Anvil

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Anvil
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  • October 31st and still having this issue intermittently for both killers and survivors. I've unselected and reselected the challenge and sometimes that works, though sometimes only after restarting the game (PS4). There are others that just don't work, like healing other survivors or kicking gens. I just have to move to…
  • I agree with this. I love to play killer more, but I mostly play survivor because of the survivors vast amount of capacity to be toxic. Just too frustrating as a killer. I'll take tunneling and camping.
  • I play both but survivor most often. I actually prefer killer, but survivors are so toxic and I can only take it in small doses. So, I'm a survivor main because the toxicity is much more manageable. I will say, however, that even that's getting to me (face-camping, tunneling, etc.) so I may need a break for a while. As a…
  • I say give the killer the option to mori after two hooks, but make part of the base kit and it can only be used once. The actual mori-ing is a great part of the game but an ebony mori just ruins a match.
  • Has it been so long since the good ol' days... A grab on a survivor tea-bagging the hatch but had poor timing. 😂 I still have that video.
  • EGC should be a problem for a single survivor; bring or find a key. However, I've run into other issues: Finding the hatch after a gate is open, hoping/needing to use it to escape and the second to last survivor waiting until the last second to leave so the last survivor dies before the hatch actually opens (there is a…
  • Thanks for the response. This does make a lot of sense to me. What I see happening is that killers aren't trying to hide, they just look for the survivor and don't care if they are broken out of stealth. It seems to be an added bonus for the killer if they maintain stealth or if the survivor never know they are there in…
  • You could be right about that, though it's tough to say without the DBD chiming in. @Peanits, is this an intended use of the power? If so, it needs just the slightest nudge so trying to see where the killer is (.5 seconds?) doesn't expose your proximity but trying to break them out of stealth (longer) does.
  • I've stopped prestiging killers because of the grind. They need to make it about hours of gameplay with the character or accomplishing feats. Not about the bloodpoint grind.
  • I think if they didn't reset perks on prestige, that would be enough.
  • Might be an interesting future perk. It shouldn't let someone get up from the dying state (except maybe with a syringe), but they could heal faster with a medkit (at an increased cost?) and unlock the hatch. This only works when getting slugged so it's situational and I don't think would shift power, except they have to…
  • I avoid splinters in the bloodweb at all costs. If they were free in the bloodweb, I might actually use them just to shake things up a bit.
  • Making killers rely on one perk to draw out the game is not the answer. We already have Hex: Ruin, which is incredibly boring and sacrifices creativity. Several folks have the right idea, new required/heavily incentivized objectives, not more of the same.
  • From most of the comments, the issue isn't with the heal times, it's all the extra hits players can take now; which I completely agree with. Reverting heal times back would only make the problem worse. It's unreasonable to remove those perks that extend the life of survivors (the extra hits). Instead, we should see some…
  • Sounds like a future killer perk.
  • I agree with the sentiment of this post. The game starts way to fast. If most killers run Hex Ruin, it's a problem. I've been thinking about this a lot. One idea I had is for survivors go find the tools they brought in. They'll be in the chests (there will need to be more chests), and a chest will either have your tool,…
  • I agree with the general consensus on camping the hook (patrolling and face-camping). There are a lot of posts about it. However, it's a legit strategy that should be punishable by gen rush, which rarely happens and when it does, still isn't quite enough to deter the behavior. My suggestion: Allow survivors to counter with…
  • First, I play both survivor and killer so I experience the problem on both sides. Between the disconnect epidemic (from both killers and survivors), I've stopped bringing in any items, offerings, or otherwise. Only about every third game still has a full squad after first contact with the killer, but most first contact…
  • DCing is not the problem. The argument that Legion is fun and something needs to be done about disconnecting is dumb and self-centered. Game developers don't make games that are fun for only some of the people in the match. If they did, they wouldn't make games for very long. When everyone is having fun (being scared,…
  • I once removed my mask at same place someone else just removed theirs, was downed and masked and removed that one at the same box.
  • You didn't bet anything so it isn't gambling, just betting; I win ;)
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