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Can We Please Get a "Bleed Out" Option

I'm am so very tired of being left to bleed out on the ground while the Killer slugs the whole team or if it's just me and one other person. I just wish I could "bleed out" while left on the ground that way at least the other Survivor would have the chance to get Hatch or and I can move on to the next game.

Comments

  • Jay_Whyask
    Jay_Whyask Member Posts: 594

    The simplest solution is the best

    Survivors can stand up after being slugged for 1 minute.

    They also receives 10 seconds of haste & endurance.

    This ability would probably be disabled during the end game collapse like the anti-facecamp thing

  • Vishlumbra
    Vishlumbra Member Posts: 131

    Almost, they can TRY to stand up with the risk of dying, just like hooks, 4% chance.

  • SidneysBane1996
    SidneysBane1996 Member Posts: 336
    edited November 22

    I lowkey support this idea on both sides. As Surv there is nothing worse than when I am downed as one of the last two, then the Killer cannot find me so I bleed out. As Killer, I hate losing slugs too, it's legitimately my nightmare scenario and it's happened way too many times. I'm a pretty nice Killer - I still like to give hatch even with the basekit Mori and I'm just not into slugging for anything more than quick pressure. Sometimes, I will down one of the two at the end then kill the other, but give the first person downed the Hatch as a sort of "sorry about that long slug but I wanted your friend more than you, here's the hatch/gate for your trouble". I actually don't enjoy slugging unless I absolutely need it for pressure, I WANT to spread my hooks due to my build and I hate it if I have to leave someone slugged and then they crawl away and I cannot find them, so we both waste 4 minutes at the end.

    I would support this idea for the louder noises and faster bleedout alone, but the basekit Tenacity, being able to use keys, and being able to swap items is nice. Though I do think with this change, Tenacity itself would need something else - perhaps it reveals where exits and the hatch or chests or something like that are if you're Death Hook, Wounded, or last Survivor?

  • sockposs
    sockposs Unconfirmed, Member Posts: 3

    Ugh I absolutely hate losing slugs, I always feel so bad. alternatively there's also people that will hide intentionally while slugged when there's no chance anyone will get them up and after there's any benefit to waste the killers time. im not a big fan of these people, its comparable to intentionally bleeding a survivor out on the killer side.

  • SidneysBane1996
    SidneysBane1996 Member Posts: 336

    I'm also sick of people who grief this way, wasting everyone's time. Like, you're dead on the ground, your friends are dead, you lost, please just let me end the round so we can all move on. I always crawl under a hook if I end up the slug in this situation, or at least crawl into an open area. I really don't wanna bleed out any more than I want YOU to sit there for four minutes and bleed out.

  • smurf
    smurf Member Posts: 337

    I'll slug for the 3k like that if a survivor sells out their teammates. Slug gets hatch, but that betrayal isn't going unpunished!

  • vladspellbinder
    vladspellbinder Member Posts: 327

    The only thing I do not agree with here is opening up chests while slugged. I get the idea behind it but think it'd be a little bit wonky. If the chest is already open then, yeah, swap items but if the chest is still locked you can't wiggle the lock to get it open.

    Base-kit Unbreakable but better! No thanks. Base-kit Unbreakable was pushed hard against for a reason. Even just having one per trial for every Survivor is really strong and makes slugging as a stalling tactic not as viable. Sure they'll be down for a bit but a well timed Unbreakable is really strong and can punish a greedy slug. With it base-kit slugging wouldn't be a thing at all and that's not my goal. I agree that slugging is a needed part of the game and it has it's place in the meta, I just don't want turboslugs and second-to=last slugs to not waste as much time as they do.

    Always annoying to lose that one slug you dropped because their other teammate was trying for a blind slash hook block instead of doing a gen or hiding so of course you go after them for that hook. I, too, want to give Hatch most time and I can't really do that if they crawl off into a corner to bleed out out of spite to "deny" me that hook.

    As for Tenacity it could just stay mostly the same, allowing you to be a FAST slug if you're "Desperate". Maybe lower the volume of Grunts of Pain to 50% so it cancels out while Desperate but otherwise keep it the same. Borrowed Time only got changed to increase the base-kit time so Tenacity doesn't need much of a touchup.

  • UndeddJester
    UndeddJester Member Posts: 3,355
    edited November 22

    I must apologise gents, but I am one of those people who slugs away… legit Tenacity is my favourite perk in the game because I just find it hilarious crawling off, looking back and seeing the killer searching for me in the distance 🤣

    In fairness, while I will admit to a certain amount of spite, the real reason I do it is because I operate on a principle of "it ain't over 'til it's over". I crawl away, because I'm trying to give myself a chance at hatch... and while it is rare, I have actually managed to escape crawling through gate and and hatch this way on occasion. 😁

    However if the killer finds it first, then it's more a case of, damn... oh well... now it's a game of hide and seek. Really it's just a case of keeping myself amused while I bleed out. You're 0.7 while crawling, so if you have crawled away for hatch, it's not like you can really react to wherever killer is and make noise for them to find you anyway. It'll take me just as much time to crawl back into the open, and the killer still needs to step over me to find me, unless the killer actually looks at you, it can be just as hard to be found as it is to stay hidden xD

    So to my mind, mightvas well just try to keep hidden, means I still get nervous when the killer comes near, so its still some fun if you treat successfully bleeding out as a new objective 😅

    To be fair, if the killer finds me/has me dead to rights, I will not resist and let them put me somewhere cool for the Mori 😁

  • UndeddJester
    UndeddJester Member Posts: 3,355

    The only thing I do not agree with here is opening up chests while slugged. I get the idea behind it but think it'd be a little bit wonky. If the chest is already open then, yeah, swap items but if the chest is still locked you can't wiggle the lock to get it open.

