I never thought I would get one... but I was tunneled out in less than 1.5 minute. wow
But coming back to the game after 2 week break, getting downed by Blight in one minute.
Console Survivor comes over unhooks me, Blight instantly does a 180 degree turn from the otherside to the bloody map and bolts it all the way over to us, got only healed half way. Console survivor takes a hit for me.
but that Blight wants me dead and the "ONUS IS ON SURVIVORS" which its up to me to find a pallet in and get to it in less than 5 seconds.
BHVR why does the Killer get notified when Survivors get unhooked?
Why does the unhook HUD change not have a 10 second delay?
I'm so glad the Onus is on Me, because I have the tools required to have any fun in the match at all.
So glad I was able to do anything regarding my Daily Challenges.
My friend asked me, "Do you want to play a game of DBD? dont you wanna have some fun"
Sure did have some fun, but being met with this absolute unfun really makes a person question why I even turned on this game. Three people stopped playing just now after one game. What a travesty!
Worst of all, BHVR worked so hard to make solutions and in the end no help at all can be offered to Survivors.
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Ok constructive and productive suggestions, right… so since its a Nightmare to get actual game design solutions past the DBD Community, because Killers are so damn easy to escape??? BHVR have failed to make meaningful changes to the core part of the gameplay inorder to give any help to tunneling. Then the only answer that can be this person is far too "skilled" to be facing me.
So ofc my suggestion is that the MMR rating from a match for the Killer needs to be influenced by the speed of which a Survivor die. If you can tunnel out a Survivor in 1.5 minute, then you need to face better quality Survivors.
Ergo tunneling successfully should skyrocket your mmr, that is the only possible way you can reasonably put these things up fairly against me.
Furthermore Idd like BHVR to reconsider on the Unhook Notification being given to the Killer and putting a delay on the unhooking symbol on the hud. Because its more handholding for the Killer than Survivors.
If Survivors should not be handheld, then neither should the Tunneler. Seems fair to me.
The Onus of Killing the Survivors should be on the Killer, not the Entity handholding them back to the hook.
Doing those changes should be pretty simple and would make the game at least not hold the Killer's hand until you can put in some proper solutions to the problem via MMR.
Comments
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When you guys post these threads I wish it came with an video of the match.
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I have seen so many people say this happened, but since the Killswitch and adjustment of this mechanic I have yet to see an actual video of it happening.
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I've become incredibly skeptical of posts like these.
I've had several matches where I mess up horrendously as Survivor and die early and have still never encountered this message.
One time I had to go AFK for the remainder of a match due to something cropping up IRL and when I came back I was obviously dead but I still didn't get any kind of warning even then.
Either I'm just lucky or people aren't being entirely honest IMO.
Personally, I'd like to see video proof.
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@Royval @VibranToucan @OnryosTapeRentals
Well I didn't expect to have a bad game worth complain about on to BHVR so the recording software was off, but I can point out the game via stats and then BHVR can take a look at it. Even so, I have two friends as witnesses, if you would like to question them if you really find this so outlandish.
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I’ve never had it come up in any circumstance of any match I’ve played for both sides. Until I see video proof I will never believe what’s being said.
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Onus should be on Survivors to not get tunneled, but Survivors don't have the tools to do so decently.
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So you dont believe its possible to tunnel a Survivor out in less than 2min? Honestly I think that is the more extraordinary claim.
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You were being greedy, healing under hook. If you had the jill perk or he had a lot of heal perks you'd have been fine. But you cant expect to heal under hook unless Blight is in a chase. He knows 2 people are there, and chances are decent you are trying that.
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He was chasing someone else, crossed the entire map to tunnel me out. How is that greed on my part???
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You didn't know he is a killer who is capable of doing that?
Also I wonder how long survivors left you on hook, because unhooking early is also definetly a mistake of survivors.
When killer double hooked you, then other survivors should keep you on hook for longer and you should definetly try to hide when unhooked.
This update regarding of tunneling would be fine, if they didn't screw pallets. That's the main issue.2 -
as a solo q survivor I was having issues with it around when it was first introduced but last few months i haven't seen it.
I have two theories but.
Did you move at all after the unhook? the game may of assumed lack of movement.
its always good to move to nearest pallet/ safety before heal anyways unless healing perks are in play regardless due to tunnel meta.
Where you hitting skill checks on the second stage hook?
I've heard that also helps prevent it as you get full 70 seconds and also get bp from the skill checks.0 -
If being realistic, you never should heal yourself under the hook against blight, even if they are in chase. Him, as well as every killer with mobility, can switch targets within seconds. And he is especially dangerous because his cooldown is broken.
