Comments
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Balance landing change. Instead of reworking the broken loops, they made this perk kinda underwhelming and not really fun to use while the loops still stand.
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Survivor: Head on, Quick and quiet, Iron will and Borrowed time. I stopped using dead hard because the servers have made it unbearable and using head on is quite fun, not going to lie. Sometimes I change it for balanced landing or sprint burst. Second wind, or whatever is the name of Steve's perk or Inner strenght…
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I agree that it's not really fun, just walking around, patrolling gens that haven't been touched, but from my experience, after several minutes or less/more, the survivors hiding around eventually touch a gen, making it easier to determine where they are. There are still several tracking perks, like Surveillance, Iron…
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I keep getting swamp and Yamaoka. Wish I was joking but one streak went like this (without offerings): Swamp, Yamaoka, Yamaoka, Swamp and Swamp. I hate Yamaoka so much but it just calls to me.
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I got accused of lagswitching because my internet spiked, because roommates connected to it, but I didn't even try to hit them, I was aware of it. Still got tbagged and #########-talked eventhough I let them live and was lagging myself.
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Ok. Fight fire with fire, because that apparently solves problems.
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To be honest, I don't feel like kobies happen THAT much, even with luck offerings and perks apart from deliverance. (I play both survivor and killer). Plus if it's the last survivor they are dead on the hook immediately no matter if it's their 1st or 2nd or last. The emblem system is something else and pipping doesn't…
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I didn't specifically disagree about the timer being too long, in fact, I do think the time is overshot, especially with the hook slow-down, I just don't think it was supposed to be a killer buff rather than QoL changes.
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I mean, it's their fault that they didn't just leave and camping is, well not justified, but it's not frowned upon when the gates are open to ensure at least one kill (sometimes it can even turn into 4k because of overaltruistic survivors). However, just take 4 man SWFs as a challenge, you're definitely going to improve…
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I actually like the concept. I play more of a survivor, but sometimes hop into killer if I feel like it. It's not supposed to give killer kills and that's what some people don't seem to realise. It's supposed to stop hours of hatch stand-offs, lockers hopping, t-bagging at the gates and hiding from the killer for eternity.…
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Yeah, I look like an idiot, trying to swap or just simply stun the killer who's inches from me and it just looks like I gave up simply running through it, because eventhough I pressed space several times, nothing happened.