The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
-
if they're balanced then it would be fine, but why wouldn't people just divide into 3 man groups instead of 4 man in that case to get into solo queue? or duo?
-
separating the two would not work because no killer wants to play against 4swf, they would all choose solo queue. Increased communication would not fix every problem, but it would at least give survivors the potential to play in harmony and increase their survival rate if they choose to use it. If the game was balanced…
-
It is hilarious that uncensored chat is too much for a game about serial killers repeatedly executing people
-
A huge part of the balancing issue is that there are two groups of people that play this game: you have small parties or solo players and 4 man groups. The difference of capability between these two is so massive that the devs cant balance around them both. If they make a buff for solo players it will usually translate to…
-
killer is too weak. Your post should be complaining about the devs ######### lobby and chat
-
body blocking is fine but bt body blocking absolutely should not be a thing. The sort of gameplay mechanics that allow survivors to bully the killer completely destroys the horror aspect of the game and feels forced to appease the survivors that suck at the game imo
-
It does suck when the beginning and mid games are instantly skipped over by 4swf but i would recommend creating a build around camping late game honestly. still can be fun and youll get some practice in either way maybe like no way out, starstruck, no one escapes death lmao
-
dude, you can still easily mindgame and draw out a chase by 15+ seconds without looping. And the only thing that would change by making it slightly harder to loop is survivors would actually have to ... you know... *hide* more instead of being able to run up and faceroll killers with 4 swf.
-
I wouldn't really call them ranked matches tbh since you stay in a bracket once you push through to it. It's a fun goal to achieve but really you just gotta play enough games and you will naturally max your rank
-
Seriously? There are people that don't think the devs are lazy? Even before this update people complained for years about how OP survivor perks are without them changing them. Zero new game modes, can't even be bothered to remove blood point limit, I'm assuming their servers are failing based on the universal increases in…
-
on most maps you can easily loop most killers around killer shack for 1+ minute drop pallet, move to next loop, juke killer once move to next loop etc. etc etc. in the right set up you can loop killer for long enough for the rest of your team to unlock every generator. Should the killer keep chasing? Of course not. Thats…
-
I get if you disagree with me but now you're just being ridiculous
-
imagine actually reading the post
-
"bad game design is whatever I don't like" lul. Most of my hours are on survivor, I don't really like being tunneled or camped either but it's even worse playing a killer that can get looped indefinitely and forced to give up chase - not because of a skill differential but because of speed and map abuse. If I continue…
-
I would agree with this if looping is done completely with mind games as it should be, but like I said and like you also pointed out many maps are broken and its even worse for many slow or low tier killers that depend on winning chases.
-
The absolute irony of this post when there are multiple posts on this forum complaining because a good nurse can't be looped. Gen time increase will help some killers at highest levels of play. For most killers it will not be enough to make a difference and is outclassed by perk changes imo
-
so you're just afraid of new opinions then or can't explain why this is a bad idea? Looping is no skill map abuse that can buy a ######### ton of time for survivors unless killer immediately gives up chase. Many slower killers can get looped indefinitely. Are you saying this is good game design then? Even without looping…
-
Then maybe you have too much time logged and can't see how frustrating and unbalanced the game can be for most players
-
I'm talking about making it inherent, not a perk.
-
And theres already a perk to shield survivors off hook, its called borrowed time but thats not stopping the devs. Did I say that it would? This would definitely help more than giving all survivors borrowed time and off the record buff
-
high level being the highest level of killer and survivor play. low level being average competitive play. At low levels of competitive play where both sides know what they're doing 4 swf have a huge advantage and there are very few killer/perk combos available that can counter. Not to mention some maps are just impossible…
-
Yes, as far as I'm aware the game is balanced around 2k/2e being the average game. Given the nature of this game that is very different from the game being balanced around that explicitly as an average, ie (4k one game, 0k the next game, average of 2k/2e). I would rather it be the latter over the former for the reasons…
-
I don't think thats true. It feels fine for survivor because it feels like a win. 2k/2e is not fine for killer because it inherently doesn't feel like a tie. If you took a poll of the killer playerbase I would also be very surprised if 3k felt explicitly like a win. Conversely, 1 escape feels like a win if you're a…
-
2k/2e will piss off everyone because it is impossible to balance every killer for that ratio. At high levels of play there are maybe a few killers who can secure that kill ratio.... at low levels of play there are even fewer because knowledgeable survivors have the advantage. The reason perks NOED exists is to achieve some…
-
imo the idea it needs to be balanced around something is wrong. Of course we don't want the killers to be impossible to win against so they should individually be adjusted so that they're both fun and possible to win against. A major problem however is that there isn't really a definition of what a "win" is in this game.…
-
honestly if you can down a survivor in the first 20-30 seconds camping him till hes out and then 3v1 is prob the best option regardless of gens right now against 4swf
-
sorry if im harsh i just need to get this out
-
You need to realize killer is a player too and having too many protections for survivors is just not fun or compelling gameplay. Killer already has too few options to choose to counter 4 swf. Honestly, even without perks 4 swf will win against 80% of killers just from looping and flashlights I agree about NOED but they…
-
You are 100% right and dh, ds, and bt make this game annoying as hell for most killers. I get that people dont like tunneling and camping but it is the only option for some underpowered killers and killer mains up against 4 swf. Focusing on removing camping and tunneling will just make less people play killer
-
I was also thinking about this not too long ago. Different game modes would do wonders for this game honestly
-
I agree, they are making it extremely frustrating to play killer and it will only get worse. The way things are going there will be less people playing killer and we'll have a smaller variety being played than we already do. Honestly at the end of the day i think it would be better if they just accept camping/tunneling…