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Something needs to be done about the "Go next" epidemic

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Comments

  • ChuckingWong
    ChuckingWong Member Posts: 459

    Cause of it needs to be fixed but bhvr has done nothing but make it worse so thats not happening.

    If go next is somehow disabled without any of its causes fixed, then its a go next on this game lol

  • Alicia_Tried6041
    Alicia_Tried6041 Member Posts: 49

    Nothing needs done. If a survivor is getting slugged or camped or tunneled we should have the option to suicide on hook and move on. Matter of fact we should have a feature to make it happen faster.

  • crogers271
    crogers271 Member Posts: 1,985

    And how do you do on killer? Are the numbers the inverse of what they are of your survivor rating? Do they match BHVR's projections of a 60% kill rate when you play killer?

  • NarkoTri1er
    NarkoTri1er Member Posts: 701

    i know, that's just how the dbd community is. Lack of proper ranking system in this game severely affected mentalities of people, thinking they are playing at some very high MMR so they can throw a tantrum over game balance when they lose instead of looking at every possible chain of mistakes they/their teammates make during matches

  • Devil_hit11
    Devil_hit11 Member Posts: 9,279

    no they are not inverse. Like pulsar states, your always going to do better than average states like with his legion example. All i am saying is that you do not need accept the average statistics as only kill-rate. you can get better and outperform whatever the stats say.

    tru3 states that dbd is in the most survivor sided state that it has ever been. He's been playing the game since beta dbd.

  • crogers271
    crogers271 Member Posts: 1,985

    All i am saying is that you do not need accept the average statistics as only kill-rate. you can get better and outperform whatever the stats say.

    But that's true of every game, video or otherwise. Some people outperform the numbers. It's a basic fact about how averages work. I don't know how you take that and have it mean anything about game design.

  • Nazzzak
    Nazzzak Member Posts: 5,912

    Plenty of people buy the game under the assumption that they're a solo player and not part of a team. It literally says in the game's advertising that 1v1 is fine.

  • Reinami
    Reinami Member Posts: 5,724

    Well to be fair, back in beta we had things like, insta mori. And also people generally didn't know how to play very well. Back then "looping" wasn't really a thing because the game was more akin to a hide and seek, whereas now its more like a game of freeze tag.

  • Reinami
    Reinami Member Posts: 5,724

    You could also counter DS back then by "dribbling" the survivor.

  • Massquwatt
    Massquwatt Member Posts: 456

    The problem really boils down to it being a cultural issue as well as a fundamental misunderstanding for how the game works. The job of the killer is to kill. There's different ways of going about it but it's usually hooking that's the most consistent and the most beneficial, not always but in the vast majority of cases it's beneficial to hook sacrifice survivors. Since killer is technically the power rule it's usually ditacted by them how the flow of the match goes. Aside from giving out incentives to tough it through a match there's really not much that BHVR can do to fix the "gg go next" epidemic outside of reworking the fundamental dynamic of the game itself and that's why this issue will remain as a cultural one.

  • sickdeathfiend
    sickdeathfiend Member Posts: 154

    inc killer mains who just want an easy win to feel good. Survivor side of game is a massive problem, its just not fun, too hard especially with no comms in soloq. its just a frustrating experience that WILL kill the game. Devs dont seem to care so it is what it is, hopefully some smart devs will look at what BHVR did wrong and make a better game some day in the same genre.

  • edgarpoop
    edgarpoop Member Posts: 8,492

    The games are often not worth playing in solo queue. Why sit through a guaranteed 10 minute loss when you can try to get a better game? Who wants to keep playing a game where you just had a chase across the entire map and nobody on your team touched a gen the entire time?

    That's what players who go next are saying. This trial isn't worth playing. When it's happening a lot, that means a lot of players think a lot of trials aren't worth playing.

  • LockerLurk
    LockerLurk Member Posts: 117

    I genuinely refuse to play Survivor rounds with randoms. I either bring in a team of 2 or 3 other people, or I give up and go play Killer. It's not because of Killer players either. It's because every other round, the random throws, the random dies on hook, the random DCs and we get a really terrible bot player. And the Killer justifiably goes "well, I might as well just end this quickly then, bad match". We all discuss in the EGC after and all are upset the person left, Killer included.

    This is a problem. There need to be stricter DC penalties and hook suicides must be removed. If someone throws it needs to be counted as a DC and penalized.

  • Ryuhi
    Ryuhi Member Posts: 3,932
    edited 3:23AM

    "Why sit through a guaranteed 10 minute loss when you can try to get a better game?"

    Because you leaving can be what leads to your teammates guaranteed 9 minute loss. People play really fast and loose with whats "guaranteed" in this game, especially when it comes to wins or losses. Same goes for killers, but its distinctly present with survivors due to both their ease of exit, their reliance on people other than themselves, and their sheer number of players it affects. There is no way of knowing exactly how many "unwinnable" games were actually winnable, but the moment someone leaves (or even just gives up and starts sandbagging or feeding) that prophecy generally becomes very self-fulfilling. For 4 people at once.

