Comments
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Deathslinger. Batteries Included, NOED, Rapid Brutality, STBFL and Nurse's, Coup, Unrelenting, Monitor. Tin Oil Can and Warden's Keys for add-ons.
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Cheryl's cosmetic sets getting unlinked would be enough.
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During the anniversary event, only players who put down an event cake offering profit from the extra bp.
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They probably have the Twins in mind with the removal of slugging. That's too bad, too, because two Victors downing and slugging eight Survivors sounds like the most fun you can have in the mode.
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I was watching a streamer play Chucky with Rat Poison and Lethal Pursuer, it's basically hacking. The gameplay is definitely not great, but the voice lines (both Chucky and Tiffany) make me enjoy playing against them. Same thing with Xenomorph, the design is so cool that it makes up for the unfun mechanics.
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Hag, Plague, Twins, Artist are top four. Last one, between Bubba (unfortunately), Spirit, Pyramid Head (like facing him, too), and Knight.
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BHVR's far better off following the example of Fortnite (the game that has more concurrent players than DBD, COD, Apex, TCM, PUBG combined) than listening to the playerbase when it comes to exhaustion perks. Early Fortnite, your character moved without much dynamism; running was more like a brisk jog. Over time, though,…
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I had the same experience. I had to play PS4 Trickster to switch things up; I 4k'd with him.
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He's a spam Killer.
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They're making a lot of Killers too easy on PC. That's a fact. Huntress doesn't need 7 hatchets for PC when they have 120 fps. How hard is it to backrev a Survivor with Hillbilly on PC considering he has a non-existent cooldown? These Killers are busted on PC.
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The Killer is extremely boring. You're a bot if you play this killer on mnk.
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BHVR is probably not going to reduce the splash damage radius of his ranged attack (even though they should), but they could make the ability to reduce Weakened state a little more consistent. I was looping an Unknown around an l/t wall tile with my camera on him the entire time and the Weakened went down by about 30%. At…
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As busted as they are, it's actually kind of cool seeing Victor at the top. If he can injure and down Survivors in less than five seconds, he's no longer a "power" and is deserving of skins.
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I play on PS4. Deathslinger is probably my most played Killer and feels way more natural to me than Chucky. I didn't hit a single Slash and Dash with Chucky. More than that, though, he's 110 without a ranged attack or Hag's teleport or Spirit's phasing. He feels slow.
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Serana from Skyrim as Survivor and her dad as Killer. Or Vecna from Stranger Things as Killer and older Dustin as Survivor. Or Patrick Bateman as Killer and Paul Allen as Survivor.
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I've only played as Chucky once and I didn't have a serious build, but he's 110 speed. He feels slow to play as and I play a lot of Deathslinger. I would take Deathslinger ten times out of ten vs. Chucky.
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10 Strongest (not counting PTB Twins): Nurse, Spirit, Blight, Hillbilly, Oni, Artist, Plague, Hag, Twins, Wesker 10 Funnest to Play as: Xenomorph, Legion, Deathslinger, Singularity, Plague, Nurse, Pig, Twins, Pyramid Head, Spirit 10 Funnest to Play against: Bubba, Xenomorph, Pyramid Head, Singularity, Myers, Demogorgon,…
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It's a pretty dumb perk. Sometimes it gets cleansed early if not paired with Undying, but it's usually in a good spot and as long as the Killer gets one or two insta-downs, the match is over. It makes matches very anti-climatic.
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Use both perks 100 times in solo queue. Report your results. I run both perks, often, always in solo queue. If I wanted results, I'd just tunnel as Killer.
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Nurse and Hillbilly are free and more difficult than Huntress. Trapper is free but doesn't get results. She gets results and she's easy.
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What's the evidence that she doesn't take much skill? (1) She's likely the most popular Killer in the game; Wesker competes with her. What is difficult is never popular. (2) She's the only Killer that attracts many streamers that main a specific Killer. I can name LilithOmen as a Blight main and gtvel as a Hillbilly main.…
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Give Survivors their own projectile in exchange. Then, you might be able to begin to balance this Killer. You can't have splash damage range attacks in a game without at least giving your opponent (1) a weapon in exchange (2) use of environment for protection (3) a build mode like Fortnite and/or (4) dynamic movement, such…
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Unknown because if it's going to get a grenade launcher then Survivors should be getting the ability to craft more booby traps or like slingshots to stun the Killer. Every new Killer comes with multiple abilities that are both strong and easy to use. 50/50 pallets don't cut it anymore. Survivors should be able to have a…
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A typical DBD game lasts 8-12 minutes or something like that and the game's design is intended to not allow chases to last too long. The developers have to dumb down certain mechanics in order to achieve the pace and back and forth they're looking for. Stalking is supposed to be a drawn out process but for Ghostface to…
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My problem with the two Killers is that the game isn't faithful to ranged attack logic like it's faithful to melee logic. You spear a Survivor, you take a health state. There's no controversy. But Huntress and Unknown, close enough is the standard. Give Survivors 200 health points against Huntress and let her fringy shots…
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The venom attack is a problem because Survivors don't move with any sort of dynamism (Survivors are slow, can't jump, can't go prone, they're stunned when they fall from two foot heights, etc.), they don't have the benefit of using their environment for protection against the UVX (it hits through walls), and they have no…
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Maybe your experience is different, but the 6.1.0 update affected Solos more than the other two roles (Killer/SWF). Killer is far easier now than it was half a year ago. Numbers are numbers at the end of the day; the kill rate has significantly increased since 6.1.0.
