The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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Interesting that you phrase the post from a survivor's perspective. From my perspective while playing Killer, I see BU+FTP combo fairly often (I run my preferred backpack build on all - Agitation, Awakened Awareness, Iron Grasp, Mad Grit). On another note, it is less likely successfully use the BU+FTP combo with a killer…
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FWIW, reassigning actions to RMB did not resolve the missing action prompt when moving camera with mouse and character with stick. I have to fully stop the mouse to get the vault prompt, etc.
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I turned off all overlay (xbox, nvidia) but turning off displayfusion is what seemed to completely resolve my frame drop issue, but I still can't do actions when using controller to run/move and moving camera with mouse. Once I stop moving mouse, it gives the action prompt (vault, etc) so, my wrist is suffering crappy wasd…
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Narrator: @Mandy did not add them to the list. *and left them in non-alphabetical order.
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I still think it would be a fun perk, but like scratch mirror meyers, you would pretty much need to bring a map offering. I separately suggested the perk idea about a year after you, then took a break from the forum for a couple years. I was searching to see if anybody else had suggested it since, and found yours that…
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I would like this feature. I started dodging lobbies I see anon users in as they are usually trolls or throwing the game if they aren't cheaters. I don't think I have ever given an anon the thumbs up feedback
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no. I imagine they shadow-ban you if you ever submit a rant report.
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Whoo! Superhero landing! You know, that's really hard on your knees.
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It's a bit worse after 7.2 for me
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I started having this issue as well about the same time, I tried uninstalling windows update KB4023057 that I installed on the 19th, but that didn't resolve. It seems the only other update was the last patch/hotfix
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Devs could add a concede option.
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Maybe if killers had fall stagger
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Oooh, yeah, 8 perks worth of killa FTW. And give them an auto-shut-hatch Perk!
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If you ask nicely, BHVR will give killers a fifth Perk slot to compensate for the figurative one survivors have.
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For survivors eyes only: gen/totem/chest % completion rate and chase status by each icon to know who's doing the work or getting chased. Once a survivor completes 3 full gens they can stun other survivors that have little chase time with a trip animation.
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Make it rewards for reaching each listed rank...1,175,000 or 2,350,000 for making rank 1 in both.
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...or 3rd, 2nd, 1st perk. The net gain should be a widening of the matchmaking and therefore quicker queues. The bragging rights are a side-benefit.
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...or 3rd, 2nd, 1st perks. I'm not speaking from hundreds or thousands of hours expereince, but from what I've watched and read, a highly skilled killer with no perks can regularly kill and pressure fully perked, mid-skill survivors. Meanwhile, a highly skilled survivor that's a great runner, mindgamer, knows how to make…
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In other words, this may help foster the return and retention of players that need to be able to represent their competitiveness once the ranking system changes and would act as a buffer for matchmaking different skill levels.
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How about just nerfing the skilled players by increasingly removing perk slots, i.e. as kill/escape ratio increases past a point, reduce perk slots. Would apply to all due to needing to unlock survivor and killer teachables.
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Not one member of my SWF group runs with DS, that I've seen. I'm also mainly the one that runs BT, and sometimes UB, because I felt an affinity to Bill since I started a couple months ago and didn't even know he had two of the most desirable Perks until I started reading these forums. We mainly Perk-tune for dailies and…
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Yup. Just locker-up or get close before hook. It's good counter-balance to SWF-Perk-5.
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Maybe an anecdotal issue? I have never taken notice of the hatch spawning next to me in my ~60 (edit: 100!) hrs as a weekend survivor main, nor when doing killer dailies. I have taken note that it is a PITA to find when I need it or the killer finds it first and slams it shut to be toxic.
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Then wouldn't that redistribution in escape bp would have to be matched with redistribution in sacrifice / mori bp i.e. more points for breaking doors down, chasing?
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@Almo Thanks for replying, do you have a link to a user-language explanation of the studies? I also like the suggestion by @Chromawa of study-participant compensation in shards or bp
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Unlock Perks and Git Good. Happy New Year
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Yup, international pirate day.
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I can only play (on weekends, holidays, and time-off) when I visit my friends. No internet service provided where I live, just landline and unreliable mobile. No real time to do the grind, weekday events, or weekday advent login rewards. However, if the developers like any of my ideas, then I wouldn't mind being showered…
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Dimenticato troppo l'italiano! Un piacere! Thanks for being a fellow respectable survivor player.
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Sheesh, just have survivors yell out "PARKOUR" upon activation. Problem solved.
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Made me think...Can we block players from future matching? I know you can block survivors in the campfire, but does that block from matching with them again, or just friend requests? Is there a way to block killers in the end game scoreboard? If not, then I think that would solve matching up with "toxic" players…
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Edit: sorry, just realized I can edit my posts.
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My 2 cents as a newer player: hatch appearance mechanics are fine. Keys should appear slightly less frequently, always open the hatch immediately, and the hatch should close after being used by a survivor "preventing the killer from following," figuratively, with the option to be held open by other survivors (killer grabs,…
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Chiming in as a newer player, I rely on crutches like kindred and spine chill and sill die very often. When I get better, then I'll have more fun with the other perks. Not everybody has great eyes and ears, i.e. good monitor/headset situations. Maybe make perk-nerfing level-dependent e.g. purple/red-ranks get the spine…
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I didn't even know you could use a key before the hatch opens and has slammed shut... I just used it as a backup-backup plan
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I started last month. I solo queued a bit and fast-sacced a number of times when confronted with a bully and/or camper killer thinking I was just punishing the killer and causing them to lose points and preventing remaining survivors from risking themselves. Then, I learned from friends and started reading these forums.