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Slugging is now a dead strat!

13567

Comments

  • Tsela
    Tsela Member Posts: 524

    Slugging was always used by killers to buy time, and this change doesn't affects that much. They will buy time with it. and slugging at the last 2 survivors in the game becomes even rewarding since if the killer downs one while another is slugged he instantly kills both of them

  • Predated
    Predated Member Posts: 2,976

    Twins is already a priority due for a rework, and I dont think they will release this on live servers untill they altered Twins too. Any strategy that is repeatable and viable that requires players to not play the game for 4 minutes is simply an unhealthy strategy.

    Besides, Slugging in general is simply super boring, being unable to do anything for 4 full minutes while being forced to stay in the game is boring. Not even talking that there basically is no risk for killers to end chase quickly.

    This is a very healthy change, and a very neccesary one. There might be some downsides to it in higher MMR, but thats negligable compared to the downsides the current system has. Let alone that those downsides are much easier to fix.


    Thats not even talking about the simple fact that a downed survivor is a survivor that cant work on gens. And Unbreakable wont be the most powerful perk in the game. Maybe for current meta, but that meta will change. How many killers do you think will slug for 22 seconds after knowing Unbreakable can pick survivors up multiple times? They wont. They will spend maybe 10 seconds on getting a second down, and then be forced back to hook or have that survivor being downed again.

    Thats a very healthy risk factor. You decide to use the slug to either slow down the game while you chase someone else, or you pick up the slug to get a hook state. Right now, there is NO risk to slugging someone. Its literally just a free hooked survivor without needing to hook.

  • mischiefmanaged
    mischiefmanaged Member, Alpha Surveyor Posts: 374

    Gotta also make it so you can unhook yourself in second stage too. And Deliverance requiring a safe unhook? Kind of annoying. Let's just remove that requirement. Also make self-care basekit and increase the healing speed. It's a massive pain playing the game while injured and one guy on the forum complained once that his teammate didn't heal him. And you know the gen speed penalty from working together on a gen? That's kind of a pain. Let's just make Prove Thyself basekit too.

    Also it's a PITA having to rely on a teammate for a pallet save. Let's make power struggle basekit and set the recovery percentage to zero.

    We can just balance this by making Devour Hope basekit. Make it not a totem anymore. Also start it at 5 stacks. Also, finding survivors at the beginning and them working on generators is annoying. Let's make Corrupt and Lethal basekit too.

    We have a perfectly balanced very fun game everyone! Good job! No pesky strategy or teamwork required!

  • Dito175
    Dito175 Member Posts: 1,395

    I feel like the devs are pushing killers to aim for the 12 hooks, I wonder If we will ever see a bse change for camping, although I don't agree with some recent changes it feels like they are less scared to drastically change mechanics this year.

  • Omans
    Omans Member Posts: 1,081

    If you are playing against survivors who don't pick up a slugged teammate before 45 seconds is up then you don't need to be slugging them at all because they aren't very good.

    Good to know that's how you play your nurse, though.

  • SuzuKR
    SuzuKR Member Posts: 3,910

    Uh, the difference is someone has to go pick them up. Not doing it themselves. And I only slug situationally.

  • Xane
    Xane Member Posts: 61

    LOL killers gonna be mad coming on here now "MAN I HATE THIS FING GAME, UNINSTALLED"

  • HectorBrando
    HectorBrando Member Posts: 3,167

    Slugging is a valid strategy

    Well I guess you folks will have to adapt.

  • HPhoenix
    HPhoenix Member Posts: 627

    Why do I have a feeling that Myer's tombstone add-ons are going to get change in the future?

    This is going to be interesting when it happens. x3

  • SantaKlawz1
    SantaKlawz1 Member Posts: 192

    Yeah. Anything that makes things a little bit fair is just too much, lol.

  • Crowman
    Crowman Member Posts: 9,570

    I do think Knock Out needs one small change with this. Make the recovery speed penalty applied while downed instead of the 15 seconds. This way it makes it take longer before the survivor can pick themselves up.

  • Seraphor
    Seraphor Member Posts: 9,429
  • Predated
    Predated Member Posts: 2,976

    Yeah, its because slugging is boring. And Slugging isnt THE counter to altruistic survivor play. Hooktrading is. Slugging has been an issue for 2 years now where its simply too boring. You can spend 32 seconds recovering and never be picked up. Thats horrible game design.

    As for picking up teammates, yeah, sure, with Unbreakable its a good idea to leave your teammate slugged. IF the killer slugs. With the way that killrates have been going, the main factor why there is a 39% escape rate is due to slugging. This needs to be closer to 50%. Combatting slugging is THE way to fix that issue.

    Does it mean that 3k's are going to be less common? Yeah, definitely. But thats supposed to be like that. Slugging currently gives an unfair advantage. The fix that will be live on PTB will still give killers an advantage, but it will no longer be unfair.



