General Discussions

General Discussions

Faster Bleedout vs Basekit Unbreakable For Stopping Slugging

Member Posts: 8,374

I won't go into tons of detail setting up the issue with slugging, everyone knows what general conversation I'm talking about regardless of how much they agree on it being a problem. What I want to talk about is one of the alternative solutions to basekit Unbreakable that I see, and how I think it's not a good idea at all despite how popular it is.

The pitch is typically something like this: Once you've been on the ground for a set amount of time, you can either speed up your bleedout timer, or just instantly bleed out and die on the spot, to avoid being stuck on the ground for minutes when the killer's aggressively slugging.

My issue with that is that I firmly believe that any variation on this system would inevitably lead to more slugging, not less, and just being able to lose faster isn't going to make it all that much less annoying. That last part is why I think it'll lead to more slugging- this suggestion would tell killer players that if they want to aggressively slug their opponents, their opponent's answer to that… is to lose faster and give them more value.

This isn't necessarily a firm argument for a basekit Unbreakable system - though for the record I do think that's the safest direction to look - but rather an argument against a faster/instant bleedout. I think that allowing killers to win quicker via slugging is going to encourage slugging, since you get more out of it if your opponents just get bored of being left there and die quicker.

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Comments

  • Member Posts: 702

    Could just have it where you can only baskit unbreakable when there is more than 1 person down.

  • Member Posts: 1,199

    Exactly. It’s there to make sure matches don’t go on forever just like the hatch and the EGC is. If killers are slugging 3 people and bleeding them out to win that to me is no different to me than when three survivors were escaping early through the hatch before it was nerfed.

  • Member Posts: 177
  • Member Posts: 2,369
    edited February 10

    Just spitballing but increase bleed out to a ridiculous time, and then put it to where if everyone is down for x amount of time like 5 minutes or something everyone gets up. They’ll have to hook then or just have the worlds longest games and you’ll have ridiculous times for matches that kind of proves intentional griefing and just ban them.

  • Member Posts: 1,572

    It wasn't? It got canned because Huntress and Nurse players among other killers were slugging to get the win, it had nothing to do with unbreakable basekit, it took LONGER to get up.

    It also made perks like tenacity much more appealing.

  • Member Posts: 3,150
    edited February 10

    It's not some easy mode button. You slug and you ignore the current meta from survivor being unhook perks. Thats what I thought being good is, to adapt which slugging ignores unhook perks. Even in solo if they are prepared for it other than the obvious being knockout it can still come down to the wire.

    And despite all this hooking keeps getting worse and worse meaning more incentive to slug.

  • Member Posts: 3,150

    Base kit additions and nerfing the hook perks. Mainly Pop and pain res. 30% was worth it on lower tiers but 20% isnt. Pain res all though instant regression removing the extra 20%… Its a multitude of things. Mainly me and a lot of people seeing upwards of 12 unhook perks that you can just ignore by slugging.

  • Member Posts: 3,150

    Its just not. Also knight light is still a third party source that documents a MINORITY of stats but if you're so adamant… 4 out of the 10 perks in the top 10 used are directly linked to hooking. Only TWO of them being regression and the other is aura reading/gen stall. You definitely see surge climbing because its good and doesnt need the song and dance of go through 3 health state chases for the regression because someone runs across the map with their OTR and if i down them they have DS dead hard.

  • Member Posts: 3,150

    It doesnt have to be recent. Its over the course of multiple years. They just all added up to this point where people realize its better. Which personally I foresaw this ever since they buffed the haste on the basekit BT which the endurance is fine the haste is just overkill.

  • Member Posts: 1,164

    Faster bleed out in ADDITION to incentivizing killers to hook again.

  • Member Posts: 3,150

    I want to play a game where 3 second chances arent thrown into my face when im not even tunneling. The hooks are there for you to use at YOUR discretion not because "its there so use it". Just because the first down doesnt have meta doesnt mean it wont come back after they get unhooked. Especially when the game has been watered down so much where if 2-3 gens aren't popping around first chase… the survivors did something wrong. And having 4 survivors at 2-3 gens should be an incredibly easy match. With slugging you're constantly pressuring because you arent wasting time to walk to a hook giving the survivors 7-15 seconds extra each to work on a gen.

  • Member Posts: 244
    edited February 10

    There is a third and better option: After a reasonable time in the floor you are given the option to be automatically sent to a hook by pressing a button.

