Comments
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Thanks for letting me know!
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I concede it can eliminate thinking through what gens you do unless the killer holds a four gen. I do like the idea of the information being provided even if no one uses it as you suggested regardless of other changes. Mind you, not all killers can hold a 4 gen, just the strong ones. Even Skull Merchant falls just short of…
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Those are very fair arguments. Thank you for trying to see one of the specific situations I was talking about is almost impossible to break yourself. While I may not agree that information being provided would be enough to fix it (for instance the hud update is still not utilized by a large portion of the community…
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How can you break a 3 gen by yourself if the killer is guarding it from the start of the game? I seriously don't understand how you expect to do that while being the only one inside the 3 gens being guarded so killer just focuses on killing you out first. This isn't a 1v1 game and survivor isn't designed to be able to do…
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It isn't an auto win, just an automatic rearrangement of generators to account for bad map design, killer designs that are good at guarding areas (perhaps too good) and nothing else. This would allow killers like Skull Merchant to not be problematic in the way they are implemented. If enough survivors are alive and only 1…
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Counter argument: most players are solo queue and you cannot account for 4 separate people to try to break 3 gens. You also have to account for the only people knowing about the upcoming 3 gen being the ones chased so they can't break it.
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You get to teleport LESS as it used to be instant and the only downside was the tvs being turned off but you could fix her to be good fun using her iri add-on to get around that. I had an entire dedicated build around her strengths that no other killer can pull off using floods of rage, lethal pursuer, make your choice,…
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This might be a WAY better way of going about it. I like this.
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I just made a discussion about this very same thing yesterday I believe. I gave some possible restrictions on it such as making it so the broken hexes only work at half effect if they are worried about potential OP perk abuse with haunted, retribution, and finally pentimento. Also, they could limit the amount of hexes you…
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No, you could proc haunted grounds yourself at half the effect. You could proc pentimento yourself at half the effect. Also, you could only get two pentimento stacks for the whole match instead of being able to make a full hex build, destroy them all yourself, and then make permanent pentimento (as this would be broken so…
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It doesn't start at 15. Earlier I got a DC penalty (I won't get into why) for the very first time and it was only a minute. It unironically penalized my ability for matchmaking less time than it takes to get into a lobby once you start searching.
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Another bug that is missed here is that sometimes switching to charlotte leaves you in the slow part of regaining control of her permanently. This means you can barely walk, black is around the edges of the screen, you can't vault, you can't pick up survivors, you can't switch to victor, and your only remaining action left…
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Oh, you are being sarcastic? I didn't realize the first bit that you were making a joke due to it being hard to tell that in text. Some people genuinely believe her to be nearly "S Tier" by disregarding Circle of Healing.
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Hit and run doesn't work in the current healing meta with Circle of Healing. The Circle of Healing nerfs that still haven't came out still won't fix this unless they remove the bonus healing speed from it as all survivors heal before you make it back to them to down. There is a reason that Sadako is considered weak by…
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Love it <3 XD
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I also understand people will have differing amounts of hours in the game which will shift perception sharply. I have currently 3k hours but only play about 3 times a week now after starting to feel burnt out back at 1.5k.
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Please make your own here as I would love to see what you personally think. I love seeing how other peoples' experiences shape what they think about this: https://tiermaker.com/create/dead-by-daylight-killer-tier-list-patch-260-4483
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Blight can make sense at top tier. I will definitely concede that. Which killers do you think I unjustly put in below average? I put Sadako there due to her non teleport abilities being fully counterable at high level or nonexistent effect wise on survivors. Demo I put there due to his loud stomping destroying half of his…
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I debated putting Blight higher due to exploits you can do to intentionally slide off of walls or bounce on near nothing but I decided against it due to him also being rather buggy in a negative way so I put him lower than Spirit as she is very consistent. Also, Nurse isn't broken (imo) due to her just being a reflection…
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I should likely clarify that, when I say that average killers can lose to those of lower skill I mean due to luck such as maps, map offerings, certain RNG mechanics such as which windows/pallets spawn, etc.
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Forgot to mention what I was running: Corrupt Intervention, Call of Brine, Scourge hook: Floods of Rage, and Discordance.
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hahaha maybe
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Agreed! It shouldn't be hard to change them a little bit I hope
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I can respect the honesty xD
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I can excuse that because it could just be a shade darker of make-up foundation or something (though I still don't understand how they sometimes get clean clothes and make-up in the entity's realm). Thinking of it that way can make sense too. I wish I could say the same for Yui's legs though as I don't know anyone who puts…
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This tells me that Yui's model below the waist has been kind of strange since the start, which they may have covered up with the pants customization to hide it away. I just hope this gets addressed so that we can expect more cosmetics than repeats of different pants styles for her.