    Fair.

    I suppose with chests generally being given more appealing perks, and there is a sort of idea of "if you're down to 2 players, start opening chests to try and get a key".

  • Vishlumbra
    Vishlumbra Member Posts: 131

    Let’s summarize every request survivors have:

    “Killers should exist to provide me with entertainment only, never to win, much less kill anyone”

  • Seraphor
    Seraphor Member Posts: 9,420

    The problem is that the hatch exists for a reason, and slugging to prevent the hatch spawning is circumventing that mechanic.

    Getting the hatch might not involve "skill" but it is still a fair shot, it's pretty much a 50/50 chance, slightly in the killers favour. (Unless it's a high mobility killer then it's heavily in the killers favour)

    Slugging the third survivor doesn't require skill either, nor is it a fair chance, it is a stalling tactic to guarantee a 4K when you've so far only earned a 3K.

  • Blueberry
    Blueberry Member Posts: 13,668

    Fundamentally disagree.

    It is intended mechanic not circumventing.

    Slugging does require skill, you had to outplay them to down in the first place. It also does not guarantee a 4K, just inaccurate. I’d also disagree about only earning a 3k. If you are getting hatch you don’t earn anything. If a hatch is used to escape it was an earned 4K. Hatch is an unearned free escape for no reason.

  • buggybug
    buggybug Member Posts: 330
    edited November 22

    Dear survivors please do not complain about the hook respawn mechanic. With this we will no longer have to slug and can hook you normally. Of course I knew it was a load of,

  • Seraphor
    Seraphor Member Posts: 9,420
    edited November 22

    You need to outplay them to down them in the first place.

    And then you can hook them. Or if you can immediately see the other survivor you can slug and start a chase. That's the intended mechanics.

    To leave the third survivor on the floor for minutes at a time while you scour the entire map to ensure the fourth survivor has absolutely no other options available to them, is not an intended playstyle, nor does it require any more skill beyond downing the third survivor to begin with.

    A 3K is by no means an earned 4K, any more than 4 gens is an earned 5 gens. Survivors can repair all the gens and even get the exits open, and still die. By the same metrics, the killer can hook everyone twice, kill 3 survivors, but then still has to earn that fourth kill, it does not get given to you just because you killed 3.

    That last survivor HAS to have a viable method of escape, regardless of how the game has progressed until the point, which is why the hatch exists. Because if they don't, then the game is already forgone once the 2nd survivor is eliminated, resulting in the last 2 survivors giving up, and making every 2K an automatic 4K. This would mean balancing the game around a 2K as a win for the killer, resulting in huge survivor buffs/killer nerfs.

    The killer has the equivalent of the hatch. No matter how badly the killer plays, they always have the option to camp a hooked survivor during EGC, which is a good chance at securing at least 1 kill, that doesn't require much skill.

    The killer equivalent to removing the hatch would be all the hooks outside of the bassment breaking once the gates are powered. After all if the gates are powered the survivors have earned their 4E.

  • Lixadonna
    Lixadonna Member Posts: 235

    Never going to happen in an immensely Killer Sided game.

  • Emeal
    Emeal Member Posts: 5,167

    Please bHVR its so frustrating to see a brilliant game be lacking in this particular area, sure the problem might not be super big in the grands scheme of things, but when it happens it really sours the night. Not only that, you REALLY ought to respect the time of the Survivors who play your game more, but that's just my opinion. Like asking any player to be slugged for this long during the ending of the game is ABSURD. Please.

  • smurf
    smurf Member Posts: 337

    You don't earn a 4k until you best all four survivors individually. But once there is one survivor left with one full gen or more remaining, there is realistically no hope of finishing another gen. Hatch is meant not only to prevent a long drawn-out hunt in this scenario, but also to give the last survivor a fighting chance so they have a reason to play the game.

    It's also sometimes the case that a particular survivor will outplay the killer for the entire match and get left in favor of easier targets. I've had matches where the killer refuses to come after me following some first looping even when I later body block for a teammate being tunneled, tank hits, and try to look like a good target. I don't think the killer should think about 'earning kills' in that scenario.