    This would put an end to the toxic bleeding out all the survivors, which is the only slugging case that really deserves to be taken care of.

  • Member Posts: 3,150

    STB, +20 seconds on hook per survivor and anti face camp. Stack those upon the 2nd chances, STB or reassurance then hooking just benefits the survivors more if you want to win.

  • Member Posts: 3,150

    A single lithe or sprint burst negates the exposed from STB. The anti face camp works a bit too well for what its meant to do because face camping isn't sitting 20 meters from hook. The ten extra seconds per hook stage allows for even more greed while giving the survivors more time to unhook even when you try to punish them for waiting so long to unhook. Oh yeah hook grabs got removed so trading against most killers is just free.

  • Member Posts: 3,150
    edited February 10

    Slugging does not counter comms. It counteres unhook perks yes but there's plenty of anti slug perks which also decimate slugging. It's called changing playstyles according to what you notice is a majority of your matches.

    Let me ask you this. If you noticed a majority of your matches contained at least 8 unhook perks or perks that synergize with unhook perks would you not just slap on a build that doesn't rely on hooks for value?

  • Member Posts: 902

    Survivors can have basekit Unbreakable if killers get basekit NOED. I mean, it’s only fair.

  • Member Posts: 345

    Imma say the same thing i said in a similar forum, just make one survivor out of all 4 survivors being slugged, able to "get up" like in the finisher mori ptb. This machanic would only work when all 4 are alive since if you're being slugged with 3 people alive, you're likely gonna die anyways or its end game

  • Member Posts: 8,374

    What clear basekit issue would basekit NOED be solving, though?

  • Member Posts: 2,262

    Well I think limiting it to those two options is overly limiting.

    First for me would be changing some killer perks, notably knockout. Slugging could still be a part of the game, but not an entire build you could make.

    Then I would make faster bleedout, with conditions. Mainly there being multiple dead or also downed survivors, This is to speed up slugging for the 4k.

    Then I'd probably increase the basekit crawl speed, maybe even make it so you could crawl and recover to a limited degree. That's a less necessary thing to look at.

    If after all of that we still had issues, we could talk about more radical changes.

    Balance is an important discussion.

    A more important discussion is having an enjoyable game. I don't mind losing, its part of games, but I don't want to feel like I'm watching paint dry as a video game.

    Not that I think its a tradeoff, but hypothetically if it was, I would gladly accept a higher kill rate if it would significantly reduce how boring DbD is at points.

  • Member Posts: 902

    Genrushing SWFs which I encounter just as often as survivors encounter slugging killers.

  • Member Posts: 8,374

    For the record, while I personally do support (a very carefully implemented) basekit Unbreakable, this thread is more to point out that a faster bleedout timer in specific would have the opposite effect of what people would presumably want. It's not really a counter because the killer still wins, and it'd encourage more slugging instead of deterring it.

    There are of course other avenues to explore, overall.

  • Member Posts: 177

    True but just adding a perk as basekit in general to band-aid fix a core issue is really becoming tiresome to see from BHVR.

  • Member Posts: 177

    So the Unbreakable in the PTB wasn't busted but just had to do with Huntress and Nurse players slugging? This makes sense to you? Slugging for the 4K is already a thing in the base game so where in the PTB was this not busted? Tenacity being more prevalent would actually make the game more fun since you would stop seeing the same perks over and over again.

  • Member Posts: 1,164

    I play about 65/35 in favor of survivor…only meta perk I run is adrenaline. I do fine. Skill issue. Next.

  • Member Posts: 1,164

    Survivor queues are already getting long. Base kit Unbreakable isn't going to make that any better. It's a bad idea, point blank period. Any other opinion is wrong and it's not up for debate. This is just copium trying to get another free 2nd chance to make easy mode even easier.

  • Member Posts: 5,963

    I very much agree. The only way to really combat slugging is to give survivors more and powerful tools against it. This however would be heavily abusable. There are situations where you simply have to slug (e.g. imminent pallet / flashlight save, bodyblocking with DS) and a base kit Unbreakable mechanic would punish killers for that.

    If we really want to remove slugging from the game, then we'll need base kit Unbreakable and the removal of pick up saves. This is far from ideal.

  • Member Posts: 2,047

    Umm, I think you responded to the wrong person. Neither me nor the person I was responding to said anything about basekit unbreakable.

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