The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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I say it for months that there should be an option to turn of Voicelines. I mean, I get their implementation for licensed characters, but it also annoys me that they add them for original characters. But the worst voicelines are those from Alan Wake, this mindless, senseless screaming. Makes me not play him at all, since I…
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I mean… And? Some Survivors are more popular than others. This has always been the case.
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Nono, the excuse for slugging were Hook Deadzones. Or any other lame excuse.
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Maybe SWF who dislikes Trickster? And Vittorio might be Solo, but also did not want to play with 3 Bots.
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This would not really work. If someone wants to play Killer in 2v8, they want to play Killer and not Survivor. And having to escape 1, 3 or 4 games (what I have read in this Thread) would also not be good. Imagine you have to escape 4 games as Survivor to jump the queue for Killer and you die on the fourth game. Great, now…
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Yep. Sorry for providing reasonal opinions on your unreasonable takes.
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Why exactly should I do that? First of all, if I do that, you will simply say I go against low MMR-Survivors. And second, why should I limit myself in that way while others are not doing that?
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She is at least not as difficult to play as people claim her to be. Sure, learning her is hard, but actually playing her after learned… There are other Killers who are harder to play after learning them.
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I think splitting the player base and allowing people to play normal mode during events is stupid. What a bad take. If they would not be able to play normal mode, they would not play at all. And this would mean less players playing overall, which would look bad. Let alone that some people HAVE to play in 1v4, simply…
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Wraith is not OP or anything. He is probably a bit too efficient when you look at how easy he is to play, but this is alright.
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Why is her kill rate so low then? Several reasons: free character, meaning that inexperienced players have instantly access to her. Plus the fact that Nurse does not really play DBD; so everything a new player could have learned on Trapper or Wraith will not be transferable to Nurse (unlike for example Billy, who is also…
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Yeah, exactly. This is one thing, the Bots are just not good enough and IMO they are more a hinderance than anything else. The Killer benefits more from the Bots than the Survivors. Even tho, it might be different in 2v8, because a Bot being caged at least speeds up Gens… But there is also another aspect - people play…
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Here again - lowest Killrate is the only thing, because with Nurse, Killrate SUDDENLY matters. But not with every other Killer. Her difficulty is also really overrated. Sure, you feel like the dumbest person on earth when trying her out for the first time, but it only takes a few hours to play her well enough to win the…
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It is funny, whenever Stats show high Killrates, there are mental gymnastics done why the stats are not true or not relevant. But when it comes to Nurse, the stats are the ultimate proof that she is not completely busted. That every player on this planet who does a Tier Lists puts her into the Top of S-Tier and rates her…
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No Survivor would want to play with 4 Bots. At least not with the current Bots we have who are terribly coded and are basically useless.
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Not in any significant way. Her Nerfs were always just slaps on the wrist. "She is not strong" is objectively false. @Topic: Several reasons probably. With Nurse around the Devs can use her against any Pay2Win-allegations - the strongest Killer in the game is free, after all. Second reason is most likely the backlash.…
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Yeah, those should have been hits. Yet, I still dont think that the Bot was cheating, Bots dont cheat. There are two possibilities: A Bug. It is DBD, after all. I dont know how Bots replace players, but MAYBE if the player was cheating before, the Bot has the same values. E.g. if the player has a Cheat to move at 200%…
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Sometimes players decide that the other side must be cheating when something happens which they dont understand. Since apparently the Bot was accused of Cheating, I rather think that the Killer just did not understand something correctly. Because a Bot should not be able to cheat.
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This is a classic - people see a Youtube-video and base their opinion on it. But fail to realize that it took dozens of games to have the content of the Youtube-Video. This is also why I laugh about everyone who is doing CJ-Techs and thinks that they should be nerfed. Since they see the 2 successful games where it worked,…
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This has increased in the past few days. But no surprise, a popular content creator made a video about slugging Singularity and guess what every Singularity I faced was running and doing… (In general, Knockout has no reason to exist like it does. It is used for griefing and 4 man-slugging and on top of it it is way…
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Pretty sure they cannot do that. They also dont say in Support-Tickets whether and which actions are done, if they would only notify you if actions are done, they would do something they are not allowed to do.
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Yeah, this can be rough. Today I had a Wraith who sandbagged me while playing Killer in 2v8. Usually I dont really care that much about stuff like that, but I waited over 20 minutes for a game, just to have the other Killer following me the whole time and bodyblocking me where possible. In the end they blocked me in a…
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That you get feedback only means that someone worked on your Report. It can also just mean that someone maybe read it and closed it without action. But agreed, griefing should be punished. Just came out of a 2v8-Match as Killer where the other Killer decided to sandbag me the whole game by bodyblocking. Reported it with a…
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Only after being caged twice.
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Please, can some people be realistic? Massive slugging happens in 1v4 already, it was just logical that it will happen in 2v8, because it is a) easy to do and b) very effective. You should be able to win most games as Killer in 2v8 without much slugging. If I can do that, actual Killer Mains will be able to do that as well.
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I would not call it quick, but it is quicker than last time to find a game as Killer in 1v4. It takes me longer than usual tho. And I think the sole reason for it not being as bad in 1v4 as last time is simply that Survivor does not have a massive BP-Bonus for playing 2v8. The 400% back then basically killed both queues…
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I mean, do you even understand what you are writing? You say that nobody queues as Killer - yet, my Killer queues in the mode are AT LEAST 20 minutes. I had 20 minutes when the mode went live and yesterday it was more than 20 minutes to find a match as Killer. This means that there are way more Killers than needed and not…
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It was not on both roles, only on Survivor. @Topic: No amount of BP-Bonus will really help. 400% BP-Bonus like last time would probably just make the queue times worse for 1v4, but only slightly amke it better for 2v8.