    Are there some issues with this? Yeah, in very high MMR there is, but the fix to that would be to increase pick up and hooking animations, and slightly increase movementspeed while carrying a survivor.

  • sulaiman
    sulaiman Member Posts: 3,219

    That will be a neat trick, seeing it more than every game.

  • Araphex
    Araphex Member Posts: 696

    Basekit, fine. But 45 seconds and then with Unbreakable and Exponential bringing it down to 11 seconds is to meta. They already gave meta BT basekit with stackable perks. Let's just add another meta basekit to survivors and I'm sure survivors will still complain.

  • Raccoon
    Raccoon Member Posts: 7,741
    edited September 2022
  • BlueRose
    BlueRose Member Posts: 658

    I'm fine with this change and think it's pretty healthy since I hate being in a match with a killer who just slugs for the 4k and I never really slug when I play killer anyway. That said I do think killers should get something added to their base kit other than the moris, to make hooking slightly easier and encouraged. Maybe a base kit speed increase to their carrying speed or a slight increase in hooking animation. Right now these base kit changes will hunt some killers(mostly twins) and without any help, I see it becoming a slight problem.

  • neb
    neb Member Posts: 790

    I don't see how it's "good to know" other than the fact that you want to shame him about it next time you see him or something.


    These forums lol.

  • CosmicScarab
    CosmicScarab Member Posts: 162

    That just gives survivors a chance to blind/pallet stun you.

  • Norhc
    Norhc Member Posts: 575

    This has never been confirmed. They simply said they were working upon some QoL changes.

  • Avilgus
    Avilgus Member Posts: 1,261

    BHVR, this the perfect time to create IA killer.

    I'm sure it will be perfect like zombies.

  • RpTheHotrod
    RpTheHotrod Member Posts: 1,981

    My issue with this that it removes the ONE counterplay that killers have when going up against someone with boiled who runs to the top of a map. You literally cannot get them to a hook, so the only option is to slug them and slowly chip away at their downed timer.


    BHVR, what counterplay can you provide to replace that? Now anyone with boil on mamy maps will be untouchable by the killer. Are you adding hooks to those locations that are out of the way?


    Also, this is giving a tremendous buff to survivors, on top of the tremendous buff to gen speed repairs with hyperfocus being recently added (especially when mixed with stake out). What are killers getting in compensation? The auto-mori only kicks in when the game is over. Survivors getting infinite use less than a minute self pickups directly affect the entire match. With the amount of SWFs out there, slugging is sometimes mandatory when they are all rushing hooks and with flashlights to keep you from hooking.

  • VoidOfMe
    VoidOfMe Member Posts: 416

    you don't, but in almost every game I play as survivor the killer slugs the third survivor for a 4 kill

    and I think most of the people here also go through that on a daily basis

  • nicnc82
    nicnc82 Member Posts: 372

    No. Running unbreakable makes the 45s shorter. Peanits confirmed this.

  • RpTheHotrod
    RpTheHotrod Member Posts: 1,981

    They said unbreakable reduces the time for self pickup as well.

  • TAG
    TAG Member Posts: 12,871
    edited September 2022

    I guess my question is "what is the solution to a Survivor being downed at the pallet with a teammate nearby?" What about downed with a nearby flashlight user? Chasing someone else no longer temporarily renders another Survivor busy saving the downed Survivor.

  • INoLuv
    INoLuv Member Posts: 464
    edited September 2022

    Next time just make flip flop basekit, so that survivors have a even easier time. Survivor sided update, as always.

  • VoidOfMe
    VoidOfMe Member Posts: 416

    nah, I think you're judging it by the way you play.

    not really what happens

  • RpTheHotrod
    RpTheHotrod Member Posts: 1,981

    Killers aren't buying time if no one is bothering to use up their team to get them up. They will just continue to work on gens.

  • Seraphor
    Seraphor Member Posts: 9,429
    edited September 2022

    I've only played solo survivor since the last patch.

    Killer is no fun any more. It's camp or lose.

  • mizark3
    mizark3 Member Posts: 2,253

    The math in the game is additive, not multiplicitive. That means 200% from 45s is 15s, not 11.25. (45/1.0 = 45s, 45/2.0 = 22.5s, 45/3.0 = 15s)

  • Kaitsja
    Kaitsja Member Posts: 1,838

    Did you miss the part where killers get basekit mori, regardless of hook states?

    What's to stop a killer from slugging Survivor A, B and C, and then downing Survivor D which triggers the finisher Mori and ends the trial?

    It's easy to see how, without anti-slugging measures in place, you could end up in a very unfun situation.

  • humanbeing1704
    humanbeing1704 Member Posts: 8,998

    These changes are absolutely amazing if this goes live in its current form this'll be the biggest change up since endgame collapse