What did you do to Wesker?
He is considered one of most balanced killers in DBD, I would say also one of most popular on both sides.
And you just have to nerf him so much?
For those who don't know, on PTB:
- input buffering is gone
- rebound is gone (way to position yourself for next dash in loops)
- can't instaflick (there is bigger delay between dashes)
- hill dashes are removed (imagine killer has fun)
I am not even sure, if devs even noticed how big nerf it is and we just see an example of spathetti code. Changed one thing and it screwed the killer so much.
Comments
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Just had one match and it hurts him dramatically
Most rebound spots that I was able land before no longer work anymore on the ptb, not to mention he feels extremely clunky making it miserable
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What, why would they change him? He has zero issues and is well-balanced. Yet Kaneki gets off scot-free?
Truly feels like when they stopped Billy from flying </3
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Kaneki gets more then scott-free he gets shadow buffed as a bug fix 🤣
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I read that… 😔 all I've got to say is that if these changes go live I will be bidding DBD adieu. Wesker is the only killer I love and genuinely enjoy playing as and against. Heck I have him as P100. The best thing about 2v8 (for me) was seeing some Wesker gamers again (finally!!) and readying up as Wesker and Nemesis with friends. Instead of going against Kaneki, kaneki, kaneki, Vecna (bless him), kaneki, nurse in 1v4. Which is how most games nowadays look like (on my servers).
So if they're going to gut Wesker, then alright, but I think it's highly time to start speaking in the only language a company understands: money.
I've given this game a lot of my money, but if this is what we're getting patch after patch, then I'm taking my time and money away. Good thing RE 9 is coming out soon.14 -
The thing is they are not exactly nerfing Wesker.
I'm a Wesker and Dracula main, but stopped playing the former because how crappy his grab detection is, not to mention when you throw a surv into something and they just slide into it without getting damaged.
Played, like, 20 matches with him in this PTB so far and ZERO of my grabs had an issue and survs don't slide on stuff anymore.
TL;DR: they are not nerfing him. They are fixing him.-12 -
Thanks for spelling it out, I had no idea why he felt so weird on the ptb.
So it's probably the input buffering gone that let me double check if my mouse is pluged in correctly.
The rebound thing gone seems to be what I started to call "concussion stop" at every wall.
And the flick thing might be responsible for me using my second dash in directions I never intended to go. Pretty sure they patched a bug in there, unless Wesker is supposed to dash 90° sideways...
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I guess to clarify, they are nerfing good Weskers who know how to use his power properly, because they can't on PTB anymore.
Rebound is core part of his power, but it is something you need to learn how to use properly.
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I literally started learning him again becouse hugtechs got more accessible, and now they do this? If those changes make it to live I will unironically uninstall this game, becouse my god, remind me, why are we going after one of the most beloved and fun on both sides killers in the entire ######### game for the past few years instead of actually doing anything to nurse or blight?
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I'll say what another guy said in another thread with other words:
They need to break him in order to fix him. Losing rebound sucks, but in live now he is SO BAD with grab detection failing a lot of times, survs sliding on objects instead of taking damage, Wesker letting go of them as if he reached a hole or elevation in plain terrain…-10 -
The problem I have with this is that most of these things were only possible on pc.
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Your issue is there won't by any fixing part in near future. That's kinda how it goes in DBD…
PTB version is without a doubt way worse than what we have live. Bad hit detections sometimes affect me, lack of input buffering and rebound removal will affect me every time.
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Input buffering should be console thing too
I don't have console, but rebound is simply movement thing, you don't need to use mouse for it in any way, so it should be possible…Instaflick is probably PC only
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I know exactly how you feel. He's also the only killer I really like.
Luckily I play more survivor these days.
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That is a myth. All the techs are also doable on console. Some of them are a bit harder while others are easier.
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Wesker had a number of bug fixes on the PTB, that was apart of a full technical refactor for him, unfortunately this changed how some things worked - part of the problem was that initially these things were not intended with the killer, however we do realise that many players have learnt to master those specific "techs" so we're looking at the way they can get implemented properly - we're hoping this can be in time for release of this chapter, that's the aim at least.
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At least there is some hope. I would be very sad, if I won't get to play against Weskers anymore. That's one of few killers, where I can respect people who put time into them.
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Okay so there's hope possibly
While I'm glad you're going to adjust him, he really didn't need his techs to be removed after being in the game for 4 years from his release in the first place
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Mandy please make it so everything that was changed is possible to do on console as well!
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Thank you for clarification. I'm just wondering why this was not communicated earlier or more clearly to avoid confusion.
Just putting the changes out there (which do look like a drastic unreasonable nerf) without any explanation feels not right.
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My honest guess is that they intended to ignore it just to gut him but just like with Xeno the backlash got so severe they had to adjust.
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Well, exactly likely scenario is dev was tasked with fixing a bug, which fix affected whole gameplay of the killer and noone noticed that…
not sure which one is worse tho
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I love playing as wesker, this update essentially would destroy him for me. Not just his techs but also his input buffer, it makes him feel so sluggish to use and frustrating. They are going WAY too hard on this restructure of his code. The dev team should ask themselves, is it worth the time and effort to destroy what keeps wesker players coming back to DBD in the first place if it causes a domino effect of erasing beloved techs? BHVR should take note of what players love. As one of the commenters above says, if they're going to take what matters from me, removing a big part of wesker's kit, then I'm going to take what matters from BHVR. My time and money. I'm glad to hear that it may become a proper part of his kit. I hope it is all retained. But this shouldn't be a "maybe".