    It should be remembered that the game isn't just killer vs survivor team, the game is also killer vs each individual survivor. By slugging for 4k, the killer is ignoring that they may not have outplayed the last survivor at all, forcing the third survivor to waste time laying on the ground doing nothing for up to several minutes, and bypassing an intended mechanic that's designed to prevent a long drawn-out hunt and give the last survivor a fair shot. And all this is being done so the person who is slugging for 4k can get a kill that's nearly free. This is also usually being done so the person slugging for 4k can feel like they got what they consider 'the best outcome.'

    Also, I do slug for 4k against bully squads, and I can definitely say that it takes no skill to pull off that fourth kill. It might take a little extra time if the fourth survivor picks up the slug because you go hunting instead of camping the slug. But then you just go do it again. It's a trivial thing to pull off, and only requires the killer to have finished a little more than two survivors to perform.

  • JPLongstreet
    JPLongstreet Member Posts: 5,880

    Funny how the hatch mechanic leads to all of this. I do like the notion of a slug recovering fully then taking chances to get up into injured status. Something like the 4% unhook odds seems appropriate, and each failure to get up quickens the bleed out.

    We can play around with the particular numbers, have it only activate when just two survs are left maybe. Worth testing out imo.

  • Lixadonna
    Lixadonna Member Posts: 235

    Those slugging for the 4Kill are also the ones who QQ about bully and SWF. They don't realize trying so hard to win leads them to the bullies and SWF.

  • buggybug
    buggybug Member Posts: 330
    edited November 22

    I lost count on how many times I said this same thing my friend. Like really they treat solo q players like garbage but when a swf or even a non swf but a competent set of survivors give them karma from what they do solo q. They boohoo claiming bullies, survivor op, perk need nerf etch.

    Post edited by buggybug on
  • SidneysBane1996
    SidneysBane1996 Member Posts: 336
    edited November 22

    "Only earned a 3k"

    LMAO a 3k is still a win. That's a Killer win, you already earned a win. There's no "only" about it, YOU WON. Slugging for a 4k is kinda lame, unless they brought the sweaty/bully energy first. Then it's pretty valid.

  • 100PercentBPMain
    100PercentBPMain Member Posts: 1,068

    I love how hatch was added to end games lasting forever, but killers drag the game out and blame the hatch for causing them to drag out the match.

    Like nah bro, it's all a self inflicted problem. One time, a survivor tbagged them on top of hatch and messages them "gg ez" so now the whole world has to burn. That's literally what's going on.

  • Seraphor
    Seraphor Member Posts: 9,420

    Yes I agree. It's still not a 4K though.

    If there is to be any meaningful distinction between a 3K and a 4K, then there should be a meaningful amount of effort to obtain it, just like escaping.

  • SidneysBane1996
    SidneysBane1996 Member Posts: 336

    But I mean there really isn't that much distinction though, a win is a win is a win. But I do see your point, the effort is there - it's in finding and downing and killing that last Survivor. That's not negligible.

  • vladspellbinder
    vladspellbinder Member Posts: 327

    As I've said I'm a Killer Main, over three-fourths my games are on the Killer side. The reason for this is that for me playing Survivor sucks and I want the experience to be better and more fun. I WANT Killers to get 4ks, but I want them to do it via twelve hooks (or eleven and a Mori now I guess). I do not want to see 4ks done via slugging all four Survivors for the entire game (this has happened to me once more already since posting this thread by the way; Vigo's Journal and Compound Thirty-Three are one hell of a combo it seems) nor do I want 4ks because they slugged the second to last person to prevent Hatch from spawning (happened to me TWICE more after having posted this thread, both times as the slug).

    I want BOTH sides to have a fun time. You trying to make this reductive down to "Stop having fun guys." is not helpful and actively detrimental to things. Stuff can be changed to make it slightly more fair and fun for one side over the other while not totally removing the fun from that other side. The changes made for base-kit Borrowed Time and the anti-camp have proved that these sorts of problems can be addressed in ways that are fair for both Killer and Survivor. Will they force people to change how they play? Yes, of course, but that shouldn't stop the changes being made because that playstyle needs to change to make things more fun overall.

    What "side" the game on is never going to be agreed on. However, you say this and we got base-kit Borrowed Time "in a Killer sided game". We got an anti-camp feature "in a Killer sided game". We got gen regression caps "in a Killer sided game". There have also been a lot of changes for the Killer side "in a Survivor sided game", such as various add-on and Perk nerfs.

    The game is sided to whatever side you don't play the most. That's just bias. Doesn't make it true.

    Slugging should be one of the next 'problems' on the "The List Of Solo Queue Survivor Fixes That Need To Be Made" so hopefully we'll get something other than base-kit Unbreakable soon. Really just being able to bleed-out faster is all that is needed.

    I've seen more than a handful of streamers who "pay it forward" in that if they get a toxic group of Survivors as Killer they then play super toxic to the next group. Like, really people? You're just being part of the problem here!

    There is some distinction between a 3K and a 4K: when it comes to achievements. If you're going for a Killer Adept you need to get that 4k. This is the only scenario where my bitterness over seeing a third Survivor slugged to find the forth is somewhat mollified. Still sucks as it's happening but I somewhat understand.