Aven_Fallen

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Aven_Fallen
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  • Demo on the newest Map for 4 Gens. He lost the game because he decided to tunnel, even tho he was running Perks like Grim Embrace and Pain Res. In the end game chat he only said that he tunneled because he wanted a challenge because I had the most hours and that I was bad.
  • Free hits are always bad. It was deserved. And the Cooldown-Buff is no joke at all.
  • Why do you compare March 2024 and April 2024? And why do you ignore February 2024? You cannot really put March into the comparison because it had the Blood Moon-Event, which was the reason why more players were playing (which is the case during events). If you compare February to April there is not much of a difference.
  • I mean, play a match on Fractured Cowshed now and then use a time machine and play a match on Fractured Cowshed in 2020. (Which was already way better balance-wise than years before) And while Fractured Cowshed is kind of an extreme example, overall, the game got harder for Survivors and easier for Killers. OTR (which is…
  • It reads like you are saying that the game is now harder for Killers because Survivors spend less time away from doing Gens. However, they do this, because the game got harder for Survivor and easier for Killer. If Survivors would idle around nowadays, they would lose by a landslidee.
  • Yeah, but Survivors just have to be more efficient nowadays because Killers got so much stronger over the years. You just cannot afford to do Totems or Chests anymore as Survivor, simply because there is not much time to do this. Because the game got easier for Killer Survivors had to adapt. They dont enjoy staying on Gens…
  • And because it is now not possible anymore to do other things than Gens, Unhooks, Chases and Heals, the game got harder for Killer…?
  • Yeah…No. Do you really think that those who used Background Player well were those who could not control their character anymore? If that would be the case people would not have complained about it that much.
  • Both. It is a Nerf that you cannot just use Scamper to go under a Pallet and get a Hit. But it is also a Buff because you get to use your power more often. (Which was also a reason why players hold their power until they can get a free hit) Overall a positive change. IMO they could have gone to 10 seconds Cooldown instead…
  • You still dont need 4 Slowdown-Perks.
  • "I'm not sure if I follow; how would you now address a killer camping a slug? Meaning, a killer who'll just down the surv a split second after getting picked up. Good old just leave em there, overall the killer loses if they camp a slug and four gens get done? I'm genuinely curious cause the only combo I can see…
  • I never said it is easy, but I would not say it is hard either. Like every Killer power it needs some practice, but Wesker is not too hard to make people give up trying to learn him, which can be the case for other Killers. E.g. a Killer like Singularity is also VERY strong, but way too difficult to learn. This does not…
  • I think there are a lot of good things in the Dev Update and the Nerfs and Buffs to Killers are all good without really making them too strong or too weak. So complaining about "What about…" or "You nerfed X, but not Y" is not the right thing to do IMO. Even tho I would agree on both, especially Pyramid Heads tunneling…
  • It is fine. I think For the People is alright as a Perk, because the main issue of the combo was that both Survivors would get Endurance, which made it way to safe for the User. Now with that removed, FTP and Buckle Up are both altruistic Perks. And I think the concept of Buckle Up is interesting, if you dedicate your…
  • It is not that hard to land hits with his Power. Which is a reason why he is so popular, if it would be hard less people would play him. And well, you cannot really use a spray while you are in chase. And this is the bad design of his power, you WILL go down against a Wesker even if you are better than him, simply because…
  • They call it a minor Update, because it is just a number tweak. Some terminology they are using for quite some time. E.g. Buckle Up is a Major Update because the core mechanics of the Perk were changed. This is not the case for PGTW.
  • Exactly. They most likely just halved the Exhaustion to make the Perk somewhat more appealing than Sprint Burst. Because with 150%, I would rather prefer Sprint Burst over Background Player, even if I get 2 seconds less Speedboost, but way more flexible. Same like they did back then with Smash Hit. But I dont think that we…
  • You indeed are. The thing is, how often do you think it will actually apply that someone can go for BGP-Saves every 20 seconds? I dont think it will really happen, but the Nerf to the Movement Speed will restrict the area where the BGP-Survivor will have to be to actually get into position. They probably just wanted to…
  • I dont think so. You are still broken, so you are still making it easier for the Killer to down you. The Buff was needed, but I dont really think it will be enough of a Buff that makes the Perk worth using. (But on the other hand, I think it would need to be buffed to be absolutely broken to be worth using, so I dont…
  • The Perk is not finished when they reduce the duration by 5 seconds, be reasonable. You still get 100 seconds of a blocked Gen without having to do anything aside from equipping a Perk.
  • Exactly. IMO the Chucky Changes will positive for players who like his ability. If someone played Chucky to only use his ability to scamper under a Pallet to get a Hit, they wont like the changes. Overall, the changes will promote more skill expression for Chucky. So bad Chucky players will most likely be weaker while good…
  • You have to put in 0 input to get quite a huge value. This Perk also is very good when camping or tunneling. Reducing the duration by 5 seconds is not enough of a Nerf for such a strong Perk. I am actually surprised it was not nerfed sooner.
  • Yeah, I have just seen said content creators reaction. Apparently to this person showing the Killers Aura when healing someone from the Dying state would be enough as a Perk.