It's just so sad, because, the DBD team is so quick to say "don't freak out, it's only the PTB!!!" when it is literally ONE MORE UPDATE, from going live. You wake up tomorrow, and it may be updated to live, bugs and all. There's nothing you can do until they get their next update slot. It feels like compared to the dbd community at large nobody knows about these incoming changes, and it scares me there will not be enough complaints until it goes live and ruins wesker's extremely fun kit. This isn't like minecraft snapshots, you can't just roll back versions. It's funny because it "fixes" wesker from a casual standpoint, a noobie isn't going to see the QOL wesker used to have, at first glance nothing is wrong, but they also won't be able to master him when that time comes beyond point dash A → B, and hope, it utterly destroys his depth and QOL.
The most hilarious part in all this is that on the same exact patch they're shadow nerfing wesker but shadow buffing ghoul all from "bug fixes", for "consistency", a killer literally everyone hates, like what!? BHVR, with all due respect, where are your priorities? you didn't even fix ghoul's other critical bug, the leapnel and animation bugs with it, you made it even more accessible to perform the animation bug at will at any time and removed Ghoul's only counterplay, it's like the damn pallet density "QOL" changes all over again. Like, why is it the dev team don't even know if vaulting back into the killer is intended counterplay? An administrator dev, community manager, said "maybe the counterplay is not clear enough for some survivors etc things like the revault" yet it's been patched out on ghoul, and you can still do the revault to wesker! utterly unfair!
Post edited by MissAlice on2 -
I mean, seriously.
IS THAT THE BEST YOU HAVE?
People have put years into developing skill with “bugs”. Wesker is basically the one killer people on both sides respect and enjoy.
just… leave him alone?
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It is bizarre to me how they don't consult with any wesker veterans or players who know about these techs and enjoy them who will tell you, this is a huge part of what makes wesker fun. Removing his techs is the equivalent of sanitizing his gameplay. It's like they don't want wesker to have nuance. It's upsetting, because I'm learning techs that are fun yet extremely hard to pull off and master, even with the stranger things update that made it easier, and all of that could essentially be removed in the coming update, and he will be left a shell of what he was for no reason. I am left in a limbo where my favorite killer could get gutted the next time I log on with only a "mmm, maybe we'll retain it if we can fit it in" Like I'm sorry dev team I'm sure you're trying your best but that kinda hurts. I love playing wesker…If you can't fit it in, then you should roll his commits back for another time. I am serious about this.
I feel like for making such massive changes, a chapter/update dedicated to fixing wesker's unwanted bugs with full *transparency*, and listening to what people want to stay in his kit would be more appropriate, than a quick and sloppy restructure of his current code from a chapter that isn't even his own, even if it technically makes throws more consistent. Lobotomizing his gameplay is not worth the trade off and introduces a ton of other bugs, such as survivors not getting boost from slams and slams becoming more buggy in general, so we're trading one thing for another anyway and ending up worse off. Missing a throw due to jank occasionally feels bad, but not being able to rebound and missing his triple buffer I will feel, every time. Wesker has never really been among players most disliked killers, so should be quite low priority. Changing a majority of his code for no other reason than it will register some throws slightly better even if it's into a state that players will like even less is not how dbd's team should be doing things.
I also find it hypocritical that other killers that are stronger than him get buffed, and survivor "techs" never get erased from the game, such as the "crouch tech", but a killer like wesker that is now B (or C?) tier is now getting massively shadow nerfed, again all in the name of "consistency". Being able to get the killer to slide off of you to avoid a chainsaw hit by simply being on lower elevation and crouching makes perfect sense. said "crouch tech" going 9 years strong btw. Same for managing bloodlust and being able to shift tech a window to make an infinite.
Post edited by MissAlice on1 -
I quite literally got the PTB just to play as Wesker. I furthermore panic bought him now so I could play original Wesker before these potential very damaging changes.
Removing the skill ceiling for techs like “Rebounding” and “Input Buffering” is a strange change, and one thag makes him a less fun killer to play as. I tend to like the Movement-power killers, I think removing the qualities that make them unique fundamentally remove incentives to play as those characters.
TL;DR : don’t make those changes to Wesker permanent. Except for “Sky-Wesker”, these techs have a place in well-practiced gameplay. They aren’t “easy” nor “cheap tricks”, please allow the skill ceiling to exist. It makes playing the killer feel more rewarding to practice and get better at.
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Please don't let these changes go to live, unless you worked out the current issues before. If you can't work that out in time, leave Wesker as he is. He is my favorite killer to play as and against and even if it is annoying to miss an occasional grab, having no input buffering completely ruins his gameplay and will affect me at every dash. It's so necessary to have this for his power to work properly.
Rebounding also is a fundamental mechanic on how he can be played in certain loops, every Wesker player needs this and learns this early on, without even touching his fancier techs.
Right now, Wesker feels like he had been given a lobotomy. If these changes make it to live even for a while without proper rework, people will drop the character, maybe even the game. For me, I will spend significantly less time and money on DBD if you destroy my main killer like that.
As people said before, no one requested drastic changes to Wesker, he is balanced and his techs are a really exciting form of skill expression for a whole community of Wesker players. Please don't take that from us!
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