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[PTB Feedback] Scratched Mirror Myers, and why he should (at least) be 110%.
I love this addon. It lets me stealth and scare people, which is a really nice gameplay style for those who play more casually, or want to do something different, even if a bit weak. I had hoped it would have been buffed with the addon changes on myers, but sadly all we got was 0.5% of extra speed (equivalent to 4.22m/s, a…
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[PTB Feedback] My thoughts on the PTB.
[The Map] First thing's first. I love this map. Very specifically, this map does verticality really well. The staircase in main with a dropdown near that relatively strong window with the breakable wall is cool, and provides an opportunity to mindgame a killer. The circular structure with a second level and a (from what i…
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Hand of Vecna can teleport you into the locked portion of Temple of Purgation
Title really says it all. All you have to really do is play vecna, get the hand, then teleport until you end up in the locked area.
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Haste and Hindered VFX
I've seen a lot of people frustrated at the lack of information when it comes to whether a killer or survivor is using a haste perk. I feel there's a really simple solution to this; by showing a killer or survivor has haste, through something like reusing the blighted serum VFX, it could remove a lot of that frustration…
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[PTB Changes | Perks | Save the Best for Last]
This is gonna be a short post since i'll just be focusing on one of the perks in this update, but I believe half of the STBFL change is good, while the other half isn't. First off, the nerf to it's stack cooldown reduction is perfect. STBFL was already good pre-universal m1 cooldown reduction, and the buff put it a little…
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Merged: [Batteries Included PTB Change]
This discussion has been merged.
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[Suggestion | Shrine of Secrets] Shrine of Secrets should also have general perks.
The title pretty much says it all, Having a way to buy Resilience perk levels so they appear on all survivors would be nice, or if you have nothing to spend on shards and don't want to buy cosmetics.
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[Feedback | Killer | Xenomorph] I feel the Xenomorph is overtuned.
I felt in the PTB that they were strong, but not overly so. Their power fundamentally changes the way you have to play similar to playing against a Nemesis, Huntress, or Deathslinger, and I like that. Though, with the post-ptb changes I feel they're too oppressive, and some things that should've been changed didn't get…
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Singularity Quality of Life suggestions
Just some misc things that i'd like to see: Some form of indicator for what direction a camera is facing when hovering over it, such as a visible FoV cone or arrow? Fixing some of the awkward collision spots that he has on certain maps (such as walls on dead-dawg main building) Fixing some spots where cameras (such as if…
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Head-On and Solo queueing.
Head-On is pretty fun, but in Soloq it's true potential is pretty hard to take advantage of. Since you can't tell Survivors that you have the perk, nor what locker you're in, you often have to take guesses and risk a lot in order to pull off some good Head-On plays. I feel Head-On would benefit from the same treatment that…
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Concerns about the amount of upcoming Singularity changes.
I will happily say that i'm glad the EMPs are getting a bit of a nerf, but I believe that you guys are biting off a little more than you can chew with the list of changes you're presenting. I personally think that the boxes being limited to one per survivor would have been fine enough, but I worry the total cumulative…
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Pre-Midchapter PTB Feedback.
I like that you guys are changing things now, don't get me wrong, but with this change in your mindset for mid-chapters, there are going to be some growing pains. Keep in mind that changing this much will have hits and misses, so please don't get discouraged by the push-back against these changes, because some of the…
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Yet another Eruption Post.
Hey, BHVR. While many in the community love seeing the incapacitated removed from Eruption, I think you've gone a little overboard with the change. Having Eruption be 10% Current instead of flat is going to be a serious downgrade to it, especially with it's activation requirement, and Cooldown. The aura reading is nice,…
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[Finisher Mori Devblog] FoV and Accessibility.
Field of View, or FoV, is the degrees of your First-Person View cone, or how much you can see. 90 FoV is a 90 Degree cone. Since Video-games have been a thing, Motion Sickness has proven to be a significant barrier to a fairly large portion of people. Lots of people cannot play certain games due to their Graphical Style,…
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[Perks | Perk Change Ideas] Midchapter was great, and has got me thinking of future perk changes.
The 6.1.0 Patch was really great so far. I've had probably the most fun making and playing Killer/Survivor builds since I started and was naive to the meta. It makes me really happy to see big sweeping changes to many perks. Though, A lot of perks still need that treatment, and I've had ideas for them, so I decided to put…
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6.1.2, and the recent changes.
