TUNNELING NEEDS TO BE ADRESSED ASAP
Comments
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that is fine by me, i would give base corrupt intervention for a base ds
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Cleansed one totem, then sat down on this here gen and hit 2 great skill checks.
...but I guess I was doing something wrong, because it was mathematically impossible to complete a generator before Adam died.
Makes sense.
Corrupt Intervention, Grim Embrace, Pain Res, & Pop
We can't act like these perks don't exist when we talk about killers tunneling at 5 gens.
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I believe that annihilating everyone is what a murderer enjoys, so I prioritize killing one person first.
That's how I enjoy it.
There is no reason for the survivors to complain.
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Yeah actually it is. Why is that a bad thing?
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No they got the nerfs because killers still tunneled even when they were strong. Hell they even tunneled in a fun game mode like lights out. Its just they are pre programed because they aren't good at killer and cant do anything because its all they know how to do . Take it away and they will be forced to get better at killer.
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That is fine but tunnelling does need to be addressed as it is potentially harming the game.
I am seeing streamers (I know they aren't an authority on all things DBD) who are not top tier players pretty much tapping out of DBD and switching to another game due to the proxying and tunnelling off hook constantly.
It harms the newer player experience which is not good for the future of DBD, as when new players don't continue to come in and replace the old players who have simply moved on, the game will die
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Survivors who complain about tunneling have no idea why the killer is doing the tunneling.
I recommend you to try playing Murderer once.
If that is not possible, you should hone your skills as a survivor.
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They are doing it at 5 gens with Blight and Nurse... so if you can tell me why they need to do that, maybe I might learn something new in my 4k + hours so far in DBD
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Why don't you think about whether it's easier for the killer to fight four people or three people? To that end, it is a natural tactic to execute one person first. You're not playing a killer to entertain the survivors.
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People have been saying dbd is dying for the past few years now. It's really the most empty statement people love to parrot.
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No I get what you are saying and I do agree people have been saying DBD is dying pretty much since day one.
But there has never been a hard tunnelling meta like there is now and newer players were not subjected to the misery of not being able to play matches at all as they just get proxied and tunnelled out constantly.
Will it kill DBD? Maybe not but it will start to harm the game if new players quit after a few hours and never come back.
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They didn't say it was killing the game, they said it was POTENTIALLY harming it.
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Yeah this too, I tend to choose my words carefully
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Not sure why people keep throwing about the term " tunneling at 5 gens" when it doesn't convey anything.
0 gens can be completed by the first down but 2-3 gens can be at 99%. Unless the Survivor being tunneled was actively keeping tabs on the gen progress in the HUD (Which I doubt) before complaining about being tunneled out of the game, there is still a chance for the game to go south for the Killer.
Survivors don't wait to start on a new gen only after the previous gen has been completed. Just because no gens were popped in the first 2 minutes of the game doesn't mean that each gen will take 2 minutes to pop. Killers always have an internal clock of how much gen pressure Survivors should have gotten based on how long it took to down and hook one Survivor, this is where macroplay shines and decisions to slug or tunnel a Survivor come into play and can turn the match to the Killer's favor.
Edit: So where people bring out the "tunneling at 5 gens" card, was it really that early into the game or perhaps was there already enough gen progress to justify the tunneling? No one ever seems to provide a timeline of events or what their team mates were doing.
Post edited by appleas on6 -
I've played like 50 survivor matches and haven't been tunneled once lmfao
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Well I guess that clears it up then, there is no problem at all because random poster guy/gal in the forums says they haven't been tunnelled for 50 matches.
Thread over I guess
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I play both sides, though lately i've stopped playing killer due to the "stress" that side gives me.
I agree tunneling is really high at the moment. I play on EU servers and tunneling is quite common here at 5 gens. When i see blights i always expect them to play like comp blights and tunnel 1 person out in before 1 gen is done. This isn't fun and usually means easy kill for the killer whoever it might be.
Now from killers point of view. I like to play fair, but there are matches where i tunnel. I tunnel if you get unhooked near me and you start bodyblocking me with your BT or Off the Record. I'll put you back to hook. Don't bodyblock me and you are safe. There are also matches where i literally lose 2-3 gens during first chase. Some maps are impossible and changing target can be risky too. Those matches i might have to be naughtier to get back pressure, but i don't enjoy those games. Do survivors enjoy games where you just sit on gens?
