Idea: Survivor Passives, Possibly Killer Passives?

I feel like survivor passives would give players a reason to swap survivors every once in a while and give more variety to the game and I don't want the Passives to be meta involved just some neat little things that survivors could use for their specific trait and personality I don't have any current ideas for how it would play out but I want you guys to come up with ideas of how it could work and if you think it's a good idea
The reason I think killer passives would be iffy is because they already have special abilities relating to their personality and story so I feel like adding passives to them would be either broken or useless because they technically already had passives if you get what I'm saying but if you disagree tell me why and what you would give to a killer
And of Course see you in the fog, as always I love you guys :D
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It wouldn't encourage people to swap Survivors, it would encourage them to only play the Survivor with the best passive.
Even if the effects are minor, there are a lot of people interested in optimising their builds to be as effective as possible.
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While I can agree some people would think that way but what if the passives are more situational than relatively constant helpfulness do you think that could make it fit more or would it have the same issue?
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There would end up being an objectively best passive no matter what you do. People would then feel obliged to run that Survivor because of this.
There's not really a way around that, and for that fact, a system like this won't fit in DBD. It's not the kind of thing you can retrofit nicely, the game would have to be built with it in mind from the beginning.
There are other asyms that do this kind of thing, but they started out with it in mind.
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If you want to promote people playing other characters give them bloodpoint bonus for their lowest played character to promote them changing characters. Your passive idea would just cause people to use the survivor whose passive would fit their build the best. It would not really make any real reason to change if you play with same build all the time.
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The usual counter argument to these types of suggestions is that people would only play the survivors with the best passives/abilities/etc potentially lowering variety.
But i don't fully agree. Even without a passive/ability system there is already a large difference between survivors. Feng's breathing and injured noises for example are very loud and easy to track. For tryharding purposes she is a terrible character. Despite this she is still very popular (just checked nightlight and she is currently tied with Nea for the spot of second most popular survivor). The more casual players tend to not care much about these details, and DBD is a largely casual game.
A passive system would be a good way of balancing characters with loud sounds. Characters like Feng would have slightly better passives than quiet characters like Ace and Ada for example.
But i doubt a system like this will get implemented . A lot of work for something the player base does not seen interested in.
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Of course, the strongest one will be played. I don't see Hag in every match.
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I mean, they also want to normalise Survivor volume across the board. It's just taking them a while for whatever reason.
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like the original post stated, survivor passive will not be meta. How about having 8 option of survivor passive like.
Here’s a refined and structured version of your response with added clarity and balance considerations:
Proposed Survivor Classes and Abilities:
- Technician – Survivors can see the generators their teammates are working on. Additionally, grants a slight Prove Thyself buff (+2% repair speed) to all survivors working on the same generator.
- Medic – Increases healing speed by 10%. This applies to both self-healing and healing others, making them a dedicated support role.
- Runner – Gains a 2% Haste bonus every 30 seconds. This effect is not affected by exhaustion, ensuring consistent movement speed boosts for quick repositioning.
- Recon – Reveals the killer’s aura every 45 seconds for 3 seconds. If another survivor is within a certain radius (e.g., 8 meters), they also see the killer’s aura.
- Fixer – Grants the ability to rebuild one broken pallet every 60 seconds, allowing survivors to recover key looping areas over time.
- Scavenger – Allows survivors to replenish depleted items every 60 seconds, ensuring that items like medkits, flashlights, and toolboxes remain useful throughout the match.
- Tactical you can create rally points that all survivors within 32 metres can see on the map (you can use this to highlight Gens, totems or points of interest.
- Mimic can swap appearance with any other survivor once every 120 seconds
Any survivor can select any of these as their default at the beginning of the match.
Please don't blindly down vote , read understand and make better suggestions if you have brighter ideas.
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I am under the impression they gave up on that idea. Highly doubt it will happen. Would be happy to be wrong about this however.
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