The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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Had a game where a Doctor smacked me right as I was sliding towards him on a pallet. Somehow the game registered him hitting through me and into the pallet and I got away scot-free. The hitboxes in this game make no darn sense.
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I used to think this way too...until I started playing Killer and ended up getting looped to infinity by SWF squads.
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What kind of perks (besides the obvious ones like NOED) would you consider a crutch? I got flamed one game for running Unrelenting so does that one count?
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I used all of my bloodpoints from survivor and killer matches for a week to buff up Hillbilly for it just so I wouldn't eat pallets forever or get stabbed in the neck and waste all of my time.
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Hex: Bait Thread
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Freaked said: Good.
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For me it's the hair. She's got nice cheekbones and has a cute voice but her hair options are the frigging worst.
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Hillbilly's personal hell
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Freddy would have a friend in the Clown if that were the case.
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DS is absolutely fine and killers can just catch up to survivors a few second later anyways. At least that's what I thought until I started playing killer and realized what a pain in the butt it is to play against. As a survivor main who never ran the perk to begin with and occasionally plays killer for fun, please nerf…
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Haha do totems lmao amirite? Now do it as solo survivor.
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Ruin's strength is heavily dependent on the killer running it and the map it's on. Sure it's a newbie stomper but I'd say it's more of a giant pain in the ass than straight up OP.
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I sexually identify as a Locker Dwight
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Some killers apparently need a "Go here" sign and a boost to the metric fuckton of bloodpoints they already get as an incentive to move from the hook and actually play the game.
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Should toss "Haunting Ground + Ruin" up there