  • I only noticed that Killers tried to blow this out of proportion, nothing else.
  • I said Slowdown-Perks. Not Regression-Perks. If you want to nitpick, at least do it right.
  • Considering that you could have had 4 strong Slowdown-Perks, it makes sense that they finally nerf Slowdown. IMO the better way would be to avoid stacking them in some way, but apparently they dont want to do that or are not able to do that, so they nerf the individual Perks.
  • All depends on the numbers in the end. But yeah, I am not really a fan of them buffing sabo, because it can go wrong pretty quickly. But as I said, I did not feel that sabotage had any impact at all lately. Even full Sabo-Squads were annoying, but not really effective.
  • I think it is more how it feels for the other side. IMO getting hit by a Chainsaw from Bubba felt less cheap than getting hit by Chucky because he scampered under a Pallet and gets a free hit because the Survivor was in a lose/lose-situation (throwing the Pallet and getting hit after scamper or not throwing the pallet and…
  • The way I see it is that they planned to add a longer animation to it, which turned out to be horrible. But they balanced the Stun time of 5 seconds with the longer animation in mind. Now without the longer animation, they reduce the stun to 4 seconds to end up on the value they initially wanted to have. This would also…
  • I have to say, the Killer changes all read really good. Lots of good Buffs and Nerfs without being too strong in one direction. For the Perks, I dont think DS needs to be touched again, I dont think it was too impactful to actually be nerfed again, but given that the initial plan was to give it an animation which would be…
  • I did not really notice that Killers tried to avoid DS. The thing is that even when the Nerf back then was reverted, 5 seconds nowadays is worse than 5 seconds pre-6.1.0, because Killers got stronger and Maps got weaker overall. Reducing it to 4 will probably just result in the Perk not being used anymore.
  • No, it was nerfed. With 150% Speed you will still be fast, but you are not able to be as consistent as before (not that I think that Background Player-Saves were consistent). I dont think that the reduction of Exhaustion really matters too much.
  • I have watched a stream yesterday where the Streamer was using Make Your Choice and it worked fine.
  • No, not really.
  • SWF = Survive with Friends Survivors playing together in a premade group, often on Comms.
  • I mean, we have so many maps in this game nowadays, it could be possible that you never played on this map. Regarding the upstairs area - I never went there since the Update, but back then it could also spawn with a vault. It was either a drop or a vault. (Not that it matters that much IMO since it is only useable with…
  • The maps were made smaller in Patch 7.4.0. So quite some time ago. Even tho I would say that it was not really needed for the Temple of Purgation-Map.
  • I think Keys should get their Aura Read-ability improved. The Hatch is fine as it is, it is enough if Keys have a very niche interaction with the Hatch. But I think improving on the Aura Read-ability on Keys would make them more popular, even tho they will probably never be as popular as Medkits or Toolboxes (because those…
  • I have only read about such a system for Killer. And I think you only got DCed as Killer if you did nothing at all for a full match. But that being said, it is also long ago that I got an actual AFK-Killer, so I think the system is still in place, but nobody does AFK-Killer anymore to farm Iri Shards or Rift Fragments,…
  • If they would not have DCed they would have had a miserable game against one of BHVRs biggest failures.
  • A Skull Merchant with 4 Slowdowns. No surprise that this results in a PvE-Match to be honest.
  • Yeah, I never understood why the Cooldown for Dance with me was that long. For me it was always worse than Quick&Quiet and even this Perk is more average than anything else. Would overall make a good synergy with Lithe, Dance with Me and Quick&Quiet, which might help to escape a Killer, but using at least 2 Perk Slots just…
  • Yeah, but a 50% chance of getting a hit while spamming your power mindlessly is not 100% of getting a hit while spamming your power mindlessly. It adds some skill to the Doctor-player to time the Shots correctly. And I think it is manageable to learn this. (This is coming from someone who learned OLD Doctor, which was a…
  • And now a Patch dropped and its Monday. Can we stop with the "usually"-stuff? When nothing is announced, nothing should be expected, even on the "usual" dates.
  • This would most likely just lead to players spamming the Shock until they get the Hit. And the reason why this is not possible currently is because he has the Movement Speed penalty when using his power. Removing this would make Doctor really boring and uninteractive. "and the only he could ever need is some new addons,…
  • Reworked Haddonfield is one of the most killer-sided Maps nowadays. But I would agree, I dont mind Eyrie not that much when being burned by the Survivors. I dont think the map is that bad anymore.
  • Exactly. You can either force them out or if you dont want to deal with the teabagging at all, just get some more BPs. Depending on the Killer you are playing, using their power will also grant a few more BPs. And in the end, if they want to waste 2 minutes until the EGC-timer is over, at least you were more productive…
  • Oh look, a Bug. How unique. Seriously, what is this Update?
  • Bonus Points when it is a Gen they worked on before. Or when they know someone is there.
  • I would call that highly unlikely, but not impossible. At the very least for the Bloodletting-Shirt (did not check, but if DiaHype is not in the Store Overview, this would make sense because I think the Content Creator-Cosmetics will be completely impossible to get outside of the Code). Because I think this one was an…
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