Comments
-
This is really the only problem I have with the PTB changes. I think the perk was fine before. It was niche enough that if you were the kind of killer player that likes to focus on chases, and defend gens as little as possible, it was perfect for that. It also provided nice build variety for things such as endgame, or…
-
It's an event, it's meant to be goofy and fun, not something serious. Playing to win can get taxing a lot of the time, so learning how to have fun without winning is very important in order to get enjoyment out of events, and just the game in general.
-
I think that the only real change mending needs is for altruistic mending to be much, MUCH faster than regular mending. (1/3rd of the time, possibly)
-
This could also be due to them HAVING aura perks, but their loadout is incorrectly displayed due to the Random Perk event archives being bugged when not playing in anonymous mode (It shows the random perks you should have gotten in the endgame screen, but actually equips the killer with their previous loadout)
-
They mentioned that the Description was mistaken, instead of the actual stats. They'll have that fixed soon, but the addon is still useable. (Edit): I incorrectly assumed due to most of the known issues in the recent patchnotes that soma family photo was that case too, but I just checked and realize that yes, it is…
-
this is likely due to the fact that the random perk event archives sometimes don't equip the perks properly, leaving the killer with their previous loadout while showing the randomized loadout in the endgame chat.
-
I've mainly been worried about the quantity of these changes and their results on the more casual side of the playerbase, since pubstomping isn't exactly the most fun to deal with. Also since everyone's giving their feedback i'd like to ask: What were the team's thoughts on boxes not passively printing if a Survivor has an…
-
Appreciate the compliment, thank you!
-
I do understand what you're trying to say, but im not advocating to avoid change entirely. I just wish to avoid perk options being removed by over-nerfing and making the meta even more stagnant than before, since variety is what we should be looking to encourage for DBD. I also understand that the Killer role has gotten…
-
I do understand that the changes haven't gone live, but from a numbers standpoint 10% current regression just isn't worth it for the activation requirement. I was fine with pop getting that treatment due to it cutting gen progress by 1/5th, but for small-scale regression like 5-10% it should probably be flat.
-
My mistake for not responding sooner, as I only visit the forums every so often, but I actually have a post on my profile that lists a bunch of changes i'd like for many perks in the game, as well as shadowborn, but i'd be happy to post it here: I imagined that Shadowborn would be the Lethal pursuer for the undetectable…
-
That's fair, but I feel he's still in the same spot relative to the cast since EVERYONE got those changes y'know? He'll still be on the low end, able to be messed with easily compared to someone like Billy or Wraith.
-
I actually made a post in Feedback/Suggestions about how I'd buff trapper. In terms of addons basekit, Probably Trapper Gloves and Makeshift Wrap. The ladder seems like something he'd always bring to trials. As for changes/reworks not involving addons? Make trap-disarming a single, slightly smaller Skillcheck without a…
-
I also encountered this bug today, after giving hatch to a Felix at 3 gens.
-
I just got both the survivor and killer xp bonuses for today and it's a little confusing since idk if I already got yesterday's when I tried before 4pm, but either way I think it'd be nice to have some kind of visual indicator, possibly in the daily rituals menu to show what EXP bonuses you've claimed for the day.
-
Good to know, I haven't gotten my shards yet even though I used bubba to reach Iri-1 before the midchapter.
-
How should we send the Cloud IDs?
-
Because maybe one day, BHVR will understand how their players feel about the game's state, mechanics, or other aspects, and actually act on what would be best for the games health.