Comments
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He wasn't op before the nerf lmao
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Yeah spamming works
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By interactive you mean 10 times weaker.
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Genuinely happy if they last longer than a minute. Totems arent hard to find and half the time survs spawn 5 feet from them, they spawn in the open, or they spawn next to gens.
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Yeah dont know who that is lol.
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Oh i actually didnt know that my b
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Yeah cuz its apparently impossible for devs to make an event fun without adding in another "oops i need another second chance".
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Its literally anti fun if youre not playing survivor genius. Ive had survivors use these to make chases even longer by hopping in one.
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The fact that survivors are getting free hits while injured. And the fact that the snowmen respawn so theyre endurance hits on cooldown.
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Did you honestly just call dbd "balanced"? This game is so far from balanced its hilarious.
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Otz has a brain the size of massachusets. Someone as good as him ofc is gonna perform better than someone who plays casually. Im a red rank killer and have been for a couple years now. I wouldnt consider myaelf even close to him in skill. The game is 100 percent survivor sided and otz being one of the best players out…
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Yeah i noticed that right away. Ink blobs sound exactly like bandaging/healing noises.
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Dude survivors CONSTANTLY act like entitled babies. Survivors will be toxic midgame and in endgame chat regaurdless of the outcome of the game. They win they call u trash, you lose they call you trash AND a camper/tunneler. Also i play both sides and i gotta say survivor is so much easier and stress free its not even…
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I feel like the biggesr problem is that if youre playing a killer that cant tp/sprint across the map, you basically get punished for hitting healthy survivors. I feel like if youre gonna give survs squad buffs that can be activated an infinite number of times killers need a broad buff. I feel like if survs get a speed…
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SoloQ is annoying but more often than not it depends on the killer being played. If youre not nurse, spirit, blight your chances go way down. Everything in the game currently favors survivors. All survivors have to do is hold forward at the start of a game when they get hit and if you chase them you lose 2 gens at least.…
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Because survs were 100 times more broken on release anyway. If you watch gameplay from release and tell me survs who could insta fast vault was balanced ur a survivor one trick. Boon totems in their current form are a huge buff to survs. They can replace hexes and add AOE to parts of the map as many times as they want…
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This matters so little its not even funny. There are real instances of racism and bigotry in the world and its people like you that draw focus away from ACTUAL issues regaurding racism. This shouldnt be anywhere near the top of the devs priority list when it comes to balancing the game when its been almost unplayable for…
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My idea would be whenever a gen is completed the survivor(s) would be given parts from the gen (ones that were replaced maybe?) and use those to repair breaker boxes. Tho the more i think abt it i see some problems with it. Idk i think it should be something to do with actually routing the power to the gates.
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If you honestly think killers have the advantage over competent survs you deserve ur grey rank.
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No it wouldnt. All it would do is make it so sirvs cant infinitely relight a totem in the same spot.
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Yeah they are different. Hexes can be deleted for the entire match while boon perks can be reactivated as many times as the surv wants and can destroy killer perks while activating them. Killers have special abilities or skills and MURDER people but theyre unable to break some bones lying on the ground.
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I mean waiting for the bleedout is kinda much imo but hey to each their own. I really wouldnt worry about reports in this game tbh lol
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Yeah its a vicious cycle. Logically in my eyes theres more toxic survs cuz theres more survivors than killers. I play both sides and I get the appeal of f cking with the killer a bit. If im messing with them and they smack me for it tho ill take the L
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Dude youre literally kidding right? The killers are supposed to KILL. If a surv is stupid enough to run at the killer post unhook without bt or ds and the killer has them on their shoulder you want the killer to drop them and walk away? No dude killers are supposed to kill. If you give killers free hits/downs thats your…
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I would increase the knives trickster takes to down but laceration has to be manually removed by survivors. Kinda like plagues sickness meter. Id make bouncy knives base kit. Also id change his name to something besides "The Trickster" like The Idol or The Popstar idk.
