AMERICAN PSYCHO Chapter - Patrick Bateman and Paul Allen
Apparently the forums are supposed to be down but they aren't so… screw it
NEW KILLER: Patrick Bateman / The Psycho (The Executive, The Yuppie…)
Speed: 4.4 m/s
Terror Radius: Lullaby of 24 Meters
Weapon/M1: Wooden Axe
The axe Bateman used to kill Paul Allen. He swings it downward with both arms when he attacks.
Power: Fit In
Using the Active Ability button, Patrick can choose a Survivor to Fit In as. His appearance will change to match the selected Survivor, including their current health state and whatever item they're holding.
While disguised, Patrick can walk and run at a reduced movement speed of 4.0 m/s, just like a Survivor. If he chooses to mimic a Survivor in the Dying State, he will instead crawl and be limited to fewer actions.
Patrick can:
- Vault windows and already-dropped pallets.
- Crouch.
- Enter lockers.
- Pretend to repair generators and open chests.
He cannot drop pallets or perform Killer-exclusive actions, such as breaking pallets or damaging generators. He also cannot shine a Flashlight that he's holding.
When pretending to repair generators or open chests, his actions will be reflected in the Survivor UI under the identity of the Survivor he's mimicking. While pretending to repair, Survivors will also see their progress bar as yellow even if it's not truly sped up.
While disguised, Patrick has no Lullaby, and Survivors cannot read his Aura as a Killer. Instead, he counts as a Survivor in terms of Aura reading.
Patrick may remain disguised indefinitely and deactivate the ability at any time. Deactivating his disguise takes 3.5 seconds and plays an animation in which the Survivor he's impersonating pulls off a skin mask, resembling Patrick's skincare routine in American Psycho. Whenever his ability finishes deactivating, he receives 20% Haste for 2 seconds.
Patrick remains in First Person even while disguised. This is one of the few tells that can give away his identity.
Special Ability: Sabotage
While pretending to repair a generator, Patrick can secretly Sabotage it in two different ways.
1. False Progress
Patrick can instantly manipulate the generator's displayed progression, choosing what percentage it appears to be at. Both the generator's progress bar and visual appearance (sound/how fast it's moving) will reflect this false progression.
When a Survivor repairs the generator to what appears to be 100%, they receive a difficult Skill Check. Upon completing the Skill Check, the generator's actual progression is revealed.
2. Sabotaged Completion
If a Survivor completes a generator while Patrick is pretending to repair it, the generator will not be completed. Instead, 60% of its progression will be lost, and the Survivor will receive a stack of Betrayal.
Special Weapon: Nailgun
While disguised, Patrick can silently equip his Nailgun, taking 2 seconds. He can do this even while performing fake Survivor interactions.
The Nailgun fires a close-range projectile that inflicts a Stack of Betrayal and injures Healthy Survivors. It can also go through thin walls.
If a Survivor has 5 Stacks of Betrayal, they can be downed by the Nailgun.
After shooting the Nailgun, Patrick's disguised state is automatically deactivated after a couple seconds.
Special Affliction: Betrayal
Betrayal accumulates individually on each Survivor whenever Patrick successfully deceives them.
Survivors can receive stacks of Betrayal through the following interactions:
- Being hit by the Nailgun.
- Completing a generator that Patrick is Sabotaging (#2).
- Healing Patrick while he's disguised as an Injured or Downed Survivor.
- Being healed by Patrick while he's disguised.
- Healing another Survivor alongside Patrick.
When Patrick heals another Survivor or is healed by one, his disguise is automatically deactivated. The Survivor who participated in the interaction receives a stack of Betrayal.
Betrayal is permanent and cannot be removed. When a Survivor reaches 5 stacks of Betrayal, Patrick gains the ability to Down them with his Nailgun and also Kill them, regardless of how many times they've been hooked.
Identity Check
Survivors may perform an Identity Check on each other, which takes about 3 seconds. Both Survivors must remain stationary. If one of the Survivors is secretly Patrick, the interaction immediately exposes his disguise and forces him to deactivate it (which takes 3.5 seconds and he moves slower while doing so). Each Survivor can only perform an Identity Check every 60 seconds.
SPECIAL LOCOMOTION: Clock In
Patrick, while his Fit In disguise is active, can look at a generator's aura and teleport to it. This takes 3 seconds. There will be no warning, and Patrick will automatically be placed on the side of the generator he's looking towards—already fake repairing (unless that side is unavailable). This has a cooldown of 15 seconds.
