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Lobby dodging is worse than tunneling and camping combined.
Can y'all please at least acknowledge you're even considering doing something about it?
Somehow its gotten so bad lately I lose motivation to even play after the third dodge.
Comments
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I bet if they got rid of prestiges and sifting through profiles and such their MMR system would work fairly well.
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I agree and disagree
I agree because some killers will try to find their weak link in the lobby and will tunnel them
But i also disagree because sometimes the killer is being filled into a lobby where they don't belong
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And a big reason why someone ends up in a Lobby they dont belong in is Lobbydodging.
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So you don’t agree that lobby dodging shouldn’t be a thing because dodging screws over the people that don’t do it?
What’s the logic here lol
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If we're gonna share something like prestige, why isn't it player level and devotion? I honestly don't think either should be shown, but prestige makes no sense since someone could be prestige 5 with that character but have thousands of hours experience and 3 other characters at prestige 100.
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While that's true there's also survivors dodging and MMR goof here and there
I agree that Lobby shopping for a weak link is worst than tunneling because you're purposefully trying to smash weaker opponent.
I disagree That Dodging because you got in a lobby you don't belong is worst than tunneling.
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Just hide the prestige levels til post game. Simple as that.
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I rarely play killer and seemingly always put into a match against a swf high lvl team. Game takes all of 3 seconds to force me into those incredibly unfair match ups of course I'm gonna back out and try again. I've begged for an option to allow longer queue times for more fair matches. That's why they tested which people liked better but decided to stick with finding a match as fast as possible as the priority not fairness.
https://forums.bhvr.com/dead-by-daylight/discussion/312429/there-s-no-point-having-a-sbmm-system-if-it-s-completely-disregarded-when-making-matches#latest , https://forums.bhvr.com/dead-by-daylight/discussion/312633/add-2-options-1-for-both-survivor-killer-to-choose-whether-the-matchmaking-prioritizes-speed#latest
Post edited by DaddyFatSacks420 on1 -
Lobby dodging is so annoying since it wastes time and messes with MMR. Prestige levels should be hidden in the lobby from the killer as well as other survivors.
Another issue BHVR needs to address is players intentionally crashing their game because they didn't like an offering so they can avoid the DC penalty. This makes everyone else suffer since the rest of players now have to wait for the match to fail to load, then re-queue, then wait for the match to start again, and then have to sit through another loading screen hoping the game actually starts.
If your game crashes during the match loading it should count as a DC towards the DC penalty.
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Don't think hiding prestige will actually do much as MMR still gonna work very bad. Crashing the game needs to be fixed tho but imo they need to do something with map offerings most of the times it's really oppressive from the both sides.
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Requirements for upvoting:
Option to avoid matching anonymously
Option to avoid matching with people who have a history of bans and vac violations on their Steam account
Option to only match with players with very close MMR
Option to avoid matching with item owners (even as a survivor, there are times when I want to avoid with flashlights, as they will skip gen completion)
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1. Players turn on Anonymous Mode for a variety of reasons, mostly legit reasons. Plus Xbox players cannot even use their Anonymous Mode anyway. This would exclude so many players and overdraw from one platform at the same time.
2. Kinda ok with this one. Do remember most of the playerbase is on the consoles though, not Steam.
3. I wish. They've tried very tight MMR and the players hated it. The sweats constantly got the sweats only, and they quickly grew tired of it. Queue times worsened and killer & perk variety plummeted.
4. I'm betting most survs run with some kind of item most of the time. This option would hurt queue times badly.
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