Comments
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Yeah, I understand your point, I just prefer not to excuse the disconnecting behavior, regardless of if its justified, because each time you accept a justification, you make a new line in the sand. The game devs dont discriminate with their punishment for any reason, because if they accept one excuse, they have to accept…
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I'm honestly surprised anyone takes you seriously when youre so dismissive of opposing opinions. Carpe gave a solid rebuttal, and youre treating them as if they're crazy, or stupid, for not agreeing with you. You dont HAVE to disconnect when you bug out like this. Its not a requirement, so refuting that makes you wrong.…
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That doesn't really help your case, to be fairly honest. Neglecting to report bugs and crashes that, if they are caused by some coding errors in BHVR's work, means you're soiling the sample, not that the sample excludes you. Which is to say, the sample does include you, but you just chose not to participate. If it isn't…
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Fair enough. I like the sports analogy, and Ive made my case to them as well, but it just seems really harsh to say that sort of thing. We all know DBD is a game riddled with bugs, so we cant put all the blame on the player, but when it is frequent, I do agree that it usually is a system issue. A lot of these fringe cases…
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If the game crashes, hes not abandoning his team... thats the game just shutting down despite him doing nothing to prompt it. Why should they be banned for that if they're telling the truth? They probably meant Auric Cells, to be fair. And if not, you could estimate the value of Shards based on the value of AC, by…
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I understand, man. I'm not attacking you, I'm just trying to give explanation, from my experience and perspective, as to why your complaints aren't taken seriously on the forums.
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Again, if that's your experience, record your gameplay, so you can prove it wasn't your end when you file a support ticket. You have a number of posts on this website, so I can at least have a foundation for trusting your word, however the OP does not. They have 5 posts on this site, and all 5 of them are part of this…
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You're being dismissive. We have no basis to believe you're lying OR telling the truth, which is why the people who have suggested you take video recordings of your gameplay have done such. It would help your case, and put you in a better light for getting your situation fixed by developers, because they could actually see…
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I think that if there are two or three survivors off the hook, and you hook one, BW should disable the ability to unlock the hatch with a key, because being able to use a key to escape after Blood Warden procs would negate it's whole utility; however, if there is only one player left, and the hooked individual dies, the…
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The idea of crafting in Dead By Daylight could be interesting, if done right, but from the way you describe it, it sounds really bad... I feel like for perks, you could never implement that without a revolt and all survivor mains dropping the game, meaning there's nobody for the killers to hunt, and the game dies because…
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I dont want to hate this idea so much, but... As stated by others, if you let a survivor waste your time on a pallet long enough that the entity would "block" the pallet, you should probably have just kicked the pallet, or pretend to, and get them away from it. If you spent as much time improving your play as you do on the…
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It takes 80 seconds to complete a generator, and even less time if theyre running a toolbox. If it took them almost 2 minutes to complete the gens, that means they were either missing skillchecks or didnt find any generators for the first 30 seconds of the game. The expression "win more" doesnt literally mean you want to…
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If he won the game, then clearly the issue is not the gen speed, as countless people have already suggested. The reason people dont want to hear this ccomplaint is that regardless of what OP's issue is with the actual match in question, it sounds like he just wants to win MORE. If you arent enjoying yourself, you can…
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I dont believe cosmetics are enough of an incentive. Loadouts would be interesting, but you would have to find some way to offer it to players without needing to grind for them. So maybe offer 4 or 5 loadout slots for players who dont prestige, and give them 1 more per prestige account wide? So for survivors, each loadout…
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Ill be honest, I was serious about what I was saying when i posted this, because I had just come out of several bad games in a row against Wraith, so I was on tilt and I was fed up of Wraith. I tried again today and realized I was just rusty, so I wasnt playing optimally, either. I still struggle to see the shimmer, but…
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Im not saying make him less fun. I'm saying his power needs to be balanced. He gains a boost out of cloak, moves faster in cloak, has undetectable status, and no cooldown so if he whiffs the attack, and the survivor makes distance, he can just cloak and uncloak again.
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Considering the oppressive amount of videos on youtube about Wraith being strong, by killers, I would say your belief that he's weak is definitely not well-grounded.
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I may be experiencing a different perspective, since I play both killer and survivor on XBOX, but from what I can tell, there is an inherent idea among people who only play survivor that believes that certain killer perks is unfair. There are people on the killer side that believe certain perks are unfair that survivors…
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Protection Hits: Exist OP: can we get rid of this please Literally Everyone Else: there is nothing wrong with this. here's how easy it is to fix that. *offers advice* OP: but i dont like it so it shouldnt exist Okay.
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Alright, thank you. It's a perk to prevent campers from getting multiple kills. If you have a problem with it, you should try not camping, since the aura reading on Kindred only applies to the killer if they are within 8/12/16 meters of the hooked survivor.