SOME ADD-ON CONCEPTS:
Huey Lewis And The News CD: Patrick's speed is increased to 4.6 m/s, but he now gains a proper 24 meter Terror Radius. This Terror Radius still goes away while Fit In is active.
Business Card: Upon activating Fit In, Patrick can see the Aura of the Survivor he's impersonating for 5 seconds. If the Survivor is within a 10 meter range from him, he sees their Aura.
Chainsaw: Replaces Patrick's Nailgun. Has a sound when being taken out and is MUCH less subtle. Adds +2 Stacks of Betrayal instead of 1 if he hits a Survivor with it and also insta-downs Healthy Survivors. Note that this is still a weapon only used in his Fit In state, meaning he'll be at reduced speed.
Black Gloves: Replaces Patrick's Nailgun. Allows him to grab Survivors by the throat with both hands and immediately pick them up, like a normal Killer grabbing a Survivor off a generator except they don't need to be doing an action like that. However, does not apply any stacks of Betrayal.
Raincoat: Stacks of Betrayal cannot be seen by Survivors. Fit In is also not automatically deactivated when Patrick makes a Survivor receive a Stack.
Glock 17: Patrick can use his Clock In teleport ability while Fit In is not active. However, an audio warning will come from the generator. It will faintly play an instrumental, non-copyrighted version of Hip to Be Square before he appears.
PERSONAL PERKS
Return Some Videotapes
After injuring a Survivor, if they escape Chase, they can become affected by Return Some Videotapes.
If you initiate Chase with a different Survivor for at least 12 seconds, returning to Chase with the originally injured Survivor inflicts 3/4/5% Hindered on them for 2 seconds and Exposed for 10 seconds.
Let's See Paul Allen's Card
Whenever a generator is completed, the Survivor with the highest cumulative generator repair contribution becomes your Obsession.
Your Obsession is permanently inflicted with Oblivious unless the Obsession switches. However, this Oblivious effect is only active while the Survivor is farther than 30/20/24 meters from another Survivor.
Loser:
Grants the ability to Stomp on Survivors in the Dying State, preventing them from moving. They also cannot recover for 30 seconds.
You drop Survivors 30/40/50% faster.
You can walk through dropped pallets while carrying a Survivor, destroying them but being slowed down by 30% for 2 seconds.
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NEW SURVIVOR: Paul Allen
PERSONAL PERKS
Simply Not Possible
While at a stand-still, use the Active Ability button to change your appearance to that of another Survivor in the Trial, which takes 2 seconds. If they are Injured, you will appear Injured. Your held item will not change, however. This will also not affect Survivor UI.
This effect lasts for 40/50/60 seconds and can be deactivated at will. It will then go on cooldown for 15 seconds. If hooked, it will automatically go on cooldown.
Dorsia
One of the following conditions must be met for this perk to activate:
- Exit Gates are powered
- There are 2 Survivors left remaining in the Trial
- 3 Survivors are Hooked or in the Dying State
If one of these conditions is met:
- If you have the highest cumulative generator repair contribution, you may unhook yourself during the second phase of the Sacrifice Process. However, you will gain Broken for the rest of the Trial.
Hip to Be Square
If you are injured by the Killer without being in chase for more than 0.5 seconds, gain 5/10/15% Haste for 3 seconds.
If you are downed by the Killer without being in chase for more than 0.5 seconds, automatically gain 50% wiggle progression when they pick you up. If you wiggle free, gain Broken for 60 seconds, and then this perk deactivates for the rest of the Trial.
Comments
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YES this is beautiful and i like how thought out it is, even the perks are cool and unique. my only concern is that his power might become reallyyy weak against queued up survivors or at least disproportionately strong against solo queue players. Survivors on call probably wont ever need to do the Identity Check thing. I think this can be worked around though
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Ty man and yes I thought about that, i figured even if Survivors go "is this you is this you" to each other constantly there'd still be confusion and considering Identity Check only takes 3 seconds it'd be about the same time.
Maybe he can activate an ability to make all Survivors anonymous temporarily / make them all look the same, something like that to further buff his power. That'd fit the theme of the movie that's for sure1 -
fair. also yes that extra ability could be another add on maybe
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