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Honestly, I am extremely grateful for all of you interacting with this post because I was worried it would get buried in the discussions, which would lead to this not even being slightly addressed. If the devs decide to keep this, I understand but I just want someone to acknowledge this post was seen, you know? I really…
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I hope they change it as well. I would understand if she was a bodybuilder type of character but she just isn't and the people outside of this usually have genetic conditions that don't stop muscle growth which would show in a couple of other places at the very least.
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Another view:
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Not only that, but the shape of them are unnatural too. I have met way smaller men with way more prominent "backsides" than that shape-wise and the ones I am speaking about don't have really any muscle definition or mass amounts of fat. It is just a little confusing and doesn't fit her body above the waist and below the…
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And I understand that but, in Yui's case, it is more likely that this would be required to develop such a body type. This is especially likely when you consider that female humans develop way less muscle mass naturally than men even while physically exerting themselves yet her legs are most consistent with male bodies.
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I hope I didn't accidentally give off the impression of being insulting for people who may have body types like this but rather I was trying to point out that this type of body isn't just extremely rare and mostly unnatural but requires a certain type of dedicated routine that would be more harmful than beneficial and Yui…
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It would be nice to know the response of others and their thoughts on this so definitely feel free to let me know what you all think btw
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Of course, no matter what, I am grateful for the top if I decide to buy the rift pass but I would honestly only be buying the pass for Yui's cosmetics as a set (without the legs making sense to me, I probably will not buy the pass). Strangely enough, her legs being changed may determine if the rift pass is worth it for me…
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Couldn't you get around this by making the first additional survivor add 20% and every following one adds a decreasing additional debuff (for instance 2=20% additional, 3=15% on top of previous 20%, and 4=10% debuff on top of previous 35%)? This would mean 4 people on a gen would be done in the same time as right now on…
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Yes, I am too but I just want her to be portrayed honestly. When looking at the shorts closely, however, it seems even worse than I thought. Her "backside" isn't flat, or large, or muscular, but rather nonexistent which makes no anatomical sense if she works her legs all of the time and barely anything else (which would be…
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They aren't even the same skin tone as her body so it feels like they are from another person...
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Honestly, my experience with Legion mirrors this person's. I don't think it is because we are god tier legions either but rather that people underestimate the usefulness of interrupting every single survivor on gens using their power at least some of the time during the match and the ability to get the first health state…
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I have always heard the statement "Just pressure the gens" but you will realize how ignorant this statement is the more you play the game. I think this comment from Otzdarva's newest video sums this up the best: "Just pressure the Survivors, but make sure you never slug because they'll have Unbreakable, make sure you're…
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So... the new ruin that most people in the community hates for replacing ruin due to it being required (gen speed too quick)... counters other killer perks... why?
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I get this for sure but I feel like these changes should be made to force the devs to see the data on gen speed vs average down times without current ruin. The devs need to understand why 80% of people brought the perk instead of assuming it was just for emblems as early game is already hard for most killers that aren't…
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Fair point but there is still the problem of it being a hex perk that will be cleansed before it is useful.
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Exactly, they aren't "just quitting" but rather ruining the experience of not only the killer but their survivor teammates who waited a long queue time just to play with someone who quits when they are doing bad instead of learning the game.
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That's my point. AFK'ing is already reportable and, by extension when done enough, bannable.
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Any casual multiplayer game will have a competitive side to it in video games. Even if somehow the game didn't, this would still be invalid because it is ruining the casual fun of others. This is such a non-argument that it is frustrating to hear constantly perpetuated by people who don't want to provide an argument of…
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I forgot to say (don't want to edit it in though because it can stand on its own) that people queue up when they are ready to play the game and are telling the games matchmaking they are ready to play the match through for fun regardless of what comes next.
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It isn't every little thing. It is literally the same problem. Hook killing yourself should've never been a thing because it allows you to leave while still getting BP (unintentional design conflict) and fixing this alone would fix the work around as the reporting system is meant for you to report misbehaving players…
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I mean, I hope you can take criticism but I don't think that that build is as effective as some things I have seen people use and I use regularly. I now run Thana (like you because this is core to this build), dying light (stacks up with thana to be painful to deal with healing or otherwise), ruin (slow the game down just…
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Why? That is the same as disconnecting and brings the exact same problems with it. People shouldn't queue for a match and AFK, disconnect, kill themselves, etc. because joining a queue is saying that you are ready to play the game. Doing so is something you accept the penalty of when you do one of those things.