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Can we talk about how awful reworked coldwind is?

I'd like to present my (crude) drawing of Rancid Abbatoir RNG that a twitch streamer got a few days ago. 8 pallets, 1 breakable wall, 9 windows.

Obstacles unrelated to loops were removed, and what you see here is every (yes, every) resource on the map. I even looked at spots where pallets could spawn to see if any had been dropped but broken, and this is all the map spawned. 4 terrible "jungle gym"s (3 of the somewhat stronger variety, and 1 of the laughably weak variety) and 2 filler pallets. What a laughably weak map.

With better RNG there could have been better jungle gyms here, but this is still pathetic. Genuinely, what resources do survivors have to work with here? Keep in mind that there are no Z wall spawns on rancid or edge map pallets like there were in 2v8. Once the laughable supply of pallets are gone, only shack window, harvester, meat tree, and the 4 L walls can realistically be played. Nothing here is chainable, in fact there are barely any resources for miles. I loaded this map several times against bots in customs to reference while making this image, and although I usually got at least one standard tile instead of these awful gyms, there were always nearly as many deadzones in my variations.

Do you think this map is too lacking in resources? If no, why not, and if so, what do you think should be done to fix it?

Twitch VOD for reference: https://www.twitch.tv/videos/2332513216?t=1h14m47s

Comments

  • TwinsMain2004
    TwinsMain2004 Member Posts: 32

    Ngl i think coldwind is quite balanced now

    Rotten fields i think it's called with the killer shack in the middle is probably killer sided

    But the other ones are actually balanced in my eyes and survivors dont have the option of just dropping pallets willy nilly because theres always like 3 around you at all times

    You actually have to outskill the killer at most tiles because as i said before your resources are limited and you best make use of them wisely

    Also, rancid Ab was played in comp recently on pinhead and Dracula so it can't be that killer sided compared to something like coal tower and the other maps they use

  • TwinsMain2004
    TwinsMain2004 Member Posts: 32

    I didn't know that about the maps, I assumed it was just handpicked like it is in regular matches

  • Pirscher
    Pirscher Member Posts: 612

    I can't stand the bright, happy yellow sunlight on Coldwind either... It totally lost its horror vibe from the original

  • Equinox_One
    Equinox_One Member Posts: 243

    Not really. Cow tree is still one of the strongest loops in the entire game and some of those windows are vicious.

    That said - yes. Coldwind runs the gamut. Rancid is a bit killer sided. Cowshed is a bit survivor sided. It evens out.

  • jmwjmw27
    jmwjmw27 Member Posts: 510

    I also prefer the look of nighttime Coldwind. It would be neat if that was at least included as a variant of the maps if the devs don't want to remove the daylight version, but I know I'm being way too optimistic.

  • iloveandhatethisgame
    iloveandhatethisgame Member Posts: 271
    edited 12:56AM

    rancid is such a bad map. Everytime I load into that map I expect to die. Too many dead zones and the pallet in that main building is a joke

  • SidneysBane1996
    SidneysBane1996 Member Posts: 890
    edited 2:49AM

    As a Survivor, Rancid is bad.

    As anyone other than a high tier, LOS needing, mobile, or ranged Killer, Rancid is bad.

    As Ghostface Rancid has always sucked. They all sucked. How do I stealth in this?

  • MaTtRoSiTy
    MaTtRoSiTy Member Posts: 2,111

    Yep they absolutely should, making them middle of the day completely killed the horror ambience.

    I feel like a lot of it has to do with the reworked graphical style creating some extremely dark shadows at ultra in some areas. It can be hard to make out details on things, even gens lose definition without filters if you're an ultra settings no filters gamer like me.

  • Rogue11
    Rogue11 Member Posts: 1,483

    You're right, the killer just has to not continually respect the cow tree pallet and get rid of it early. Then it's just another dead zone. They also make the tile spawn in a useless corner so it's impossible to get out of the area without getting hit if the killer zones properly.

    The rest of the windows in that diagram are certainly not "viscous". Shack is shack and the rest of them are terrible.