Kill Switch update: We have temporarily disabled The Legion due to an issue that allows for infinite power spam. The Legion will be re-enabled once this issue is fixed.

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Fast track litlle design tweak could make its effect balanced?

What i see as a design flaw is that this perk IS PASSIVE. For its effect yes its too strong, but yet not so broken.

Literally just make it so Fast track only now works after unhooking, and only unhooker gets tokens for doing so.

So we will go from passive perk for the WHOLE team, to active perk which appreciate unhookers for saving their teammates.

To compencate lets make it 3% permanent progress per token. Or give more tokens for saving IDK.

So the description will sound like this:

"Sometimes the sacrifice of others is necessary to get ahead."
Whenever you are rescue a hooked Survivior, Fast Track is granted 1/2/3 Token(s), up to a maximum of 9
  • Succeeding a Great Repair Skill Check consumes all accumulated Tokens.
  • Permanently reduces the Repair Charges requirement of that Generator by 3 charges per Token.

In the end each unhook with this perk grants you a brand new part, so ONLY YOU are getting rewarded for making so. Effort, risk all included.

Like the real Yun-Jin Lee.

My issue with this perk now, is that its punishing "good play" and do lit. nothing with "bad boys strats".

For solo its fine, for the team is not.

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