Comments
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Both quotes (mine and theirs) were twisted and stupid. Needed to make the point.
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I used the brain dead on Trapper only, my old main. The other killers, they want them to get more kill, which generally easier to play. If Devs want survivors to escape more, of course they must give a buff, the first thing you would say is "they made survivors easier to play", which technically correct. I spent 90% of…
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I dont do well in chase so perks like MFT and Finesse that only work if I can squeeze everything possible mid chase to get a value, dont work well on me. Juke perks like cut loose, QnQ, Dance is more preferable. Hardened may be funny against Doctor but half Doctor are bots and afk.
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I win most of the time without breaking a sweat but sometimes losing once and thinking Gen speed is issue is close to "once upon a time survivors do Gen when I fail to pressure, and thats unfair"
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Alan's perks can create fun combos with others, flashlight & skillcheck. I dont find it on Lara's. Im not going to get her. Horror or not, I dont really care on that part.
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Killers who make 6 hooks 4K then keep getting easier game than killers who try to make the game fun for survivors and get the first kill at 9th hook is always the worst idea in my book. Youre welcome to try hard and looking for easier way to get more kill. You should get a team who try hard and looking for easier way to…
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For one thing I know for sure that most of you, and of course me, not even reach to the top 30% best players but just average players who keep bring up the top 5% players games as an excuse to asking more buff so average killers can win even more against average survivors. Im up for Devs to create a comp mode where only…
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A few people dont appreciate the buff. Their current state usually the most ideal to them, the killer may lack something, but that's why some people "main" them, they spent alot of practice and times to master the killer and strategy, now everyone can do the same for less effort. I dont like how they changed Trapper,…
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The first change is to make it not work on multiple stories maps.
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Its the result of failed parenting. My first tim getting bullied by 4 people swf with old SWF made me angry and made the game unfun for other survivors. But I never wish others dead. OP was complaining about someone else wished OP to dead and the first thing you think is to blame victim.
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Hang on…are you really defending the behavior of a person wishing someone dies???
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They said each survivor will have their own class right? It can be Dwight who gives buff aura to others, Meg is a runner, Jake is a sabo, Claudette is a healer. Each of them seems to have their own unique role. May be Fengmin is a gen-ner. David is a tanker, Nea not so sure, perhaps she's about items. And Mika is a totem…
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I leave this topic.
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Make Hex perks lower risk with lower strength. Act as a side objective for survivor. Using a single Hex perk can force survivors to cleanse 3-4 totems. And because it only activated after a hook, so survivors spawn next to a Hex and cleanse it is no more possible. I dont think Hex perks should get a buff, but changed how…
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Are you going to suggest these should disable DS, OTR: Disarm beartrap Unlock RBT remove Hag traps Remove Artist's crows Remove madness Mending from Legion Use Plague fountain Look at Ghostface Remove Demo's tunnel Remove Victor Crouching over PyramidHead's rites of judgement Using Nemesis vacxin Using Wesker spray Using…
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Everytime I see an Ada and Leon in game, I will act like I tunnel Ada just to see if Leon gives his life for her. Lore accurate, Leon almost always try but fail most of time.
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Im afraid someone will say "you should just do Gen then" when Gates are not powered and "killer deservs to secure a kill" when Gates are powered.
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I personally dont like bringing back the dead. Spending 2min to bring back 1st teammate, when 2nd one is on hook and 3rd one is in chase is a really bad move. The game isnt about killer chasing 1 survivor while other 3 sitting on Gens at all time.
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Two distract killers, the rest doing Gens.
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I think this habit starts to grow when you stay away from society for so long, you lose the thinking that other people actually exist, and not seeing internet people like people, but just…internet part.
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If Devs buff Huntress to carry 7 instant down hatchets, they still say its justified.
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I had over ~72% kill rate as Myer, no slowdown, first kill at 9th hook. Should Myers get nerfed?
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I wonder, what if Beast of prey simply remove red stain? Is it op?
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You can say 60% killrate is not 60% win rate. I agree, because it can reach to 80% win rate with 60% kill. In the end, survivors' average win rate is 40%. Four-ty. To make killers to have win rate that low, they never lose. Green for escape, Red for death.
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What does XP even do in this game?
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This is what I understand with MMR. Let me make it extremely easy to understand.
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Boop to kill switch the Pig
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Its the toolboxes, not the perks. A Brown toolbox works better than Provethyself. Most survivors' Gen perks require to do something else but Gen. I think toolboxes now should just give skill check only. And double the charges, so you relied on your great skill checks to boost the progress.
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I wasnt planning to discuss from creating this topic. I will just see which point is truth.
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First point. There was a topic a week or two ago claiming tunneling only happens around 8%. With average of 57% kill rate. By that tunneling stats claim, the game is not balancing around tunneling. Are we going to agree that tunneling rate is high then? Second point. For me, Im not against killers' buffs. But if Devs give…
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Im sorry but…who brings Franklin and WA seeing no survivor bringing items in the lobby? You?
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Game sense =/= memories. I can guess where 2 survivors healing each other without any tracking perk while the 3rd survivor unhooking the 4th. But I cant remember if a Dwight hooked twice.
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You can always tell there will be a drawing in the post just by reading my name.
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I hate that game play. It makes him like Artist. M2 at pallet, survivor forced to leave loop. Then he catches with Haste.
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I will never forgive the Devs
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If the other side plays like their life depended on that winning, either hard tunneling killers or multiple Gen boost perk/items teams. Im not going to make it hard for them, here is your win. Hope I saved you and your family today, goodbye.
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Remove red stain by default? Medkit nerf put the end to Pharmacy completely. I think to remove requiring injured status. Change from unlocking to scavenge. Giving 1 medkit only, but with syringe.
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A few game today Xeno: Legion: actively chasing other survivor, even if healthy. Huntress: I was hard tunneled Spirit: a teammate was hard tunnel Wraith: I was hard tunneled Slinger Skull merchant Xeno Pig Honestly, had tunneler 3 times in a row made me feel turning off the game.
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Just a question. What did you think about Snowman tank a hit for survivor? Or Halloween that survivors can disappear mid chase to another map?
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Counter healing, Sloppy probably the main perk that killers use. Apply Mangled & Haemorrhage. For direct healing, survivors have Botany. For passive healing, they have Solidarity. Botany is more useable than Solidarity for simply it save 5.5sec per healing to other survivors. Botany requires both of you and teammate being…
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Did they make selfcare 50% again? Or Medkit with 4 healing? And self healing with CoH? Can you show the patch?
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There are people who can have hundreds of win streak as Clown, so can they. But for some reason they dont agree on that.
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Evan before the Fog. I like to draw him, wish devs give him this skin.
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Ignore me, Im just here throwing drawings.
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I quickly copied their first 2 drawings because I was starting the game. These are the other 2. Completly mix-able, if there are more like these.
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Killer's objects laying at boundary is why it feel so bad, for Plague and Trapper. Which is why I suggested to have them spawn at least 16m away from boundary. They made that traps spawn near Gens to prevent that (except Gens in Swamp spawn at the boundary, so same thing still happens) Maps can shrink, but boundary should…
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This is the only thing left that Solo needs. And desperated so
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the current cosmetics dont look like cosplaying???
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Its an expression : O (Object of obsession, Laurie’s perk)
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I actually like it, not the graphic though, but the layout. It makes the boundary has meaningful game play. Unlike other maps, saying the map is large but there is a huge number of tiles are map boundary that give no game play. Currently only Auto heaven has a few loops at boundary that's not completely useless like Haddon.