Slugging is now a dead strat!
Comments
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So do you not pick yourself up faster with Exponential or Unbreakable anymore? I don't get it.
And I don't see the point of removing Mori's from Devour Hope and Rancor just because this new Mori mechanic exists, I don't get that change either.
Not sure what to think right now because I'm confused about a lot of it and these are some BIG changes. I have so many questions like, if a Bubba chainsaws an entire team, the game instantly ends? Whereas before maybe someone could have used deliverance or unbreakable?
Is the Mori triggered automatically? If so, why? This means no more 4 man slug races at exit too, right? ...
Right now if I get downed at the exit as the last survivor and have to crawl slightly to escape while the killer swipes their weapon, with the new change will I just be instantly moried?
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Was not expecting this at all. Tbh I never even knew slugging was on their radar, but looking at the new Mori system I can see why they addressed it. Interesting games ahead!
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You can no longer choose when to Mori.
You can no longer slug, unless you're a Nurse with double range and wall hacks.
Decisive Strike is now guaranteed. I guess now it deserves the 3s stun.
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So is Knock Out going to stay as it is then?
Or?
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These......are just terrible changes. All of the games personality is being removed in favor of "balance". No more surprises or edge of your seat moments, every match is going to play out exactly the same. No more saving your ivory mori specifically for that one toxic survivor. No more quick comebacks when you manage to down all 4 survivors. No more giving a survivor who was a worthy opponent hatch.
Practically every interesting killer add-on has been replaced by slight power tweaks that don't change how you play a killer(think Hags add-ons) and often have no real impact at all.
What use is all this balancing if the end result is a boring stale snoozefest of a game?
Post edited by FriendlyKiller on14 -
You do pick yourself up faster still. It increases recovery speed and it does affect the time to pick yourself up.
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I see potential for abuse, but I also see potential for this to be a very healthy change. It's pretty gigantic as far as game changes go, it's premature to react fully right now.
I am concerned about a few more perks than the ones being changed- most notably Deerstalker, which near as I can tell is basically never going to be useful?
Infinite Unbreakable is pretty scary. Maybe some killer stuff should interact with it? Like, say you can't pick yourself up if you're Broken and need someone else to do it, or say Haemorrhage now applies to the dying state, or something. I'll have to play on this PTB before I can give solid feedback, but it definitely looks pretty scary.
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Incredibile how the people that I would assume would be exactly those killers you'd rather yeet yourself off the hook than playing against are also the ones hating this change
Awesome work BHVR <3
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Ohhh I didn't even think about the slug races. Those are always good fun.
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The infinite Unbreakable seems to be a strategic consideration on the killer end now. Not necessarily game breaking, but killers are going to have to consider when it's worth slugging and who the chain target is. Is the game delay worth the chase and hook state on the next player? If it means the next player dies on hook, then a potential 22 second free Unbreakable is probably worth it. But just mindlessly slugging to slug could (and should) go away.
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Slugging is now utterly unviable on every killer. Lots of killers massively nerfed by this, mostly ones who were already weak in the first place.
Honestly enough content creators are going to put the effort into laughing at this that I don't feel the need to do so myself. But in general:
Can we stop ruining the entire rest of the game because of nurse and just nerf nurse instead already?
There's nothing I can really pick out that's good from this update. Would just not do any of it. Unsalvageable.
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Well now the killer gets a reward to because if everyone else is dying on the floor or hooked and he gets the last one. The match instantly ends. Everyone dies. So it goes to both sides. No last second kobes. No adrenaline on hatch closure as last survivor plays. No clutch unbreakable.
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Hello?
45s is not long at all. This is literally punishing killers for chain downing survivors out of position. Let alone slugs being able to crawl off to god knows where because audio occlusion is insanely buggy.
And Unbreakable is now an infinite use 22.5s self-pickup? What the actual hell?
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I'm so happy about the anti-slugging basekit.
