting at level 1 to level 62.
You're literally in control of your own money.
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whether or not the battle pass is bought or not isn't the problem. I understand and agree with the notion of waiting till you think it's worth it, but if casual players don't have a chance too get everything unless they pay then that is an issue too me.
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Jesus you are a negative nancy. I never said you had too agree with me, but all you've been doing is being negative and not helping the topic at hand. Insulting people doesn't do anything but derail the convo. Just calm down and be a little happy for once xD.
I understand the fact they have too make money, they are a company and it's stupid too think everything should be free, but if casual players don't have a chance too get everything without paying then that is an issue. The grind should be reduced for those who don't have the time too commit too 8 hours of gameplay a day 7 days a week.
and Casual players are the bread and butter since they are the majority, so they usually cater too them when it comes too balance. If you keep the majority happy, they are more likely too buy auric cells for cosmetics, which is money in BHVR's pocket. Just because you don't buy cosmetics doesn't mean everyone else doesn't.
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Sorry to burst your bubble but the devs have a horrendous track record when it comes to them changing things for the better following a PTB. Its mostly just a hype generator. A free taste of new content, if you will.
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Yep. More then likely they'll nerf it like they do everything on the PTB.
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No, I'm not negative. I'm just not going lockstep in agreement with your agenda. Particularly when your agenda is painfully problematic.
Like this portion of your reply
I understand the fact they have too make money, they are a company and it's stupid too think everything should be free, but if casual players don't have a chance too get everything without paying then that is an issue.
It's contradictory to a fault. In another part you state the casual are the majority. So you want the majority to be able to acquire everything free while acknowledging the game can not be maintained free. So then who exactly is supposed to support the infrastructure for the majority? The minority?
One part I think you have no awareness or appreciation for is that as more copies of the game sell the number of needed dedicated servers rise. The base cost of the game is going to cover salaries for programmers and such, not those dedicated servers. So then that leaves cosmetic sales to make up the difference. The issue is that there is no guaranteed % of those new players who will buy the cosmetics. Behavior could very well wake up tomorrow with 10000 new players who have zero intention of ever spending beyond the base game. They will have to have dedicated servers to play on though.
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So because BHVR has too make money, the majority should be forced too pay up for content that should be accesible for free if you play well? Again, if you don't participate but want everything then you can pay for everything, but a casual player should be able too unlock everything for free if they play right and smart.
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Then don’t pay for it, and get what you get from the free track for playing anyways
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that doesn't change from the fact that it's still unfair for casual players. Using the argument of "dont pay for it" isn't even an argument since it doesn't change the point I'm making, which is how horrible the grind is for casual players and the fact they will probably not get the max rewards from the battle pass, even if they do everything right.
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The point is - even the free track is unlikely to be complete-able without paying to finish tiers.
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Establish for me why content should be free at all. I mean on a fundamental level it isn't free to create and it was created after you bought the base game so you were never promised anything more beyond technical support. I'm not against free content though, I just don't feel entitled to it.
As for playing well and receiving content, this is a game. There is nothing wrong with rewarding completing challenging content. I think it's self evident humans want rewards for accomplishments. On a deeper level the longer you play the more easier the queues are filled which makes all the other players happy.
Money, tasteful or not, keeps the bill paid and the lights on. People don't part with it easily and rarely if ever freely. So yes, you can pay straight up cash to bypass the challenge if its preferred. Though frankly I think you cheat yourself of the sense of the accomplishment by doing it that way.
Define casual. Is it based on time or skill? I'm definitely casual when it comes to time, I struggle to hit rank 10 anytime I play because I do not sit down and play for long periods. In terms of casual in skill I'm far from it. I understand how to run tiles, how to pressure gens, and how to generally make life difficult for my competition. If the pass is made easy enough for an absolutely skill-less casual to complete without sweating it will be a boring and pointless endeavor for the better players. It is meant to provide a challenge for those who do play a lot as they are ones sticking around for long periods growing bored.
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I don't actually agree with this.
While I think casual player that pay should be able to complete the pass I don't think simply grinding should enable you to get it all for free.
The cosmetics are an extra that they employ a team dedicated to work on purely for extra revenue. They are not part of the game ever needed to play.
Since cosmetics are never needed ir change gameplay no one is being forced to pay for anything. You can chose to do so or not.
Cosmetics have become the way for a company to bring in that extra revenue instead of increasing the costs of things deemed needed. Its a much better way to get revenue as it allows more players to get the actual content that can add to gameplay at a lower price.
Players can still earn some for free just by playing along with doing the challenges which reward extra bloodpoints. I personally hink that model is more than fair.
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The money isn't the problem. The price is fair. It's the grind and difficulty that isn't fair. Stop ignoring the actual discussion.
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It’s for OPTIONAL cosmetics, that you can buy later. Honestly if you pick and choose what you want you’ll pay less than the people who grind it out. Stop ignoring that discussion.
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None of the content is free. We've already paid for the game. That isnt even the point of this discussion.
The point is that the rift is not complete-able (free or otherwise) without paying IRL money to complete tiers (or play ~4 hours a day every day for 70 days)
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on the FREE TRACK even if you don’t complete it you still get, FOR FREE, some cosmetics and bonus blood points, FOR FREE if I forgot to mention that.
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on the FREE TRACK, if i'm not mistaken, you dont get any bloodpoints? The bloodpoints are from the Tome...
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You already received the game you paid for. You are not entitled to free content for the rest of your life just because you made the initial purchase. If you buy a burger at Mcdonald's do you assume you are entitled to a free lunch for the rest of your life?
The battle pass is designed, as all are, to offer you some goodies for participating as a baseline and compel you to either dedicate time playing or spend cash to advance. It is 100% intended to generate income to cover the cost of dedicated servers knowing that few will be able to attain everything for free and most will spend money to avoid the challenge. Even those committed enough to attain everything for free still provide a service in filling the queues.
The question is why is that bad? Dedicated servers are not free. The money has to come from somewhere. Amazon doesn't accept IOUs or best intentions.
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Not the money. Get over the money. It's the unfairness of the time and difficulty of the challenges. You are hung up on the money. Even on the free track the grind/difficulty is unchanged.
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I disagree. I feel if you spend 8 hours a day, every day, for 2 weeks then you have earned the rewards, but someone who can only spend 2-3 hours a day at best shouldn't be forced too pay for cosmetics they want simply because of real life obligations.
Cosmetics may only be that, cosmetics, but that doesn't change the fact that if the battle pass is being advertised as something for both hardcore and casuals players, but it isn't working for casuals, then there is an issue. If they reduced the grind it would be a great battle pass, and I'm personally still gonna buy it, but casual players shouldn't be forced too buy tiers simply because life comes first and they can't afford the time it requires too get everything for free.
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