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I'm a baker. My livelihood depends on numbers. 60% kill rate (at least)=Killer-sided. Solo survival rate is much less than SWF. Play Solo in DBD; that's the real game.
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There's no attack, I know I have reading comprehension. I know I have education.
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If a post mentions "entitlement" or "efficient" and I pick up on it, it means I have reading comprehension. So elitist of you.
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At this point, the game is about human interactions and how you seriously you take winning versus acknowledging the other side. SWF and the Killer main role are not like Solo.
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Right.
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Your post is about Killer not getting results; it's not the case. I do not play this game in a sweaty manner. When I play Survivor, it's Solo and I'm often going against streamers that 4k and care about their win streak. You're not having a hard time at it.
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The game is not Survivor-sided. Survivors have a few maps and Discord. That's all . Go play Solo to learn.
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As far as maps being the reason Killers tunnel and camp, that was said prior about gens speed. 6.1 happened and camping and tunneling is as bad as ever. Killers will still tunnel because half of them want lame win streaks and tunneling is the easy road to take. Get rid of maps and really see how the only skillful role in…
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I haven't noticed an increase in BM, but it does feel like more of the player base is taking advantage of imbalanced, broken stuff in the game. I'm re-downloading Skyrim on PS4 right now and thank God school starts next week. DBD is really unfun right now. I'm done with it for the time being.
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If medkits and CoH were to be nerfed, it would have to come with significant nerfs to Killer perks, add-ons, and powers that debuff Survivors. It's always a sweaty, unfun match when a Killer stacks status effects. You have a ton of casual players simply bringing a brown medkit to ensure one heal in Solo. You're going to…
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All you really need is We'll Make It and teammates are usually happy to get a quick heal from it after getting unhooked.
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10 seconds added to gens, 10% reduced cool down on weapon swipes, 10% less distance made by Survivors after losing a health state, 10% original Pop upon kicking a gen, buffed BloodLust. These are meaningful buffs to Killer basekit.
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It wasn't "infuriating" but RNG-related frustration. I was playing as Pig on Mother's Dwelling over the weekend with a build of Monitor, Enduring, Huntress Lullaby, and Undying with Combat Straps and Shattered Syringe as add-ons. After loading in, I made my way directly to the furthest gen which had one of the totems right…
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All multiplayer games become imbalanced in time because there's a split in every playerbase between "Sweats" and "Casuals". CSGO might be an outlier in that it only attracts competitive-minded players, but I've never played it. For DBD, you could create separate queues. One for pub matches and the other for competitive.…
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I'm guessing it is meant to get you to play more regularly. Fortnite is doing the same thing with their battle pass. Extra skin styles are being released at a rate of one per week rather than all at once. A player could unlock all the styles by playing steadily over the course of two weeks, or so, but now they have…
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The top four perks for Killer are all gen regression perks; they're all of the same type/class. The top four Survivor perks have more variety in that regard. I think we should give point values to perks and a maximum allowance of points for a build. Dead Hard and CoB/Eruption are four points and a build cannot exceed 10…
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Spies with aura reading would be completely broken on ranged Killers. I use on Deathslinger and it's strong as is. Add aura reading to it, it would make a farce of a 1v1.
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The person who made the post is right. If you're playing solo and the killer has Franklin's, you know it's the same old sh*t. It's going to be an unfun match. This player base is not hard to figure out.
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As far as having to go far distances to gain your power, I have the same problem when playing Trapper. I always try to get all of my traps even when it doesn't benefit me. With Plague, though, there is more of a decision involved and the build you're using can influence it as well. There's strategy with her.
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I don't think too deeply about DBD, but Plague is about "macro gameplay" and most players (including myself) aren't good at that. As far as 4 escapes when playing Survivor, it's against Plague and Ghostface most often. It's not a coincidence. Ghostface can lose gens quickly and Plague can lose time trying to infect…
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Nurse Artist Blight Twins Huntress Spirit and Plague are strong, too. Maybe Artist isn't better than Blight but I'm betting if more people played her you'd see crazy win streaks on her.
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What perks do you run? Do you camp and tunnel? Just curious.
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I appreciate the thought and effort you put into this but maybe BHVR should just add the BP bonus back to Barbecue. I don't remember having so many strings of unfun games as Solo Survivor prior to the 6.1 update and I think the biggest change to Killer behavior is just the absence of BBQ. I went up against a Clown on…