This is how tunnelling should be nerfed
Its clear that tunnelling will always be an issue, yes its a "strategy" but it becomes obnoxious when 9/10 games that's all you ever see.
I propose a cap on tunnelling. How it would work would be by the following;
- If killer tunnels to win in a game
- The next 2 games the killer will be unable to hit the same player twice
- If the killer rage quits/dc's in any of these two games, it will add +1 to the tunnelling cooldown timer
This would not only make the game fun again, it would make the game fluid again too!