General Discussions

General Discussions

Live Q&A: 2.7.0 PTB

On Thursday April 25th, we will be hosting a live Q&A on the subjects of The Legion update and the End Game Collapse. With the PTB launching today, we will also be accepting questions surrounding the other various changes in the Player Test Build as well.


If you have a question about The Legion Update, please post your question here: https://forum.deadbydaylight.com/en/discussion/57974/

If you have a question about The End Game Collapse, please post your question here: https://forum.deadbydaylight.com/en/discussion/58169/

RULES

  • Limit of one question per person.
  • Posts that are not questions will be removed.
  • This thread is just for general PTB questions. If you have a question about The Legion or The End Game Collapse, please use the threads above.

We will select some of the best questions and answer them live on stream this Thursday.

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Comments

  • Member Posts: 1,042

    Will ALL the bugs that are happening in the game ever be addressed? :)))))))

  • Member Posts: 19

    Can the endgame collapse timer run out, if Blood Warden is active and survivors are not able to leave the trial?

  • Member Posts: 17

    why you decided to make harder getting stacks for we are gonna live forever?

  • Member Posts: 132

    Other than playing around Blood Warden, why are killers given the option to open the exit gates only once all gens have been completed? I imagined the other reason would be so the killer can initiate a forfeit, but the fact that you can't do it until all gens are done seems to defeat that purpose.

  • Member Posts: 2,188

    Can you make it so the end game timer starts when the last gen gets completed?

  • Member Posts: 917

    The changes for the deep wound status to dont decrease when in the killer terror radious are fair and good, but why do the same thing for a reverse bear trap?


    P.s kindred as default when?

  • Member Posts: 1,119

    Left Behind changes?

  • Member Posts: 323

    do you choose at random the changes to be made?

  • Member Posts: 912

    more traps by default at the start of the game for the trapper when?

  • Member Posts: 354

    Whats the justification behind the remember me nerf and the exit gate opening buff if they don't effect the endgame timer until a gate is actually opened?

  • Member Posts: 1,953

    With how the feedback has been with some of these changes, are you likely going to go through with it entirely or was this only a test?

    It seems like most of the community is in an uproar towards some of these changes, so I'm curious as to what the plan will be and how you'll respond to all of the feedback. Hopefully, you all are doing alright though. :)


  • Member Posts: 2,428

    How long until you realise Pig and Legion changes were bad and do something about them?

  • Member Posts: 2,529
    edited April 2019

    When will the sounds finally be fixed? Specifically talking about survivor footsteps often being completely silent.

  • Member Posts: 1,972

    Is anything going to be done about the location of the exit gates especially in relation to the hatch? I've seen the hatch spawn perfectly in the Middle where you can watch both exit gates very easily. I've also seen situations where the exit gates are so close that it would be impossible to open them undetected.

  • Member Posts: 3,278

    What will the Terror Radius achieve now that Survivors can abuse that by staying in the Terror Radius?

  • Member Posts: 48

    Will Pig be receiving a rework in a year or so?

  • Member Posts: 198
    edited April 2019

    With dedicated servers what is the possibility of bringing crossplay and transferring data across platforms?

    I would love to be able to transfer my data from Xbox to pc one day

  • Member Posts: 5,069
    edited April 2019

    Instead of buffing their base ability, you buff their addons. Recharge is awful, stun after the Frenzy is awful, vaults speed are awful, duration is still too short, missed attacks penalty when being in Frenzy is awful, losing power after getting stuned is awful, losing power after hitting someone with basic attack is awful. Are u gonna even change this?


    Post edited by Ihatelife on
  • Member Posts: 13,036

    Are you gonna revert the legion change?

  • Member Posts: 3,293

    Pigs bear-traps seem useless now at Endgame. Will this change be reverted or will she get buffs to her dash to compensate?

  • Member Posts: 8,223

    Why change the Pig's RBT timer to stop while in her terror radius?

  • Member Posts: 3,154

    Are you going to buff Pig and Legion from how they are in the PTB?

    Pig's nerf was too much and unnecessary.

    Legion did need some change, but you took too much from them, their power is not worth using now, it hurts them more than it helps them.

  • Member Posts: 125

    Why not have the collapse begin when the last generator is completed/hatch is closed? That would at least somewhat warrant the exit gate buff and nerfs to Remember Me since they would be pressed for time to open the gates.

    I don’t see the collapse as a threat if the gates open quickly and I can just leave. But if it began when the last gen popped it would be much more intense.

  • Member Posts: 3

    Are you going to fix the lack of notifications for killers? The only notifications we get are when gens are completed.

  • Member Posts: 151

    Why the nerf for Pig? I think that the first change about the reverse bear traps was needed for endgame, but the others weren't really necessary.

  • Member Posts: 945

    good job on ruining not one but two killers in a single patch i know they were both low tier and legion needed changes but why... god why did the pig need to be moved down to f tier or is this just a big plan to make all killers nurse and hillbilly mains because if it is pritty good job so far.

  • Member Posts: 1,267

    4 seconds of base stun is crazy without addons, do you think you can reduce it to 3.5s or 3.25 without addons and change the addons?

  • Member Posts: 230
    edited April 2019

    will you really really rethink the legion change and also his fatigue time? with cold dirt it feels like it's 1 second longer than in the live version without add-ons, this is RIDICULOUS

  • Member Posts: 1,167

    What was the inspiration for the cosmetics planned to release with this patch?

  • Member Posts: 8,816

    Do you plan on doing anything about killers who trap survivors in the basement by blocking the stairs? With the new end game collapse it seems to be an exploit that could be abused to get easy kills.

  • Member Posts: 8

    Hey There!

    Have you ever thought about adding " Dev Notes " at the end of all your Balance changes? I realize that this would be time-consuming but I feel this would help a Great deal in the long run when it comes to understanding how you feel about the game.

    Especially if you go weeks without a live-stream. It does more than just tell us why you made a change, it shows us your thought process on what you feel is strong and what you think is balanced, this could help us ( The community ) better explain why we feel the way we do about certain changes.

  • Member Posts: 595

    The impression I often have when looking at balance changes in Dead by Daylight (especially in this latest patch) is that developers see an immediate problem that needs to be addressed, and then they focus all of their efforts in fixing it, but because they didn't consider the effect that this particular way of fixing it may have on the rest of the game, the overall balance in the game worsens. Now I could be totally off the mark, but that's the impression I sometimes have - that the developers often focus too much on the details - the codes and programs, that they miss the bigger picture and overall game design falters. So my question is: do you have a game designer (not a programmer) who oversees and leads the overall balance for this game? Or do everyone just pitch in ideas and run with ideas that seem to work?

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