    And in case someone's thinking it, no, I'm not saying unwinnable games don't exist for either side, especially survivor. I'm saying that its much more often an excuse than a valid assessment.

  • Roco45
    Roco45 Member Posts: 10

    The hard truth that a lot of people don't want to talk about, is that the epidemic is because generally Surv is in the worst state it's ever been in. Sure the game is fun for SWF, because you're playing with friends, but in general, SoloQ is miserable and the worst it's ever been.

    Every Killer is prepping for the worst match of their life (for good reason since SFW are unbalanced) and plays like they're expecting it, camping/tunneling/slugging. Maps have been nerfed and Surv perks have been nerfed while Killers basekits have been buffed/re-worked with buffs.

    If BHVR tries to punish giving up on hook, the game will lose players incredibly quickly. You cannot force players to give up their most valuable resource, their time, when they're not having fun. Video games are for fun, not for being forced to afk or participate in miserable experiences otherwise they get a DC pan of three days.

    What BHVR can do, is try to make the game more fun. Changing SWF mechanics to bring SWF more in line and close the gap of SoloQ vs SWF so that balancing overall is easier instead of changing everything to give Killers an edge over a 4-man sweat squad. There's a lot of ways to go about it, but players don't want to give up their unfair advantages, on both sides, and SoloQ regular Survivor players are getting all the punishment.

  • Reinami
    Reinami Member Posts: 5,724

    But if people are killing themselves on hook to get out of the game fast anyway and this happens more often than not, then why even bother queuing up to play the game.

    And again, this isn't about "tunneling or camping" or anything like that. People will just kill themselves at the slightest thing, unless you are playing perkless trapper people are still gonna give up. And even then, some content creators were doing an experiment where they did just that and they STILL had people give up immediately. Like what do you want from people at this point?

  • sickdeathfiend
    sickdeathfiend Member Posts: 154

    yes its awful. And killer is way too easy now, that it is boring imo. I had more fun as killer when survivors had a chance. Soloq survivor is probably the worst game experience out there right now. Why punish yourself to play it other than to complete a challenge real quick? even that can be painful. Devs dont give a damn so I expect the game to keep bleeding players. Instead of fixing the game they just add survivor bots to fill in for the players that gave up and quit the game. soon it will be a killer only game with nothing but survivor bots, but that seems to be what the killer only players who dont want any kind of challenge WANT the game to be, so be it. All my friends quit who played survivor for a reason.

  • LockerLurk
    LockerLurk Member Posts: 117

    It isn't even that.

    I can literally play as kind as non meta as possible, I can go in not doing ANYTHING bad, I can go in playing friendly and spread hooks and be super chill, I can go in and purposefully try to lose.

    And the second someone loses a chase with me, sees I'm a Killer they dislike, or they make a minor mistake I don't even try to correct, they still DC.

    It's 100% not just Survivors not having a chance, because when I purposefully give them a chance they still do it.

  • Iron_Cutlass
    Iron_Cutlass Member Posts: 3,412

    Honestly I think The Game, Mother's Dwelling, and Nostromo should be moved to the "neutral" section since I feel like those are both maps that either side can easily leverage to their benefit.

    The Game has a lot of strong pallets that most M1 Killers cannot play around, and depending on the Killer you can easily get stomped. Inexperienced Survivors can also waste all the pallets and create massive deadzones for your entire team. In my opinion, it is one of the most centrist maps in the game since it's strength shifts towards Killers or Survivors based on so many different variables that it roughly equates to the center when you consider everything.

    Mother's Dwelling is large, and the main building is decent, but there is a large amount of deadzones on the map and half the filler pallets have those tiny rocks that you can just walk around so half the time they are useless if you dont get the stun or they have Enduring. This is one of those maps where the map size is the only redeeming quality about it since it makes the Killer's job of defending Generators significantly harder.

    Nostromo has a bunch of decent loops and a bunch of really weak, mindgame-able loops. Outside of the god pallet at a main building, there is basically nothing redeeming about the main building and it just serves to do nothing but take space and pretend to be loop while containing actually nothing. The only redeeming quality of this map is it takes so long to get from Point A to Point B as Killer so Generators are significantly harder for the Killer to pressure.

    Overall, I really dont think there are that many "Survivor-sided" maps in the game, most are neutral or "Killer-sided" at the moment.

  • sickdeathfiend
    sickdeathfiend Member Posts: 154

    When it's as bad as it is now, people don't have any incentive to play soloq so yes they will go next even more than usual because it's not fun anymore. It's the natural progression. So what you say tracks with my post. I expect it to continue to get worse, and my prediction is it will come to a head when they get bunch of new players from the FNAF chapter.