The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
The November Developer Update is now available: https://forums.bhvr.com/dead-by-daylight/kb/articles/481-developer-update-november-2024-ptb
Comments
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P100 Onryo here. Firstly, she's had a bug since her last rework ages ago where her intermittent invisible is not lasting even close to how long it's supposed to, so that needs fixing first. It's been reported by me in bugs for a very long time and seems to be ignored. One of her biggest issues is that there's no downsize…
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Just remove the ability to remove yourself on hook unless a perk is in play, problem solved.
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No punishment for holding tapes. Zero risk/reward involved.
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I didn’t even realize they didn’t like how it currently works. No idea if this is supposed to be a buff or a nerf. Never heard them saying anything about it being too good/bad or what. This will affect killers like Legion a lot depending what it is. I always wanted it to have a Defeaned status on it so that people wouldn’t…
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His old kit had identity and uniqueness. I hope they bring the old kit with tweaks. Add Incapacitated status to the dream transition, keep his gen teleport, remove all the dream snare/pallet stuff, it’s totally just copies from other killers and adds nothing unique. If you want to keep one of them just make the dream…
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How is it “so many posts” and “always first to comment” when it has literally only been 2 posts on sluggin as well as me not even close to first to comment on either? This is a misrepresentation and not accurate at all. Also, how does me commenting on two slugging posts prove it’s an issue? That makes no sense. You keep…
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thanks :)
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Fundamentally disagree. It is intended mechanic not circumventing. Slugging does require skill, you had to outplay them to down in the first place. It also does not guarantee a 4K, just inaccurate. I’d also disagree about only earning a 3k. If you are getting hatch you don’t earn anything. If a hatch is used to escape it…
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I repeat confirmation bias because it’s what you keep doing by misinterpreting what im saying. I’m simply pointing out what’s happening as I don’t want my words misconstrued into something I haven't said. Majority is not an accurate measure of accuracy either. We can go into statistics on average reading comprehension…
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To say the game is killer sided is just objectively wrong. Anyone with even a moderate amount of hours understands this. Generally only newer players think the game is killer sided or people that don’t play killer at any significant level. Also, to say 11k hours doesn’t mean I know more than anyone else is an objectively…
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Yeah the majority of killers I play are low tier or m1 killers as well.
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Not excited for this at all. I find the killer very aesthetically bad. Bad perks again. Not a fan of the survivor look either. None of the perks are my taste (I like mind game Iron Will type perks). Shoulder the Burden while fine for solo queue looks scary for swf.
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"I find this comment rather comedic since I just read a whole lot of comments from you on another thread where you were telling survivors to "get good" to avoid slugging because it's not an issue while insinuating that you play survivor yet here you are calling for equal treatment for killer. " Literally none of this…
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"This post has been completely invalidated as you clearly do mainly play killer per your comment on another thread calling for killer to receive equal treatment. " So because you think one side needs more improvements that makes you a killer main? What lol? That does not make sense. "Now, go play 100 survivor games and…
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Carrying a survivor through a portal has actually existed for a very long time as far as I'm aware. It's just a little difficult to pull off and a little finicky. It does exist per say though unless somethings changed. I think it's just kind of a bug that rarely happens and has never been fixed. It's not an "intended"…
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I came in expecting to disagree with a lot but these are actually spot on. "The Game Balances Killers at Their Peak and Survivors at Their Weakest" This one right here, especially. SO irritating. There is a complete double standard in DBD. They balance around a survivor that's solo queue and has no idea what they're doing,…
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Seems like a reasonable buff to me.
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"I'm sorry but if you're mainly playing killer and you're not slugging of course you're not going to see it often? 11k hours only on survivor? No? LMAO" You're doing it again. You're hearing what you want to hear, not what's actually said. Where did I ever say I'm mainly playing killer? Stop adding things that weren't…
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"They can be fun but in all honesty it’s mostly used for bulling from either side." Yeah this is pretty accurate. Rarely is some guy just wanting a map for his build or because he enjoys it. The vast majority of the time it's a squad just wanting another stacked advantage on top of their swf and bnp's/syringes/styptics.…
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"that way at least the other Survivor would have the chance to get Hatch " Here's the problem with that. That's quite literally the reason you're getting slugged in that scenario. The killer is slugging to prevent that exact thing from happening. I'd say it would be better argued for a hatch rework or to simply bring an…
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I get more matches with offerings than without. I'd rather them go to a percentage base so that you have to throw a lot more. Similar to what they used to be. IE each survivor map offering gives a 25% increased chance and each killer one is still 100%, given the 4/1 ratio. This means if they really want their map they'll…
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I really hope they use old Freddy as the foundation for what they're going to do and not the current Freddy we have. I find pallet/trap Freddy to be completely unoriginal and not matching his theme at all.
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The Sleep isn't what's wrong, it's how they implemented it. Honestly something as simple as taking old Freddy and slapping Incapacitated on survivors during the dream transition would've fixed a lot of the issues with it.
