If the gameplay has improvement, I would to be like it
I have 2 things about gameplay improvement, and Perks improvement from my idea
First, Endgame Collapse improvement
Old : It'll be activated when an Exit Gate was opened, or the Hatch was closed.
New : It'll be activated when Exit Gates become powered, or the Hatch was closed. And when Endgame Collapse's timer is reduced to 50%, Grants the ability to kill all survivors by your own hand.
Second, Slug improvement
For the Slug improvement, I called "No lose hope" system
Meaning, when all survivors into "Dying State", the first survivor who in "Dying State" can fully recover. If the first survivor who in "Dying State" is picked up, the next survivor who in "Dying State" can fully recover instead. But this system can be worked only 1 times per trial. But if a survivor has some Perks for fully recover (such as Unbreakable, No Mither, Soul Guard, Boon: Exponential and Plot Twist) it won't be counted, but the condition still be counted if the survivor is into "Dying State".
Next, Perks Rebalanced
I have sugession for Perks Rebalance when the Endgame Collapse and Slug improvement, too
- Hex: No One Escape Death (rebalance)
Once Exit Gates are powered, if there are still any Dull Totem remaining in the environment, Hex: No One Escape Death activates and lights them all and get Tokens per Totem are remaining in the trial. But if there are any Hex Totem remaining in the environment or after that, Hex: No One Escape Death activates and get Tokens per Totems are remaining in the trial. And if there are any Boon Totems remaining in the environment, they are being snuffed and lights them all and get Tokens per Totem are remaining in the trial, too :
- Grants a 4% "Haste" Status Effect.
- Causes all suffer to permanenly from the "Exposed" Status Effect.
- The cool-down of successful attacks and missed attacks are decreased by 6%/8%/10% per Token.
- The timer of Endgame Phase won't be slowed down from Survivors are in "Dying State" or on a Hook.
- Grants the ability to kill all survivors by your own hand.
Once the Status Effect is revealed to Survivors, Hex: No One Escapes Death reveals the Aura of the closest one of their Hex Totems to all Survivors within 4 metres and gradually expands that range to 24 metres over the course of 30 seconds.
All effect of the Hex Perk persist until all Hex Totems are cleansed or blessed. - Adrenaline (rebalance)
when fully repair for each the Generators, Adrenaline activates:
- Instantly heal the equivalent of 1 Health State.
- Fully recovered from Exhausted Status Effect.
Once the Exit Gates are powered, Adrenaline activates another effect:
- Instantly heal the equivalent of 1 Health State.
- Grants a +50% Haste Status Effect for 3 seconds.
Adrenaline ignores an existing Exhausted Status Effect, but causes it for 60/50/40 seconds.
Last, New 1 Perk is "Fatality Bloodlust", it's a new General Perk for the Killer
- Fatality Bloodlust
"Bloodlust" Status Effect won't be lost when break a Pallet or successful attacks anymore, except use the power or loses Line-of-Sight.
When chasing any survivor :
- Reduces time to grants a "I Bloodlust" Status Effect by 3/4/5 seconds.
- Reduces time to grants a "II Bloodlust" Status Effect by 1/2/3 seconds.
- Reduces time to grants a "III Bloodlust" Status Effect by 1/2/3 seconds.
Additional a bonus effect when grants a "Bloodlust" Status Effect for each tier:
- For "I Bloodlust" Status Effect, Increases the action speed for basic vault and break Pallets by 15%.
- For "II Bloodlust" Status Effect, Reduces the cool-down of missed attacks by 20%.
- For "II Bloodlust" Status Effect, Reduces the cool-down of successful attacks by 40%.
- Grants the bonus effect from previous tier, too
Once the Exit Gates are powered, grants a "III Bloodlust" Status Effect immediately when chasing any survivor after 10 seconds.
How do you think about this discussion.
Comments
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Engame needs some improvement, slugging is last chance to get pressure when you are losing while it's boring when killer intend to slug since start but it's a playstyle, adrenaline neither bloodlust dont need any changes.
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