Comments
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Would be better if it was something like the next hit that would put you from the healthy state to the dying state will instead make you injured but with a deep wound This way the survivor can't use it to have 3 health states and have to be healthy in order for it to work, also wound be a good counter to NOED
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Whilest its posted like a funny remark actually some genuinly good ideas in referance to Key/moris and defo the totems pay out
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He did it, he fixed Dead by daylight
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Would be a deccent thing to slap on Bamboozled or Cruel limits but a bit BS if it just became killer base kit
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I get the consept of it being fair but the last thing I want is to wait 30 mins every match for another 4 red ranks to be avilible
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What can you do to counter a mori?
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I think their fine the way they are, as it stands its much harder to pull off a key escape than a Mori
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Agreed it should work from the last gen being done
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Yeah right
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Not to mention half the charms are just copys of eachother in different colours
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Cheers mate
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I would agree if once downed the perk stays active until grabbed, nothing stopping the killer from slugging and then coming back, just like now
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"Object of Obsession just ruins stealth killers and take away strategy from killers like Trapper." Ruins stealth killers? you obviously didn't know about it
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It doesn't do anything to stealth killers anymore becuase of the undetectable status affect. It is a powerful perk with a massive drawback of the killer also seeing your aura, leading to you getting rightfully tunneled and killed, its not a huge problem
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Fair Enough
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If you want a perk to a have a downside it has to actually be worth its while in the first place
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"The killer won't see that you have the broken effect"
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No but if you miss a hit on a survivor you lose a stack of the perk, Hence the skill There would be no counter play
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Nah it takes all the skill out of the perk
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Other than some extra bloodpoints what would actually motivate a survivor to bother with this?
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In saying that it is a choice its' not fair that killers don't need to make that choice becuase BQC is a meta perk with the extra bloodpoints slapped on aswell, I think the majority of Surv and killer mains agree this fact and that it could do with a little something added on
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Again not trying to be rude with this, It only affects bloodpoint gain and no perk should have zero affect on the game. The way you wrote all that sounds as if I'm saying "lets put all exhaustion perks into one" which couldn't be further from it, in its currant state the perk just isn't fair
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"Overpowered" is a poor choice of words when talking about adding something that increases the amount of BP's you get to a perk that already exsists. I suggested BT since it already fits in with the currant meta and would make sence with how the perk accumulates stacks. However I feel We will make it is a very reasonable…
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What do you mean by passive ability? like pig having traps and a dash attack?
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Yeah it should defo be a counter against the exposed affect
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Nah it's pretty weak already tbh, needs a buff if anything
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Its should either be: Killer gets a 5 sec stun or Killer gets pallet stunned (2secs/1 with Enduring) and surviour gets a 3 sec sprit burst
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It's a risky and "team player" move that offers no reward +1
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People be crying like this ######### perk is about to become the new Meta
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Oof having a feature added for something that happens rarely?
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Tbh that should be the case for all status affects, don't tell the survivour until it's actually doing something, Especially for Huntresses lullaby
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The third seal is already a good perk, and your suggestion with the whole no Terror radius thing would be ridiculous
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Wouldn't work people would just report for things they don't like, example anyone who tunnels or facecamps me would be getting reported
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Added poll: https://www.strawpoll.me/18004525/r
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######### did I just read
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When the hatch closes the EGC starts, even if your the last survivor you would be able to heal yourself twice as fast making the perk still viable
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Are there any Plans to buff hope to last the entire end game collapse making the perk a potentially boss end game perk?