BHVR, We understand that you're trying to change things, to make them more interesting and I personally appreciate that you're actually changing things. It's good that you're experimenting and I don't think that the community wants you to stop that. This latest patch however has some very rough changes, and we didn't get…
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[Killer|Trapper|Buffs] Just some Trapper buffs I feel would be nice and wanted to list here.
Makeshift Wrap basekit - He's the Trapper after all, why wouldn't he always bring this to trials? It'd give him a little extra distance in trapped loops since trapper wouldn't have to avoid his own traps. Disarming them when stepping on them is already a downside i wouldn't mind dealing with. Trap Disarming requiring a…
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Unhooking being cancelled by other survivors.
Me and a friend have recently ran into an issue of having our Unhooks cancelled, due to another survivor running close by. I'm unsure if this bug is exclusive to injured survivors, or if healthy survivors can cause this too, but it's a major issue to have unhooks cancelled involuntarily. Platform: PC Issue: Survivors…
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[Killer|Universal] FoV should be given a Slider, instead of being related to Perks.
This is mostly just a QoL thing, but I find it hard to justify increasing my FoV at the cost of a perk slot, when I could have perks that let me see through walls, defend gens, regress gens, down survivors, or really anything. Monitor & Abuse is less of an issue compared to Shadowborn in that regard, but I think the…
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[PC] - Wraith's "The Beast" Addon bugged?
From what I've experienced with this addon, It seems to not work as intended. It still gives me the undetectable status effect, and weirdest of all, some survivors have it work, while others can't hear my terror radius. I've had no way to test this if possible, but the Undetectable effect still persisting even with the…
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[Killer|Perks] Iron Grasp buff suggestion.
Currently, I would argue that there is no reason to run Iron Grasp over Agitation. The speed boost from Agitation lets you save time while carrying survivors, or even chase while providing the same utility that Iron grasp does. I feel it needs one major thing to set it apart from Agitation's effect. While this new effect…
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[General|Dailies] Survivor daily XP bonus not applying after playing killer match?
Step 1 : Boot the game Step 2 : Play as Killer in a public match Step 3 : Finish the match Step 4 : See that you get the 'First killer match of the day' +300xp bonus Step 2 : Play as Survivor in a public match Step 3 : Finish the match Step 4 : Notice you do not get the 300xp bonus for 'First game played' as survivor'…
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[ Bloodweb | Perks ] A Small rework to perks in the bloodweb.
Having to go through the bloodweb with only a chance for perks, and their subsequent levels is very frustrating, especially when you don't end up getting the ones you want. I'd like to propose a change to the bloodweb system that could solve this, without having to rework perk tiers since you guys have no plans to do so:…
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[ Survivor | Perks ] Additional CoH Nerf possibilities. (Also boon drawback/general ideas.)
CoH's nerf was nice, but many people in the community feel like it's not enough. I'm here to propose a few changes that could possibly help. Circle of Healing: "Reduces the Range of your boon's aura by X meters", or possibly "When snuffed, the dull totem you blessed is cleansed." The former is a much smaller nerf, but…
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[Deleted]
There isn't a 'Delete Discussion' Button and I reflected back on what this used to be, and I kinda didn't like it. It was unrightfully mean to the devs and I wish I had an official option to get rid of it.
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[General|Daily Rituals] Daily Rituals should be able to reward Iridescent shards.
Kind of like the 'Rare' Daily Rituals which give you 60k BP, Daily Rituals should have a chance to reward Iridescent Shards instead. The current grind for Iridescent shards is excruciatingly long, even when playing often, so this could help alleviate that.
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[Killer|Perk] Potential 'Coup de Grace' changes.
Coup de Grace in it's current state sees very limited use on Killer. It's most commonly run on Michael Myers, but even then he'd rather have other perks to fill the slot it takes up. I feel that Coup de Grace is incredibly weak, and deserves a buff of some kind. It's current method of gaining tokens (Survivors completing a…
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[Nurse] Base-Kit Plaid-Flannel?
Now, I understand that Nurse is, and has been the best killer since their inclusion in DbD. They get to ignore pallets, windows, and even the boundaries between floors. They probably have the highest Skill-Ceiling in the game currently. But accompanied by that, they also have the highest Skill-Floor. They require an acute…