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Honestly it takes one toxic swf to set a killer up to play toxic their very next game. I play nice usually (no camping, tunneling, etc) but i find that the favor isnt ususally returned. The amt of times ive played "fair" and had 3 survs tbag at the gate is too damn high. Frankly a lot of survivors lack self awareness for…
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I never tunnel. I always look for the unhooker unless i have no other option, i never camp unless the gates are powered and i have no kills, and if ive gotten 3 kills and the last survivor gives up i let them live. I also dont slug for the 4k. If a survivor is going out of their way to be a jerk i might alter them slightly…
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I refuse to believe you actually think this. Survivors escape with keys all the time. Red and purple keys are still more common than they should be. No way youre not baiting.
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So a perk being useful on one killer means it needs a nerf? Interesting.
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They wont tho cuz its pretty clear they dont give a damn about console. Very typical.
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Yeah no theyve been bugged and key drop rates are way high. It been this way since the trickster update. Not saying its been like this but bhvr simply managed to highlight everything wrong with keys.
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Its funny cuz the gane that inspired me to post the hatch spawned next to a hooked surv AND they all hopped in at the exact same time meaning they were swf. I agree also nerfing moris seperately ahead of keys, which at this rate will be 6+ months apart from each other, kinda just shows which side of the game they seem to…
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Youre actually outside of your mind if you think killers are too strong rn. They literally just added in one of the weakest killers to ever exist in game. Pop got nerfed, undying got nerfed a month after release, the only reason killers win is when a team isnt coordinated. However in red ranks survs know when its…
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I play both and i agree a bit. I think the timer should just pause if youre being chased or downed and then deactivate when u work on a gen or heal/unhook someone
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On god. Every good killer perk either has to be earned, goes away after a timer, or can be straight up deleted. Meanwhile surv perks reward you for getting downed or injured.
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You have to be bait bro theres no way you think survs dont have any good perks. Unbreakable, sprint burst, deliverance, iron will, inner strength, adrenaline, borrowed time, etc. Survs have like a dozen or so S tier perks while killers have half of that. Also youre complaning that killers are the only thing that change…
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I mean when i play victor and im holding pounce u can usually just stare forward and let them run into ur pounce while theyre trying to evade. Twins is good on console she just takes practice.
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Just the amount of stuff in his kit that makes him weak for literally no reason. Why the hell does laceration deplete MID chase? Hes been throwing knives since he was a child but if he throws too many knives in a row his arms get tired or something and he just loses all his accuracy and for some reason has recoil. And Main…
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Killers i deem worthy of respect are like huntress, trapper, and blight tbh. Nurse too but less so just cause shes super strong but well balanced imo.
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A minute long chase can easily ruin a killers chance at winning the game. If your chase lasts longer than a minute youve done your job tbh. Even if they're tunneling you they lose the game.
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Everyone used it because it was still the best option. Gens are so damn fast and before undying your options were take a chance with ruin or use pop. Neither of which are that great. Ruin gets found easily in most every game. Pop requires a down and can only be applied to a single gen. Thats basically the 2 options killers…
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Theres multiple counters to bbq. Unlike ds + unbreakable.
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This is honestly just gonna push killers to run ruin + undying and survs are complaining about that as well.
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I hate playing against him tbh. Hes crazy strong and he cant teleport thru objects or turn invisible which is why he isnt #1 or #2. But he has a crazy good lunge, can teleport across the map, and can slow down survs making certain loops and pallets unsafe. You counter him by waking up but hes still really good with not a…
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Plus it would be another source of blood points.
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If he kills and downs everyone than i would say hes earned it. Especially on a map with so many absurdly good loops.
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Lol depending on the killer its the best way to 4k. Dont wanna get slugged? Bring unbreakable 4head. And i agree i still get people dcing in my games all the time. People who will leave just to deny the killer the extra points towards the pip is a real thing.
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Thats pretty much just a quality of life improvement. Thats not even a buff its just a change. And its not gonna move him on anyones tier list.
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You can dodge his blast.
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I play both equally and getting 3ks and 4ks does not mean surv role isnt broken. Against a team that is actually efficient and not doing dumb ######### killers have to play out of their minds and borderline perfectly to have a chance. Also i guarantee you theyre prolly working on fixing the server problems in relation to hits…