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I would not really say that it is the worst Perk. I dont think it is a good Survivor-Perk, but far from the worst. And to be honest, even with pre-nerfed Prove Thyself, it was always better to split up on Gens, even when Prove Thyself negated the Penalty for two people on the Gen. (And the main reason was always the…
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I have to admit, I cannot really say much about the current 2v8. I only played one game as Killer, which was a 7K with Hatch Escape and 1 Gen remaining (granted, it was Billy and Blight, so two very strong Killers). But in the first version I had a 7K or 8K in every game as Killer. And I have had 0 Survivor games so far…
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Yeah, a pick rate list would indeed be nice to see. But I would guess that it will most likely align with Add On Tier Lists from Otz or other people who do those. But I think some visualization for Killers who are in need of an Add On-Pass would be a neat thing to have. E.g. you can imagine how abyssmal the Pickrates for…
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Thing is, data like this becomes more inaccurate the more variables you add, because the number of games is reduced. So while you might have a few thousand games of a Killer, it might only be a few hundreds when you want a specific Add On. And possibly even less if you want a combination of two specific Add Ons.
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2v8 is still very fast-paced. At least the one game I played as Killer (I probably wont sit in that many 20 minute queues to play). And well, that slugging was so popular and that Survivor gameplay was heavily reduced were pretty good reasons to change it.
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Would still leave the other delay I mentioned.
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They'll also give crazy good bp incentives imo to play 2v8. I'm going to give it a shot like I did last time. To be fair, the good incentive was to make Survivors play in the mode. It was not there from the start and more of a reaction to the bad Killer Queue Times. Since we play on the same Servers, I cannot really…
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To be fair, there is a difference between the Killer Skins and the Survivor Skins for AoT. The Survivor Skins are basically the original Characters cosplaying Characters from AoT. So even if Yui is wearing the Mikasa-Skin, she is still Yui. But the Spirit is the War Hammer Titan. (At least it would make sense for me that…
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I think it is more of a general thing. I also noticed slight Delay with Chainsaw Downs when playing Hillbilly and the Auto-hooking also feels a bit clunky (but maybe this is intentional to give a chance to get a save). But I would guess that it might be the servers who are a bit janky with 10 players on it. (At least when…
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You know, what I do in my freetime is none of your business. And saying something like this when you have 0 arguments just shows that you are not really good at discussions. You are not right. Simple as that. What the Devs did is simple logic - one side does not have fun in a mode? Increase the fun of this side to make it…
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Strange takes. That queue times were horrible during the first version of 2v8 (they are still really bad, waited 20 minutes for one game as Killer), was because the Survivor experience was bad. So the logical step is to improve the Survivor experience. Removing any methods to make a safe boils down Survivor gameplay to…
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"Perfectly useable" as much as many other Trashperks for Survivor. As I said, the version right before the most recent Nerf was useable, but IMO already too weak to actually be effective. But I dont care too much, the less people are running CoH on my Survivor-Teams the better.
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This would only be reasonable if a) The Totems cannot be used for Pentimento and b) All other Boons would be significantly buffed (with old CoH as well)
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To be fair, Circle of Healing was fine before the most recent Nerf. IMO it was too weak at this point to run it anyway and even then people who ran Boon-Perks and were blessing Totems where not helping a Team. The current version of CoH is just awful. And with that it makes every Boon-Perk basically unplayable.
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Sorry friend, what I meant to say was that playing killer is more fun in 2v8 than playing survivor in 2v8. Same for Lights Out, imho. Ah, yes. This is something I would agree on. (even tho I did not like Lights Out on either side. Getting jumpscared by the Killer was as little fun as it was to lose a Survivor once they…
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Are you talking about the time when 2v8 was a thing? My Killer queues are also instant in the evening/night (and long during the day), but during 2v8 they were very, very long all the time.
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I would disagree that it was more fun. For me it was less fun in 2v8, since every game was basically a stompfest when I was playing Killer. I did not get anything below a 7K in all games as Killer. With a random Killer as teammate, so basically SoloQ for Killer. I had and have more fun in 1v4, it feels more challenging and…
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"So game for killers became boring very quickly" This was not really the issue. The issue was that not enough Survivors were playing the mode. Killers were more than enough, otherwise they would not have had 15 minutes queue times. And while the changes are certainly a step in the right direction, I dont think that it will…
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You can see the builds here: The Survivors REALLY wanted to win. And as already said, this is an extreme case. It is not only the 4 BNPs, but also that the Team has a dedicated person for opening the Gates and Luck Offerings so that they might not even have to go for Saves. Also, hard agree on the last part - nobody is…
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Exactly. A Prime Example was the Blight-player who lost his Winstreak of almost 2000 to a very strong team which wanted to win the game. This person was sweating for almost 2k games, every game, bringing the strongest stuff all the time, stomping thousands of pub Survivors. But was getting a Meltdown when he faced a team…
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You can. Nobody needs to run 4 Slowdown-Perks. Nobody.
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Slightly above average Killer Main goes against a Team which really, really wants to win. This is the expceted outcome and it almost never happens. Most of the time this person wins his games quite easily (which is never talked about).