Last man standing while people in the match I think will make survivors less likely to go for hook saves/trades. It's also an indirect nerf to Adrenaline because killers that closed hatch would pop up the survivor they left slugged. Also makes the hatch challenges even more difficult so they really need to stop putting hatch challenges in the tomes. I'm fine with them adding it in though since survivors get anti-slugging.
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Does this mean Flip Flop can be 99'd because the timer goes above the wiggle cap? 45 seconds vs however long it takes to wiggle out
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Hook the survivor :)
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45 seconds seems too low from a first read/reaction but I'm eager to see how it plays in the PTB. I am really glad BHVR are trying this out in PTB first and giving themselves more time to react and fine tune it rather than push it out with this upcoming update. I think that's a really good idea.
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So what i understand from the recovery is :
- slugged over 45 secs = you can pick yourself up
- unbreakable speed the recovery but you cannot recover fully until 45 sec on the ground
So the recovery from ground will always be after 45 sec. I was worried about Twins as they suffer a lot from using their power. setting it to a 45 secs timer is good and but i think Charlotte should still be able to have a speed boost when running in the direction of Victor to balance it ?
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Free unbreakable base kit for everyone. Okay, listen, I got it. I agree and understand that playings againts some Killers who just want to slug you to death no metter what and refuse to pick you up or just let you lie on the ground for minutes is horrible to play againts. However, after just 45 seconds you can pick yourself up?! That is mad. Also it scales with perks too? So if unbreakeble now is 100% recovery speed, does this mean Survivors can ALWAYS pick themselfs up after just less than 30 seconds? #########. That's not okay at all. What about Twins for example? They HAVE to let people on the ground for at least several seconds because swaping between Charlotte and Victor, waiting cooldowns and going there takes quite some time too. I very not like this. It should be like after 90 seconds or something or 80 seconds and not scaling with pick up perks.
Perk changes. Why do we have to change every single mori / unbreakeble effect in the game just because of some fancy finisher that would only happend at the very end of the game? Why changing so many perks, aka nerfing killer perks that were fine or even meh??? Rancor hello? Trash, worse NOED. Devour Hope? Nerfed. Why??
I am sorry but I am super disapointed and I hope most changes will not come to live version and that unbreakeble base kit effect should get nerfed by a mile.
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Interesting changes. Having every game end with a slug for the 4k is obnoxious, so if this change reduces that then it is a good change.
It is very rare that a good killer should ever need to slug for more than 45 seconds. Only thing I can think of is if you are facing a sweat squad and one survivor goes down under a pallet. Now, if you pick that survivor up you get hit with the pallet, if you don't because of survivors circling, you don't get the hook.
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Hello, can someone explain to me why everyone is talking about the new mori system? Did BHVR showed us some content (I didn't see something new in news)? Anyway, thanks for helping me out 🙂
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Recovery on the floor speed affects the timer. So unbreakable makes it 22 seconds. Have unbreakable and exponential? 11?
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It's pretty clearly written, that the new Unbreakable will speed up the recovery, and instead of the default 45 seconds you can pick yourself up after 22.5 seconds.
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So killers are now losing the pressure they get by forcing another teammate off the gen to pick up the downed survivor and they are now placed in a no win situation at pallets when others are around.
You either pick up and they get the pallet stun save or the downed survivor gets up.
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It’s almost like there’s a difference in bleeding people to death intentionally and an actual strategy. But yes, make it us vs them, amazing.
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This sounds so broken, SWFs will abuse it. Basekit UB is understandable but this perk needs to go after that.
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In some sense devour is also getting a buff... You can hook them instead of moriing them and therefore get some hook value if you have some other perk that gives you hook value.
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It was clear to me that survivors are not allowed to be frustrated as a result of killer winning tactics.
This concludes the discussion on slugging, as slugging will be permanently removed.
Perhaps if we keep hoping, camping, tunneling, hooking, chasing, and attaching will be removed as well LOL
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45s is way too short, let alone an infinite use 22.5s one.
