Atom7k

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Atom7k
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  • I agree. The fact that people call me survivor main in threads like this and killer main in othere where I talk about the other side kind of reassures me that I do play both sides enough to actually know the pain points of both sides. I will edit the post so it is more obvious what I meant
  • If we extrapolate your logic from the fighting games and apply it to the situation I described in my initial post… We could agree that there were a lot of people better then us when we started dbd (which is normal) and we didn't ran into them because of mmr (after sbmm was introduced). However if every killer in all…
  • Good, another hypocrite gone is actually improving the discussion. Basically your whole post was wrapped around that topic so good job tripping for nothing.
  • I am not so sure about that. As I said some solo q players can pull that off. The majority can't. Blaming them for not being on your level won't lead anyone anywhere. It takes at least a few hundred hours of dbd to get decent. And most of the people only got good at looping after they played the game for more then 1 or 2…
  • Honestly I try to play for the 12 hooks and only ever go after the same survivor if they make a mistake and run into me or if im down to 2 gens and have only 2 hook stages (this rarely ever happens). Idk what your normal game looks like and at what mmr you are. I can't tell what mine is either but considering I win 7 to 8…
  • Maybe I have not phrased this well enough but by saying "playing comp or cannot breathe without tunneling" I was actually reffering to comp teams and tunnel killers (I don't call killers who tunnel hard against solo q comp because comp because a lot of noncomp killers are tunneling hard too)
  • In the case of the Lights out event, yes. The challenge of lights out was no scratch marks and low vision. Playing legion would simply bypass this because of the killer instinct telling your where survivors are without them ever knowing you're getting close. It was a very poor decision to leave legion active for lights…
  • But dbd is NOT a competitive minded game. At least not for the majority of the player base. So you with your "I do everything to win mindset" will go up against people who just got back from work and want to chill a little in the game. BHVR never could decide wether it wants dbd to be casual or competitive and that splits…
  • Well as you said yourself "good team" most of the players are in solo q or at least don't play in a squad of 4. So they lack information that would enable them to escape. If the one getting tunneled is not that good at looping (which is not a shame because everybody starts somewhere) then you simply don't have enough time…
  • Using fancy words doesn't mean your're right. It just shows that you feel like you know better even when you're factual wrong. So take off the monopoly hat and try to view the situation from other peoples perspective. Just because you invent names for situations doesn't mean they do not matter. Well I can tell they do not…
  • The question of skill here is that you know how to use the power of your killer to it's max. For example: Chucky can do incredible mindgames because hes small, you got third person view and stealth. Skill is knowing the max range of your slice and dice, or knowing when to use it for mobillity. Skill is keeping track of…
  • Im not sure I understand the comparison here. Anyways it is not the best move because the killer will most like not go far from the last gen being that high progressed. If someone lures him away from the gen, you can try but killers with high mobility will likely come back to it fast. Splitting gens would be better because…
  • I agree that it is the most efficient strategy but I don't feel like this is sportmanship. If I play a game that challenges my brain and my skill why do I do everything to bypass the challenge? Yes it is hard up to impossible against comp teams but to be fair those are not as common as people think. It was the same in…
  • I agree that bad survivors do have a huge impact on your match. There is no questioning that. But I still have seen far too many matches with killers proxy camping the first survivor andthen tunnel hard if he ever gets off the hook. You can blame it on skill but I think there aren't a ton of people who survive a chase with…
  • I honestly did not know it takes that long to be fully infected. But still wesker stays problematic. He can close distance and has a chance to insta pick up the just unhooked survivor (if he waits out the bt). His power simply favours tunneling a little too much. Any idea how to improve that?
  • OP might not know that this is bannable behaviour. So what are you yapping about?
  • I dont know if you don't really read my post or any of the answer given but it doesn't look like you understood the topic
  • While the game did improve in balancing and shaking up the meta (kind of). The content provided was pretty lame this year and in the first time since playing I went without buying any of the content of this year. I didn't think it was enjoyable or brought a new variety to the game. The community kind of went into a…
  • They dont? Bruh whats even the point of each player having them then x.x
  • Agreed. The most frustrating thing for me in dbd is not losing a match. It is having no chance from the start. And that includes a nurse tunneling at 5 gens or survivors on coms tbagging at the exit gate.
  • You will get humiliated either way. It's just a matter of time. And can you really say you had an intense good game if you do nothing but the cheapest tactic available? Can you reall feel good about it and be proud? That's like going for mush potatoes because chips are too hard and spicy. You have teeth, so use them.
