Comments
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Wait what do you mean you removed something that took skill to perform? Oh well, that's a few bucks I'm saving. I'm not playing a Killer that's basically a dumbed down Billy.
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I like how they did this but didn't do the same for Blight or Oni. Really good job so far. A labor of love, I say.
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So can we just get him reworked again, devs? This version of Trickster is objectively worse to play both as a Killer and for the fun of playing. And still doesn't solve the issue of Survivors being put into lose-lose situations against him. Honestly, I'd just overhaul him to be an actual mobility Killer that people would…
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This is truly a "default idle stance" moment.
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You realize that this would also: Remove the ability for Blight to be an anti-loop Killer. Add more reason for Survivors to actually drop a pallet on top of Blights. Incentivize Blights to think of strategies to properly get around loops.
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You would be genuinely surprised.
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16 meters sounds like a distance where you're no longer facecamping. Do you not remember what facecamping actually looks like? Here's a refresher: And you want to know how far this supposed "anti-facecamp" mechanic extends? This is how far I have to go before it stops: This is not face camping, this is proximity camping.…
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It makes Nemesis "Nemesis" if he has the ability to use weapons. There is absolutely zero problem in giving Nemesis the weapon he is known for using in the majority of his game if you can balance it. Besides, we have a Killer who can spit out goo balls of technology and biology, a Killer who quite literally puts skulls on…
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More like this: Tentacle Strike Nemesis no longer has access to the Lunge Attack ability, but still has access to the Basic Attack ability. Tentacle Strike replaces the ability to Lunge Attack, now being charge-based (1 second) with more charging increasing its range. Once fully charged, it can be held but slows Nemesis…
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Addendum, since I would like to voice my thoughts on how to improve the portraits: The Trapper's could just be his default face that he shares in many of his renders. The Doctor's should have him gazing at you while one arm is raised up, like he's ready to use Static Blast. The Executioner's should have him with sword…
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Let me give you guys a reality check since you don't seem to understand. Lightborn in its current state is a useless perk. The moment any team or individual realizes they aren't blinding you, the benefits of the perk become useless and you have what is effectively an empty perk slot. You would get maybe one, two uses of…
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I disagree. They should make it similar (but not exactly alike) to Trickster's theme to show she still had a hand in what he did. She covered up what he did and so she deserves a theme similar to him.
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Because of multiple perks, this person (me) reworked everything to actually have a purpose and be either more thematically fitting or a lot more powerful than ever before. Oh right, tunneling will be even harder with the new WGLF, for example.
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Reasons for each change: The Trapper should have the ability to more consistently use traps in areas where Survivors will most likely be on the map. The change allows him to be able to not have to pick them up constantly to set them down at the start of the game. The Wraith's previous version of his post-uncloak movement…
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What my hopes for Xenomorph are: Ability to move very fast and very stealthily, possibly even moving above certain obstacles and on walls. Ability to attack from said walls by leaping toward Survivors. Ability to use the tail to pierce through Survivors, with the ability to instantly down Survivors if they're hit through a…
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But that's not even fun to do for either side. Holding anything hostage is not good design, if you remember what happened with Twins.
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They're the wrong kind of anti-face camping mechanics simply due to the fact that they could just remove the Flight Path from Dire Crows: Within 10 meters of a hooked Survivor And facing said Survivor. That would make face camping still as non-existent as it is now. First and foremost, in what world did I say remove her…
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A Survivor should theoretically never even get damaged by a Dire Crow that's facing towards a hook due to the range restriction being larger than that of the flight path itself. If you set up Dire Crows within 10 meters of a hook, but their effective range is 7.5 meters (not 8 as I stated before), that is a whole 2.5…
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Birds' Flight Paths (the areas that directly injure Survivors) are 8 meters. Artist's range restriction facing Survivors is 10 meters. Artist can only place up to 4 birds at a time and can be baited into using them incorrectly or may not even injure the Survivors off the bat. Additionally, the more crows that Artist…
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It was one of the smallest maps in the game in terms of surface area. It's even smaller now. Again, as someone who has played RPD (probably more than anyone in DbD's existence), the map itself is okay, but it's not the best it could be. Still a bit of god pallets and loops that are imbalanced, and overall doesn't feel like…
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That's the speed in each tier. 3% (tier 1), 5% (tier 2) and 7% (tier 3). The movement speed itself should NOT be as rewarding as it is and trying to overcommit to a chase should be discouraged heavily.
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I want to get onto the point you made on the third line--the point that the system is meant to discourage people from disconnecting an excessive amount of times. While I do think that the idea itself is fair enough and paved with good intentions, would it not be better to try and find another way to discourage players from…
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And you realize that the map design has been consistently getting better over time? Most loops you can easily get around without using Bloodlust, even with M1 Killers.
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I know it's 5 stacks max, but I'm talking potential over the course of the match.
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Lots of you guys are quite literally missing the point of what I'm saying with Survivor body blocking, so I'll put it in one sentence you'll all still misinterpret: The recently UNHOOKED SURVIVOR being the body blocker is the problem.
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Pretty much, but with its own flair.