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I agree about Trickster. My only issue with the Ghostface change is, as you eluded to, it makes him very similar to Wraith. Maybe keep the "issue" we're talking about but just buff him in a bunch of other ways to compensate.
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"I personally don't agree with it being irrational to want changes to slugging " Well I never said that. I said the hate for slugging was irrational. I did not saying wanting changes to slugging was irrational. Two different statements. "Changes" is broad, I'd be down for changes depending what they were, even though I…
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That's you hearing what you want to hear rather than what's actually being said. In 11k hours I can count the amount of times those scenarios have happened on one hand. That's a pretty big sample size. What's more likely is that people are exaggerating the scenarios from what's actually happening in their games because…
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Slugging generally only happens when the survivors play badly and set up an advantageous moment to do it. Rarely does a killer just slug and then randomly go looking for someone else. Any form of slugging is overall pretty rare to see in matches since it's so high risk and can backfire very easily. Some exceptions though.…
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I agree that is a good point. There is a conflict between how his expose works and being stealth. This is why I run Drop Leg and PWYF to offset this design issue. Drop Leg base kit? And before we ask this and then get Drop Leg nerfed to 5% and 5% base kit…lol please no, let's end this trend of nonsense.
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I'm not denying it happens at all. However, if something happens .1% of the time, that is not worth the time and resources that could have been put towards things the majority of the player base actually experiences. This also isn't even getting into how almost all the ideas for "fixing slugging" have a negative…
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^ This. A killer designed by survivors is what it feels like. I really want to like Knight. He looks amazing aesthetically. Unfortunately though he is so bad and with so many poor design choices that hold him back. Poor map pressure, poor chase, even poor area lock down. This killer does nothing good and simultaneously has…
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Eh, maybe.
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How after are you realistically slugged for an entire four minutes? Really? I can't remember the last time I've ever had that happen and I play way, way more than the average player. Lastly, a four man slug is never happening unless there is a ridiculous mismatch in skill levels or the survivors are playing extremely bad.…
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I don't see any negative to this at all and only upside so I'm in favor. If people don't want to play any of the bad killers they can just ignore it but if it even gets a few more people to play them the variety is nice.
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I can't think of a single perk that deactivates after the gates are powered that needs buffs. All of those perks deactivate once the gates are powered for a very good reason. Nearly all those perks are currently meta even in their current state.
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I don't think 4k slug is really a thing but I'm totally fine with this buff. Good idea.
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I don't really see the issue with slugging to begin with.
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Hey bud! Just got back from a few months hiatus.
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It helps. Honestly with Ghostface my biggest issue is how the breakout lingers ridiculously. Like you break line of sight and still get busted out a couple seconds later. After that not having m1's remove your stalk meter on them would be a big help, or at least reduce it drastically, like 50%. On Ghostface you feel a bit…
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I don't really think the chain needs to be easier to hit, I just think it needs to be more rewarding when you do. "Unrewarding" is what I think of when I think about Pinhead. High skill, no pay off. I just think he shouldn't break his own chains and that the chain breaking difficulty should scale based on the length the…
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Seems to be a consequence of 2v8 going on atm.
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I regularly take extended breaks, just now coming back from one that lasted months. It's usually from frustration with changes that are going in the complete wrong direction for the game.
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Boon perks as a concept are flawed in design. For them to get buffs there would need to be core changes to how they work. IE buff them, but not Shattered Hope is base kit(why was it made a perk to begin with? The player base all has the same question). In general a killer just does not have time for extra secondary…
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This is one of those perks, similar to Boil Over, that can never be very good for game health. It can be extremely annoying to play against. Also, even if in its current state I think it's already better than people give it credit for.
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Those would be terrible changes. Idk if you were around back then, but they were busted and absolutely needed to be changed.
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Every time they gave her buffs they gave her completely unnecessary nerfs. Revert them.
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I mean it was pretty clear looking at the changes that those weren't going to shake up the meta at all, bar Iron Will. I would've been more surprised if they had. Now obviously every perk doesn't have to be S tier but it at least needs to be somewhat close in value. So if I stick any of those next to PR, Surge, Deadlock,…
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I don’t see the issue with the perks at all. I do see an issue with ruining other people’s matches though because you feel entitled to full item use.
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Not even joking I think he’s in bottom 5 now. Maybe bottom 3.
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There's already a 3 gen limiter in place so this isn't an issue. Oppression hardly bypasses this. Saying 24 times is assuming your entire team is missing every single skill check. Those spread regressions just start it regressing, they aren't applying any regression themselves.
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Overall I agree, big improvement! That said, my nit pick. 5k bloodpoints is utterly irrelevant..like it's basically zero for how insignificant that is. Bare minimum to even care about should be like 50k..at least. Similar to how the dailies are such insignificant rewards that no one cares about them. They also need to be…