Comments
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Unless they fixed him, his pounce REALLY lags console. That might be why you don't see him.
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Bruh. I wanna drop pallets on survivors stupid little heads with my mind powers. I didn't even know I wanted this but I really do.
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Yep. Although for maxing gatekeeper, you need to make sure to keep gen pressure up.
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NOED is balanced and doesn't need a rework. It's a hex perk. Just do bones. It's one of the those perks that's stronger at low rank, where survs don't know how to play against it, but that doesn't make it op. If you really want to hard counter it, run small game. NOED is only strong if you're so determined to sit on a gen…
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Sounds like you have a bad connection. This is probably the same way every survivor has felt playing in your games, but now, dedicated server punish you instead of them. If you're on wifi, swap to ethernet, should help a lot. Haven't experienced any issues myself at a rock solid 80 ping.
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I've had a fun time on this map. The pallets are generally unsafe, so they don't waste an incredible amount of time, but there are still some nasty areas I try to avoid as killer. I'd say BL is a little too strong in some areas, but overall it's a pretty well balanced map.
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Kinda contextual. If as an example, a killer keeps slugging everyone, then juggling them back up, without giving anyone the opportunity to do gens and get out, then that *might* fall under holding the game hostage. If someone is farming with the killer, and starts to *specifically* grief you, doing things like pallet…
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No, working with the killer means doing things to give away the position of other survivors, or screw survivors over in the chase intentionally. It doesn't mean farming. Report if you like, but it won't do anything.
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It's not reportable though
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I generally play without it on both high mobility killers, and killers that can end chases quickly, like Spirit and Demogorgon. To me, it's not worth taking a perk that may get only 10 seconds of value when I can fill that slot with a way to get more information, like Rancor. Makes the game's pace a little faster too.
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There are certain loops that the pounce will help you end where you wouldn't get a regular hit. If you use it again from a distance after the first hit, then it's worth it over trying to run a loop like the God pallet hoping for a NOED hit.
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He saws the pallet in half. You're on the pallet. I don't see the disconnect here.
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Surprised to see a couple people with this sentiment. I've always enjoyed running this add-on, don't think I've ever gotten less than a 3k with it.
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The last thing tombstone needs is a buff. It's in an ok spot at the moment, making it stronger will cause a salt wave that will likely have it nerfed into oblivion. It already feels bad if Myers finally gets to t3 with this add on for survivors, taking away their one way to counter it is just asking for trouble IMO. Also,…
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You had 4 survivors alive and the gates were open. Only the doctor can help you now. Seriously, if the gates open, you've lost. If you can pick up a few cleanup kills, good for you, but your objective is to slow down gens long enough to secure kills. The fact that these perks capitalized well on that failure, doesn't mean…
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That's his point. You messed up by slugging 4 survivors. The fact that the gates are open and you have no kills, means you seriously got outplayed early. DS is fine. Unless you hit every single one of them the moment they got off the hook in some kind of mass Deliverance unhooking, they won't have 60 seconds to crawl since…
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Moris, instaheals and keys can all be deleted at the same time. Until that happens, accept the game isn't balanced and have fun.
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If you honestly think a base totem counter is OP, then SWF shouldn't be allowed. Ever. Buffs like these are what solo survivors need to coordinate better, which will improve the health of the game by finally allowing the low tier killers to just get flat buffs that won't break the game for solos. Just add the counter.
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Maybe more like overcharge skillchecks, doesn't provide a "great" option, just pass fail.
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I think reverting the vault speed and power-stun changes would be enough. Those nerfs were unnecessary with all the other changes, IMO. Frank's was BS, and moonwalking was BS, but those were the biggest issues.
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It was a joke somebody posted.
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Nerfing BBQ is completely unnecessary. There are multiple ways to play around it. Hide behind a gen, get in a locker, or get close enough to the killer it doesn't activate, or run distortion.
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I generally don't play "toxic" strats just because they bore me. Unless the EGC has started and there's nothing else I can productively do, I'm not gonna camp because it's boring to sit in front of the hook. I'll typically toy with the last survivor in the match, then let them go, if their teammates were playing selfishly…
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This... This has to be bait right? I'm gonna assume it's bait. For my own sanity.
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DS is nothing compared to what it was before. It's fine where it is now, doesn't frustrate me at all anymore.
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As someone who's never been particularly interested in the survivor side of the game, I get the frustration a full SWF team can bring. With that said, it doesn't excuse toxicity toward people that are just trying to have fun with their friends. Point that frustration at behavior, for balancing a game around a lack of…
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A "submit to the Entity" option when you're the last survivor in the game, and in the dying state, would actually be a cool addition. My sis plays more survivor, and gets frustrated when killers just leave her there for two minutes for no reason. Seems pretty toxic tbh.