I do think winstreaks and just sweaty killers who want easy 4k and brag about it in endgame are causing issues to the game but basekit DS is def not going to help. These killers will tunnel through that and i personally don't believe any "meta" perks should become basekit ever again. Honest...i don't think there can be a solution to this as long as winstreaks and killers who just want to tunnel exist. Also as long as 3 gens can pop during first chase tunneling will happen.
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Imagine if most people lasted longer than 10 seconds in chase. Nothing discourages tunneling like actually being able to loop.
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Basekit DS can be an option only if survivors will be prevented from taking hits with it.
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Yes but this isn't reality, the majority of the DBD player base are low skill casual survivors. Worse still is I find that when killers identify they have a baby survivor, instead of maybe going a little easier on them they instead will often target them to tunnel them out of the game first which is a horrible experience for new players .
As I have said many times, the first 1000 hours in DBD is just the tutorial...
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Everytime some complains about tunneling the Core Argument is always " It isnt fun for Survivors "
What about the Killers fun ? We are also Players who want to fun at playing the Game ... Losing 3 Gens on ur First Gen isnt fun as Killer, Dealing whit 4 2nd Chance Perks isnt fun as Killer, losing a Kill because of Adrenaline isnt fun
Why is it only important that Survivors have fun ?
The Goal of the Killer is to Kill ppl fast as possible this is why so many Killers are tunneling u cant remove tunneling because it is a Part of the Core Gameplay
also most Survivors Mains who complain about Tunneling dont care about fun they only want to have easier wins so they can teabag the Killer at Exit Gates
I also hv try to Play whitout tunneling and everytime when i didnt Tunnel and didnt got a 4K i got trash talked and teabagged at Exit gate
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Tunneling can be removed when the balance isn't so bad that it's no longer required.
A 12 hook game should be possible if the killer plays well enough. Just like a 4 man escape is, if they play well enough. 12 hook games are not possible right now unless the survivors play badly, regardless of how well the killer plays. Both sides need agency.
Also the amount of tunneling is ridiculously exaggerated. The amount of times I hear people call the killer a tunneler and they actually tunneled, is less than 10% of the time. Survivors call it tunneling basically anytime the same person gets hooked twice in a row, that is not tunneling. If the killer just happens to run into you twice in a row you can't just ignore them and welp let's go look randomly for someone else and let him get back on the gen as I turn my back.
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Gen timers are way too fast with perks and toolboxes, but tunneling defo also needs to be addressed.
Its optimised for fast moving killers and most of the slow moving killers gets screwed, so they needed to tunnel to compensate, but now the strong and fast moving killers tunnel, on 5 gens too.
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Survivors need to do this to even have a chance at winning to deal with the immediate tunneling of killers and the killers that stack 4 gen regression perks causing you to lose 2-3 gens worth of progression
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I think I was a little slow in acting because I only experienced skill checks twice at this stage. And at this stage, it is a bad idea for two people other than you to be involved in one gen. If all three players don't act to complete separate gens, the match will play out more in line with the killer's intentions. If the killer comes to the two of you, there will be no one to complete the gen except you, and the three of you will not be able to do your best. It is presumed that such a small mistake led to this situation.
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This is only acceptable if survivors had comeback tools available to them. The fact is there will always be a weak link in public matches. So if the killer downs the survivor that sucks in chase then chains back to back gen regression it makes the game really hard for the rest of the players regardless of their skill. There's no safeguards in place to deal with being down a player, most games have tools to deal this via comeback mechanics. Additionally the killer gets stronger as the match goes on since there less safe areas for survivors after pallets have been destroyed and less areas needed to patrol
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There's no comeback for losing a survivor, because it's an elimination game.
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No it's an asymmetrical game. That's not a reason it can't have quality of game mechanics.
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It can both be a asymmetrical game and an elimination game. The killer has the task to eliminate survivors and Survivors have the task to do gens and escape before being eliminated.
It seems like you want an asymm game that isn't elimination style which is not what DBD provides.
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The problem is that people like you are still trying to defend tunneling and this regression meta while having zero arguments. The only thing you repeat is "it is needed" and "winning is the only fun". Tunneling is common cause it is the cheapest way to win consistently without needing much skill. Dozens of things have changed in favor of killers on a noticeable level. Zero arguments!
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Tunneling is simply a result of the game being an elimination game. If killers are unable to eliminate survivors then you would have to change the entire game to focus on killers endlessly hooking survivors and survivors endlessly completing generators. No more escapes and no more kills.