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Say you are the Killer and you down a Survivor at a pallet and you see another survivor, are just stuck in a lose-lose of if I chase the first down meant nothing, but if I pick up, they get a free pallet save? Same for Survivors with flashlights? This sounds awful.
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Unless they put themselves in a deadzone.
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So, with Unbreakable and Boon: Exponential, they can get up in 11 seconds? Wouldn't that be meta? Imagine a bully squad.... Oh god this is terrible.
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45s idk, i need to see it in action. But 22,5 for infinite? I don't need to test it for understand how busted it is.
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Best update in a LONG time. Spending 4 minutes on the ground is a snooze fest. Put me on the hook.
I'd rather die in 2 minutes than be slugged for 4
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Is it still possible to bleed out with this new mechanic if you get slugged often enough?
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Basekit slugging changes were necessary. The PTB is here to test and balance it accordingly
These changes were needed because “Certain killers” were far too strong at slugging
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correct.
According to them the way I read it, Unbreakable will be changed only to give you recovery speed for others to pick you up faster. But getting up on your own will remain 45 seconds
"Unbreakable: Now increases dying self-recovery speed by 80/90/100%" That's all it does as I read it.
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Well it is definitely a buff for survivors. If survivor goes down at a pallet with another survivor running around then it can become quite tricky for the killer.
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Are you guys considering that every patch released SWF are becoming stronger?
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Will no mither change with the update, it was already bad with infinite picking yourself off the ground, with this update the perk seems even more redundant, could the perk get a complete rework and do anything else?
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I remember someone saying some dumb stuff about how you had to HOOK survivors to get the last survivor finisher which would take too long if you slugged. If you can get everyone down in 45 seconds, you earned that win.
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"Can we stop ruining the entire rest of the game because of nurse and just nerf nurse instead already?"
I really didn't want to bring up Nurse as I know she is a touchy subject, but I also wondered if the basekit Unbreakable was because of her and how much easier it'll be for her to quickly end the game with the Finishing Mori now lol
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No they weren’t??? Pick the slug up. It’s literally trading off a hook state for saving time applying pressure. This is beyond insanely overpowered. If the killer managed to slug everyone, the survivors messed up horribly. (Or it’s solo queue against Blindness, which that status needs a rework anyways)
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"Slugging is both a valid strategy and commonly a required strategy for the killer to win"
well, not anymore LOLOLOL
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You do realize slugging is a major part for Nurse, Spirit, Blight, Oni, Twins, Plague during power, Myers during T3, and any killer when multiple survivors are nearby right?
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Pretty much this.
They're just really trying to remove any of the team parts of the game. There's no reason to get off of a generator to pick up a slug. Especially if the slug is running unbreakable. It would literally be faster for them to pick themselves up than for you to run over there and heal them!
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This is awful for BOTH SIDES.
There is loads involved with going for rescues of survivors on the ground. A ton of perks that involve quick recovery or bonuses for picking up downed survivors. Positioning for flashlight saves. Baiting a slug so your team mates can go for the rescue or get themselves up with perks.
There's now no incentive to go to the aid of any survivor when they're downed. This invalidates an entire aspect of the game, which frankly should have been apparent when they realised they'd have to completely rework about 5 perks in order to make this work.
Likewise for killer that's strategy involved in slugging, you're using that slug as pressure or bait for other survivors. It takes time to go for the rescue, so you're still rewarded for a down even if you don't hook.
Killers have now lost a ton of pressure with no incentive for survivors to rescue their team mates. This should come with another 30 second extension to gen times to compensate. 2 minute gens here we come.
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When will Deliverance be basekit?
Around the same time as NOED maybe?
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Isn't that kind of the situation already though? If a survivor is downed under a pallet while others are around, then after they recover to 99% all they need is a tap from one of the surrounding survivors to get them up anyway. On the plus side, if you manage to down them all within 45s the game concludes in your favour.
Wonder if we'll see alot more Bubba if these changes make it to live...
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