New "Kill switch" guidelines from a bug hunter.

I have been bug hunting for a bit more than two decades and I have experienced a multitude of bugs and seen all different kinds. The kill switch is a system that is used to disable certainly things that need to be disabled. However I want to suggest some guidelines to the devs and see if the community agrees.

Kill switch should be active on the following

  • Anything that crashes the game or soft locks
  • Anything too overpowered
  • Anything that is visually broken messing with hit boxes
  • Anything that gives a "one way" advantage
  • Anything else that is game breaking that breaks the core aspect of the game

Things that should be hot fixed next patch

  • Visual anomalies that doesn't change the hitbox or doesn't alter much (aka distorted models that just needs to have their values fixed).
  • Forgotten or misplayed invisible walls that do not prevent progression (aka blocking exit gates)
  • Environmental anomalies that doesn't majorly effect the game or is easily fixed (the fnaf map tables which you can walk over the tables)
  • Heavily underpowered perks or items or perks that are broken but do not effect gameplay that breaks core gameplay mechanics
  • Animation errors that doesn't effect hitboxes (tpos while standing for example)

Things that should be put in major patches that will never require a Killswitch

  • Reworks on anything
  • Visual loading bugs (Jim)

These are just some examples of what the kill switch should and shouldn't be used for. If you have more post in replies.

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