The best advice don’t heal at all under the hook until you don’t have resurgence or we’ll make it and he is in chase. Otherwise this is insta second stage without DS if player wants to tunnel4 -
Well, this is what happens when we let AI decide stuff like this.
The Go-Next detection system is a joke.
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AI? what?
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The system. It's probably just regular code, this is just my hatred of AI showing :)
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By that logic you cant unhook against the Blight, because he is able to be back at the hook in less time than it takes for scratch marks to disappear. And the running start is going to mean nothing to to a high mobility Killer.
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Even if you and your teammates are bad, getting killed that fast should not be possible for any killer. If you really did die in a minute and half, you all definitely did smth wrong that game for that to happen.
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Blight is called one of the strongest Killers in the game for a reason.
Being able to return to the hook in less than 10 seconds is pretty effective.
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i remember when emeal was a killer main and down played every single survivor complaint. Now it is 2025 and killer mains are downplaying what he’s saying.
calling emeal a liar is crazy talk.
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How does someone making mistakes and getting tunnelled out fast, justify the game threatening that player with a disconnection penalty for dying too quick?
It would be like if killer players got a warning for not getting any kills. Bad matches happen. Nobody should be punished for doing poorly.
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HECK you were around back then, Dont! dont out me like that. HECKY!
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Walking is a thing.
It's also definetly easier for SWF, when you can time unhook when he used his tokens.0 -
i was a lurker back then but yeah i remember reading a ton of your posts back in the day. Its why i think its crazy anyone would call you a liar. Like if they knew your history they wouldn’t question it.
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No no, NO KILLER should be getting a kill in a minute and a half. That's 100% you or your teammate's fault. There is no way you couldn't last that long after being unhooked, even if they insta farmed you.
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It doesn't and that's not my point. The point of my statement is purely telling them that no one should be dying that fast in the first place.
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From the people posting here, Clearly the problem is I didnt start running when I was not in a chase and the Killer wasnt near me and I was half healed. Who cares if you are being healed, the Blight is across the map I have to assume he will be back any second even if hes chasing someone else.
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It happens. In my own experience I've gotten 5 of these so far since they have implemented them. None of the hits were from me actually giving up. It has a 0 out of 5 success rate on my side for this feature which is just abysmal.
3 of them were from cheaters bots auto-hooking and killer everyone in the first minute of the trial.
2 were from the killer going for me first, survivors unhooking way too early or in the killers face, and then the killer tunneling me again, only for the survivors to once again unhook in the killers face.
With the right combination of a tunneling killer, bad survivors that don't know when to unhook, and a lack of anti-tunnel perks, it is entirely possible to get punished through no fault of your own.
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Never had this warning showing up for me personally, but a friend of mine got it twice. No safety around the hook, hook in a very secluded corner, Blight dropping everything and racing in the millisecond the unhook happened. You don't make it far. And if you play soloq ( = no comms) you don't even get a warning that the killer left the chase on a different part of the map. Especially with double speed addons, you don't go anywhere.
And THEN you get hit with this message. Game... he would have LOVED to survive longer!
IIt feels like a very tasteless joke.
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ngl with posts like this we really need to see gameplay as there are just too many variables to consider.
Do you play on steam or a console like ps5?
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I fail to see what machine I play the game on has any affect on what happend and my account of the event.
It didnt get recorded, but it still happened and the match details can be pointed out to BHVR if they were skeptical about this.
But BHVR isnt skeptical about this, by random chance this is completely possible and they are fine with that over making changes that eventually got shouted down by the community.
The question this poses is: If a Killer can kill a Survivor all three hookstates within 1.5min is that acceptable and fair game to you?
To me, that is preposterous and it speak either of gross imbalance, ease at which a Killer can do that or that their MMR system needs to be WAY better. And my answer was they should make changes to how easy it is for the Killer to do this, like asking why does the Killer get notified when a Survivor is unhooked. Like a Dinner bell being rung, to me that is only something that helps tunnelers.
My point about that is that tunneling should not get extra help.
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I mentioned platform as they have ways of background recording for future reference.
And I said this as even if you feel like is the most unfair thing to ever happen, no one can really validate that without seeing what happened as there are just too many variables to know without.
A vid of the match would help miles as its not the first time people die so quickly but small mistakes or events from any player can lead to such an event. (Wish theatre mode was a thing)
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There was no small mistakes, other than healing near hook while the Blight was on the otherside of the map chasing someone else. The split second he stopped chasing over there I obviously should have recognized that I was in danger and started running.
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It's a Blight, who has incredible mobility, you should really move somewhere else before healing.
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even when he is actively chasing someone else on the otherside of the map?
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Considering he can stop being on the other side of the map in about 10 seconds, I'd say so, yes.
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