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For the sake of all that is holy, I do not want FNaF in my DBD. A different pizza themed killer might be alright, but the only killer from fnaf I could see working is Springtrap, but he would essentially be an M1 killer, since he is not shown to have any special skills, aside cohersion. Then again, he only ever killed…
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It isn't multiplied. Or divided. Someone else already told you that. Additive percentages means you add a percentage based on the base value of the stat, not the implied value, which is what I've been saying. Youre making sales comparisons, when that isnt equivalent. Not even close. You aren't getting a discounted deal for…
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You're still blatantly disregarding the point I already made. The math is all done at once, not in segments. Meaning they do not change the value of those 10 apples. Your example is exactly how one can tell you arent paying attention. If you start with ten apples, and someone offers you five, while someone else wants to…
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Thats a logical fallacy. You are rejecting Stridor from the equation, because Iron Will says 100% reduction. For there to be a percentage, there must be a value. 100% of 150% is still just the 100%, which would leave you with 50%. The reason for this is because we are talking strictly in percentages, and because neither…
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The argument that you cant draw something from nothing is moot. Ill try to put it differently than everyone else has, so that it registers in your head, but you're not grasping the situation. Iron will reducing noise by 100% does reduce the noise by 100%. However the noise has a set value, X. Taking away 100% of X does not…
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Im hoping for a new exhaustion perk that lets you just completely shatter the killers jaw. Locks both you, and the killer, in an animation where you slug them with your fist (as opposed to your left baby toe). After the animation, they're stunned for 5/10/15 seconds, and your team gets to butt dance all around him. If…
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Welp... time to just run adrenaline. Nothing else. Thats the only perk. ...I'm just gonna go play the game until I pass out and theres nothing to cry about anymore.
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I have this crazy theory. The Oni is part of the Yamaoka bloodline, as everyone knows. So, his power will be.... pretty similar to Spirits. Its boring, I know, but I feel like maybe it could be the same as the difference between Billy and Bubba. Multihit potential vs single target attack. So for example, when he comes out…
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This 100%. There are too many ways that the killer can abuse DS out of the equation if it disables when someone else gets hooked. In these scenarios, he can still slug the DS player, before hooking the savior, too, which according to the suggestion, would disable Decisive Strike.
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This is literally the third thread with the EXACT SAME SUGGESTION in the last 36 hours. DS doesnt need a nerf. There are so many scenarios where this is a very poor suggestion, and every time anyone suggests an alternative, they are ignored. So for the third time, I will say my piece. Instead of disabling on the next hook,…
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I find myself seeing you everywhere on these forums, and i find it hard to disagree with your opinions. That being said, making the BL passive apply only when healthy isnt a bad idea, especially versus the alternative. It rewards good survivors who can avoid getting hit by providing them more opportunity to avoid hits,…
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I find it sad that salty killers hate DS so bad, every time a thread is made that fails to get dev attention, they make a new thread to make the same complaints and ignore the same criticism. I'll just make my same suggestions from last threat I saw making the same complaints. If you make DS disable on next hook, what…
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Trust me, survivors telling you how to play killer is the least of your worries. They're either mad cause they lost, or they're someone who plays both and noticed a few mistakes you made in play that let them escape. If its the former, you're fine. If it's the latter, you'd probably have better luck listening to the advice…
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To a degree, I agree with you. However, I do not agree that it should be only used as an anti tunnel perk. That isnt why it was introduced to the game. Calling it immunity isnt very fair, because you can still down them, and despite the fact the skill check is overwhelmingly easy, it's still possible to miss the check.…
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Coulrophobia is pretty bad, on its own. If they buffed Thanat to do even a little bit more slowdown, though, you could make a whole build around it. Thanat, Sloppy Butcher, Caulrophobia, and Nurse's Calling. Its probably the most trashtier build I've ever thought of, but Im sure it would work with/for the right…
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Certain killers are really strong for defending sets of Generators. Playing doctor or clown, for example, and letting them do gens around the map while focusing on the 3 gens closest to one another, is a crazy strong strategy. Most survivors give up at that point and leave. Basically, killers are able to force survivors to…
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If you are able to get 2 downs, hook both, and still get hit with DS by a third person, you're playing against really, REALLY bad survivors. That, or you're exaggerating because you want the perk nerfed, which would eventually lead to other perks becoming the problem.
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I did, in my first reply to you. If you down 2 survivors and know that one has DS, all you have to do to disable it in your suggested fix is hook the other slug first. Second scenario, someone literally just got unhooked while you were carrying another survivor. You hook the next person and DS is disabled less than 10…
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Woah there buddy, you're mistaking that guy for the OP. While I agree with the sentiment, the hostility was unecessary. Anyway, I was curious about your suggested alternative, and noticed you directly compared it to Surveillance. What would you say happens if the killer is running surveillance, and the survivors, running…
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You aren't any better. Any argument you dont agree with is just some clueless peon in your eyes, but you aren't offering any counterarguments. You're just saying "no you're wrong use your brain". DS should not be disabled by another survivor being hooked. There are so many situations where that would be incredibly unfair.…
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I like the idea of Cunning Getaway, but I think 9 seconds is too long. I think 4/5/6 would be sufficient, or it would have to cause broken because as a killer, information is your greatest ally, and if your information isnt updating in a timely manner, you're at an inherent disadvantage. At a 9 second duration, it would…
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Yeah I'll concede that it becomes useless as a nerf in mid/late game, but its important to also note that since, on average, a gen takes 80 seconds, so before considering even the time it takes to get to the gen, theres a 20 second window where you can just scoop the survivor. On the other hand, the nerf suggested by OP is…
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I was a red ranked survivor before reset, and a rank 8 killer. DS is does not need to be nerfed by having it disable when someone else gets hooked. If they run deerstalker, the killer can slug you and hook someone else before picking you up. That isn't fair either. Instead, if they were to make any adjustments, I would say…