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That would mean tunneling has been a issue since the beginning, but it hasnt. Again no argument. The rest doesnt make sense at all. Just saying something for no reason.
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Tunneling has always existed in DBD and likewise people have always complained about it.
Post from 2018
https://www.reddit.com/r/deadbydaylight/comments/a9my7k/why_is_tunneling_bad/
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Just because someone complained about it 6 years ago doesnt mean it was an issue. Its basically a selfullfilling prophecy by now. Someone started it and others followed it by being as unreasonable as the ones before. You just dig a hole for yourself even deeper. Just stop pretending tunneling is anything worth for this game to be played. You have no arguments.
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Tunneling has always been considered an issue. It's why basekit BT was added, because killers just downing survivors immediately off hook was a problem.
Though I have to question why you are on a discussion board if you have no interest in actually discussing anything and immediately dismissive of anything you don't agree with.
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What do you consider an "argument"? Because you're calling everything brought up to you "not an argument" so what are you even looking for?
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Basekit BT came into the game 2022, but surely you can tell me how thats related to 6 years ago. Just accept you have no arguments. I dont need to discuss if someone has no arguments.
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This is a pretty reasonable and rational sort of compromise. It could also be used to fix the rampant slugging problem as well.
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If the survivors worked hard to complete the gen without slacking off, the killer would not be able to easily dig a tunnel, but there are many people who refuse to admit that at all.
It's like playing Rock, Paper, Scissors, and saying, "I only have scissors, so I'm at a disadvantage! You should hand me the paper!" while letting go of the rock. Characteristics of people who complain about tunnels.
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Obviously it's subjective but it really isn't that big of a problem. There's so many players who jump into the forum the second they get tunneled like OMG CLOWN TUNNELED ME TREASH NOOBN!!11!!!! And then there's players that get tunneled, laugh it off, and hop into another match. It's not a balance problem, it's really how you handle it tbh.
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Clearly it is a problem, I have 4k hours in this game now and I have never seen tunnelling so bad as it is now. Of course that is just my anecdotal claim but it seems to be a common complaint at this point.
It isn't like I don't understand that killers gotta kill and when there is 1 gen left and they have nobody dead I can kinda get it.
But what I am seeing is the most cowardly plays of identifying the least experienced player and shamelessly tunnelling them out of the game even at 5 gens, so they really don't get an kind of match and most definitely a negative experience. This potentially hurts DBD as it makes it a very unwelcoming experience for new players who likely will not stick around.
For me, the best match I had in ages was a Bubba that hard tunnelled me as I am experienced enough to make him pay dearly for that decision, plus I rarely see Bubba anymore and chases with him are awesome. But for a new player this is just a miserable experience and I have to speak up for the defenceless who are bullied by unscrupulous killer players.
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What I don't like is how rewarding tunneling is.
The risks are abysmal compared to the reward as once a survivor is out, the killer immediately gets to control the remaining survivors so much easier.
"Survivors can just do gens while someone is being tunneled" That's where perks like Pain Res, Dead Man's, Grim Embrace, and more anti-gen perks come into play. It seems like the devs are starting to incorporate this pattern of hurting gen progress while getting hooks. This not only slows down gen pressure but leaves the tunneled survivor closer to their death.
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Ah okay I see what you mean. I thought you meant tunneling on a personal level, which is annoying but not bad if you're a good player. But yeah, seeing the claudette with 50 hours get insta tunneled really sucks because after that there's nothing you can do. I have 3.2k hours so I'm pretty experienced at running, but when your teammates get hard focused it's a problem.
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but tahts not only a tunneling problem. bhvrs matchmaking is freaking joke and there should not be a weak link that is so obvious to identifie if all players where on a equal lvl
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That's also true, but if the MMR was anywhere CLOSE to accurate queues would be ludicrously long for good players
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Heck let's just make every killer extremely useless at what they do, makes total sense.
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Yeah thats true but I think right now it still could get better without making qs longer.
I think most importantly they need to make the mmr more accurate in the lower lvls and when it gets higher it loses up a little so you don't have people with 100 hours facen people with 5k hours
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Fair point. I think they should just remove mmr all together, the matches were a lot more fun in my opinion
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Unrelated but that text effect is cool, how did you do it?
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I think the games where more fun cause wirh the emblems the game atleast tryd to be fair cause it was not only kills and escapes but how you played overall
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