  • Aah the old "get good" argument. I am learning to get better at looping and I know I am way better as killer then as survivor. The point here is that playing survivor is no fun if the killer is just an m1 brisket and has barely any clue how to chase or how to use the killers power. Whats the point of having a variety of…
  • This is literally not true and you would know that if you had played solo q in the past few weeks. I can assure you that most of the killers I faced brought map offerings, played A or S-Tier killers and brought meta builds. Or all of these together. Your analogy about music doesn't make much sense to me. If you can't win a…
  • If that is your only point go look at my other posts. Tunneling at 5 gens is pathetic and nothing else. If you don't have any skill, train. it's like complaining playing more complex music is unfair because you don't get it from the start
  • Something like this has been proposed many times before. It is hard to balance things in dbd because there is causual, swf and comp. BHVR struggles to balance because they can't deceide what kind of game they want dbd to be. If you increase the time too much the game will feel very slow and boring to survivors as a good…
  • Its not different here in europe. Scratch suddenly became way harder to see and are scattered in weird patterns. They lead to a path where the survivor never ran to and not the direction he did acturally ran to. It has been hard to adapt to that
  • I think flash bang is semi okay BUT they definetly need it to make noise again. It is definetly not fair to throw one in front of the killer and it doesn't make any sound.
  • I see now, that I should have phrase things more clearly. When reffering to killers having the necessity to tunnel or slug I was not talking about players who do this from the start and on purpose. I started as a survivor main and then slowly progressed to playing killer most of the time. So I pretty much saw it all. The…
  • Great so you wasted server resources to tell everybody that you are not open for discussions xD
  • I played dbd for way longer then a year but I started to try to understand player dynamics about a year ago
  • If a game is no fun anymore I stop playing it. If something in the game is not working right I'm going to talk about it. It's as simple as that. Sure sometimes you get a match that makes you boil but that's not the case here. Dbd just istn't worth playing anymore.
  • Honestly the most annoying thing about Wesker is that his hitboxes make zero sense. Sometimes survivors get smashed in thin air and sometimes you throw them through a building without damaging them
  • Dredge: I hate that survivors can still use windows in nightfall. Also its pretty annoying that another survivor can disable your remnant without downside.
  • I can't tell if this is a troll or serious. Because Wraith is not even powerfull enough to have an discussion about him.
  • So what? You rather have people dc'ing ingame or killing themself on hook? The only reason they don't see the killer is because they could have a full build to counter the killers power while the killer can only guess from the items if he want's to adapt his build. The advantage this makes for survivors is quite huge. I…
  • No you got that one wrong. Having every surivor as quiet as Ace would be divious. I want to have a middle ground of loudness where all survivors are. No one loud af and no one super quiet. That's what normalization means.
  • Almost sounds like facing a sweaty swf squad is no fun … I wonder why. Nah for real OP is on to something. The difference communication makes is quite big the official stats show that too. However this game is not easy to balance but that is mostly because bhvr as a dev company is not very good and keeps tripping over…
  • I disagree. If anything they need more timeout. I would say, have 1 for free per day but the next one is gonna cost you 5/20/60 minutes and on your 5th dc your done for the day. We all know how useless bots are. So if someone dc's at 5 gens. Match is already tilted to the killers side. If you remove the penalty survivors…
  • Couldn't agree more. They mess up on a daily basis. They need help and not another skin collection
  • Look I don't want to shoo you away from the game but if you made it to not play it for 4 years. Do yourself a favor, uninstall and never come back. This game is on it's way to become a try hard e-sport game with fortnite graphics and a playerbase as toxic as league of legends. I saw many posts of new and veteran players…
  • The only thing I would change is that bubba goes into tantrum if he hits a survivor with endurance. He can very easily eat through a dead hard, otr, wglf and even bt. It is very annoying to get tunneled by a bubba because even if the anticamp bar let's you free yourself what is even the point? The moment you touch ground…
  • They don't care. It's sad, but it's the truth. It would be fairly easy to enable listener processes on servers to monitor the ingame movements and mechanics to check on cheats. But they would need cpu, ram and to be developed in first place. No profit. So they create another fortnite skin collection. Big profit
  • I get that messing up queues is a bad thing but I honestly don't think it would have that much of an impact on the average players. You can find matches fairly quick once you noped out of a lobby. The bigger impact would be on players who bring negative energy to the game. (Obviously the automatic system would need to work…
  • To clear up the confusion (which I didnt thought would occur). When I mentioned the game having all the necessities to track behviour I meant the system to be automatic. No player involvement. You can remove a badge over time by playing different. And honestly after just playing one match today, where a blight player hard…
  • If your entire game falls with one perk, you are the problem. On the other hand I agree, that a lot of issues and bugs are not getting the attention they should and it feels like bhvr is rather making another Feng Min cosmetic instead of addressing cheaters.
  • Not trying to bait but I just posted an idea on how to fight that.
  • I don't know if you guys did not really read my post till the end but to clarify a few things. This is my strongest setup. Midwich Dredge is one of the most lethal things you can encounter in dbd. The build is my strongest build which complements my way to play Dredge the best. I've played this killer for a long time now…
  • For me the dredge is the ultimate chase killer. So my entire build is focussing on fast chases, finding the next survivor, keeping them injured, pressuring nightfall. It's just the way I play. I don't want to sound arrogant but I got pretty good with dredge and do win most of my matches before noed even get's revealed.…
  • I kind of get what you want to say but as long as maps aren't balanced and 4 toolboxes with brand new parts on top of 4 gen builds do exist it actually makes quite a big difference. The amount of syringes and stiptics is also skyrocketing. So you can either say sbmm is very poorly implemented or the system is not well…
  • Damn that would be a pretty problematic way of setting up the game in general but it might be true :o
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