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That is actually incorrect. Having BP bonuses on perks doesn't reduce perk variety, for if that were the case, then Killers would have been running Barbecue & Chili, Distressing, Beast of Prey and Thrill of the Hunt in their games on a constant back when Barbecue had the Bloodpoint bonus. But they didn't. And just about…
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Unfortunately you'd be incorrect. If you were actually paying attention, I asked for it to be nerfed as a Killer main. The perk is simply too good in its current state and is an optimal choice whenever I decide to play as Nemesis (primarily), Wraith or Legion. I know more about this perk's utility than you think, which is…
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There is a reason that I'm not buffing zombies with this add-on, period: Zombie add-ons are the WORST add-ons in The Nemesis' arsenal and, in my opinion, should mostly be removed. That said, the reason I made it into the add-on you see here is because it fits in line with the character. Additionally, if you believe that…
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And yet Beast of Prey, Thrill of the Hunt AND Distressing all have Bloodpoint gain increases. And they also have BP gain increases through add-ons. Also like you mentioned, Prove Thyself increased the amount of Bloodpoints gained through SCORE EVENTS, NOT EVEN THE TOTAL AMOUNT. So this is incredibly inconsistent.
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The idea for the 75% boost in movement speed is purely because of the low duration of the ability itself and the fact that Skull Merchant would be very visible upon activating it. Something I will clarify is that it would have a 2.5 second activation time, allowing for Survivors to better prepare themselves for the…
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Most of his add-ons currently are slight modifications to already pre-existing lesser add-ons. All of the ones from uncommon upward need some sort of change if they aren't unique enough to justify staying the same. Plus, I want Nemesis' add-ons to stray away from being dependent on factors outside of Nemesis' own control.
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To add to this idea, imagine how dope it'd be to see Doctor holding his Shock Therapy charge again from the Survivor POV. Guy walks like an absolute unit ready to unleash Hell on you.
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Hence not just the recall mechanic, but its ability to work AS a basic attack even as a projectile, which is actually huge if you think about it. The amount of synergy and depth this version would have would be nuts.
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I think those add-ons would be pretty interesting for Nemesis, but I do also believe that many of these would just be niche, like the item drop one. I do like the last three, though, they sound pretty neat.
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Well, consider this; his top two add-ons happen to be: Marvin's Blood (increases mutation gained from hitting Survivors) Broken Recovery Coin (removes 1 Supply Case) All of his other add-ons are pretty much worthless simply because of the fact they are either Survivor-dependent, too limited, Zombie dependent or otherwise.…
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Platform: All Description: Complete the Evolution (achievement) can be achieved on ANY Killer using a Hindering effect. Steps to Reproduce: Use Wesker. How Often: Yes.
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I'd just make Twins' effect do something like Doctor. No big deal.
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"Except those actions don't lead to Survivors being damaged.", did you NOT read what I just typed? Trapper trapping a Survivor will almost always lead to an injury unless he uses one add-on. It's guaranteed on trap. Plague applying Broken still INJURES the Survivor in the same way any other Killer hits someone. The post I…
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A charm is just cosmetic, it shouldn't matter if the charm is on a Survivor or Killer or if it "makes sense". What DOES make sense is giving people more options to actually customize themselves to their own liking.
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The problem isn't just that Iron Maiden is useless (for the most part), it's the fact that the Perk: Severely punishes players for a minor action that doesn't directly involve the Killer in any way Affects a statistic for the Killer that should simply be basekit Creates necessity for certain Killers that it doesn't need to…
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1) I should clarify that the 15% increase is only for the fast vault you initiate off cooldown. This does not apply when you have cooldown. 2) They aren't meaningless. The removal of the Dream World counter is necessary to stop it from countering a Killer power, while the removal of the 50% increase in speed if you AREN'T…
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Survivors phase through you while a Guard is active. Also, the fun build was "Speed Knight", where you use the double Jailer add-on and the Lightweight Greaves add-on on top of PWYF. You'd basically become Wraith but he could hit people with the right setup to it and become a chase monster.
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Hers.
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You are all unbelievable. I have no hope for this community if THIS is somehow divisive. You know what, keep your vitriol toward each other in-game. If this somehow is so divisive despite being something that would be a complete, net benefit for the game's health, then you can keep saying horrible things toward each other…
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For defending a 3-gen, it's actually really good. It's 5% regression (4.5 seconds), and is essentially Jolt on command. And you know what is also bad about this for Survivors? The fact that the Assassin and the Jailer take 6 whole seconds to complete their damage Generator action. Now it may not cause regression, but this…
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You would be surprised how many people dislike hit-and-run simply because it discourages getting into actual chases. And with Legion, it's extra annoying because the Survivor is forced to mend at many points in the match.
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But if Killers initiate the grabbing process, they should always be able to grab Survivors off of the objective that they were going for on principle. "Failed grab = hit" means the grab has to have been initiated at some point. And regardless of that, you still need to consider the fact that a "failed grab = hit" scenario…
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Because it removes the need to reduce your efficiency as Killer. You do not slow down as much and will still have the ability to down Survivors when applicable.
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What my point is, is that Iron Maiden is pointless because they added a new mechanic to remove something the perk was more or less made to counter. Its only use now is to be a reload speed perk, which should not be in the game by any logic. Which is why my train of thought is that both the perk and the reload speed need to…