The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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Not really have main at the moment but maybe Oni has been closest to that and don't like how im more limited with him than on pc where you can do 180 turns (im on console). But if that's not counting I don't like how hard his power is to get in early game.
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You gave me good laught today 😂. But no wraith is not OP he is middle tier killer and decent survivors beat him most of the time. In 2vs8 he got buffed but there are much more safe pallets so it's all fair. He is at best decent killer.
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I just wonder how legion and oni was not brought this time. Lot more fun killers than those we got and also more original. In my opinion probably blight, spirit and buffed billy should been last to be added. First oni, myers, ghostface, legion, doctor, demo, and hag at least.
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I totally understand that even im considering going back to 1vs4 survivor and last summer I would rather wanted 2vs8 to stay than 1vs4 to stay so says something. On survivor every match has at least blight or hillbilly and matches are like in 1vs4 soloQ where you get stomped but at least the pace is slower in 1vs4. I felt…
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Yeah loved 2vs8 how casual it was in the summer. Occasional nurse was okay but now it's just strong killers after strong killers and survivors are noticeably nerfed too. The killrate was around 55% in summer which sounds balanced for me. Survivor side felt like having chance. Killer was still super fun with mate. Now im…
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Nah now playing it and survivors have been nerfed noticeably and killers omega buffed which is not good when queques are so long for killers and for anyone enjoying both sides. Hillbilly instadown should not be in this mode it's too overpowering. Now I question why Oni was just not added in the mode. He is most well…
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That shadow class might work agaisn't new players. Undetectable has never worked that well agains't solid survivors and we still have killers whose power is that... So I quess it's there for new players and it can occasionally throw some survivors off the quard and it means to be used killers staying together. I agree the…
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Last time it was pretty well balanced. 55% kill rate supports that it felt more fair for survivors versus 1vs4 where killers stomps often. On killer side you had to work more often for wins but most matches were winnable. Now for current state I don't yet have opinion first game I lost on killer with my lil bro we were…
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Ranked would be the real casual queque as it should have much tighter MMR so players to win would face players to win. And players playing for fun would face players playing for fun.
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It does not take much thinking to get into conclusion finisher mori encourages more slugging. Before 4K was not really different from 3K but now you get cool kill animation at the end which is satisfying way to end the match for killer. So survivors saying slugging is more common in their games is believeable. My small…
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I came to conclusion today it was both my internet and dbd servers. My mistake using wireless internet.
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Yeah 50 is lot but it's doable if you have worst luck and you're altruistic. My longest is 10 straight loss too happened for me twice at least. There were couple games I could escaped but just not any luck. I
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Yeah that is something I can relate not stopping playing before I escape at least once. Though nowadays Im tired of this and one bad game and im done for the day probably. I
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Yeah this but at least now for some reason I been getting more often easier survivors. But yeah you do just wanna quit the game when that happens. It sucks.
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That's were you lost the achiement... You have to sacrifice them all to entity to get adept. It's for sure annoying I lost adepts to last one bleeding out.
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To answer your title this game has too many killers so if some of them switched for survivor we could see the bp bonus sometimes on killer too and 2vs8 would have more acceptable queque times. But what current situation tells killer experience is vastly superior to average solo survivor experience. But again if we had more…
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Yeah because slugging I suggested killer having ability to mori one survivor during match who is on death hook. So your not forced to slug as killer either to get the mori and bp bonus.
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Agree on matchmaking mostly. But late at evening after 10 PM my matches start to be lot tougher if I happen to play killer. For last part are you serious because that sounds like some horror movie.
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Stats shows 2 and 3 man swf makes no difference so would unfair to nerf them and I might remember 2 man swf having lower escape rate than soloQ. Punishing 2 or 3 man swf will punish also soloQ.
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Oni could be added easily with hillbilly treatment. His power would now only take one health state and in exchange give him higher turning rate and maybe bit more speed. Oni should be added rather than blight or deathslinger because those killers are not playable/viable on console. Blight, nurse and spirit are more OP than…
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At least you should able to see it if someone gives you thumbs up. In my games 90% of survivors act normally no matter side I play. Console players can't even write on chat and most probably still don't do that on pc.
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Where is that 1 minute? Average first chase time was showed to be years ago 40 seconds when maps were much stronger for survivors. Killer gets stronger longer match goes so chase times go even faster. 1 minute chase is very long in current dbd.
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Yeah I have though it has something to do with coding but I imagine it's not too difficult to fix. Same as the bp bonus when they added 400% for survivor in 2vs8 and they had to disable bonus for 1vs4 as they could not put separate bonuses. That is getting fixed at least.
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Pre lobby is before you have found match so only people you play with would see it. Killer or ramdoms will not be able to see it.
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I read it and im not convinced. Dbd matches are more often either 3-4 escapes or 3-4 kills and not that many matches in between. So increasing kill rates can end up with killers getting most often these results 4K, 3K, 3K, 0K and that averages 62.5% kill rate.
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55% was lowest he suggested and 60% highest. So average of 57,5% kill rate. I think that would be the most healthy for the game. As now we can see with 60% kill rate big part of playerbase is having bad time soloQ. So I think 62% kill rate will be too high, especially considering last time I saw kill rates, average was…
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Lot of people want to show their friends when the number changes in pre lobby. They can ofcourse tell it but it's so much more lame...
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Good someone understood and yeah no harm is done showing it with friends in pre lobby. I imagine the reason is technical one and they would have to change code so that's why they hide prestiges from all lobbies but I imagine it's not too hard to change though just some extra work.
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What that has to do with friends seeing each other prestiges in pre lobby when waiting to find match/lobby? I already know my friend prestiges just about so there is no reason to hide it.
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Oh god no. If you want to go that route suggest removing purple and green med kits. No-one want's to use 7000 bp for item that is barely useable.
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They were over nerfed we all know that if we can think outside of bias. They were too strong before but solution should been balancing the med kits. Gray med kit is fine how it is now but other med kits should have more charges and faster healing better the tier is etc. Just 5% speed boost per tier and 8 more charges to…
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We can only hope it comes back soon. I don't understand the negavity just because queques. That can be fixed with some work and if 1vs4 really suffers... it is because survivors don't want to play it in some regions. In europe for example my queques were instant though in 1vs4.
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I wish they would bring 2vs8 back instead please bring it still back this year.
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I think killer experience is the cared one survivor not so much.
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Yup
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Kill rate has always been above 50%. Lowest was probably around 53% before 6.1 update. So I don't think target ever been 50/50 and that would be too easy for survivors. As shown even 53% was clearly too low and most killers were struggling. But now we also know 60% is too high given how terrible soloQ is now and many maps…
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But that would mean killers never lose. 2K is a draw so if that worst result then can't deny the game is not killer sided. Likely the 60% kill rate is pretty close to same as win rate for killers. Generally you either win get 3-4K as killer or lose get 0-1K and not that many matches in between.
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Yeah modifiers should have 200% bonus bp if offerings can't be used.
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It's same as regular stomp solos as killer and lose agains't swf. That mode is probably even more one sided in that direction given all information for solo players is almost removed. In swf you can communicate all that so swf are going to be even stronger in the mode. For OP play other side too survivors got their perks…
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If skull merchant is getting qutted I imagine 90% playerbase would thank devs for that. She is the most disliked killer so lot of people are gonna be happy.
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Self healing was nerfed too much med kit tiers should be different with more charges and faster healing. Selfcare was fine with the speed before maybe the amounts could been limited instead just reducing the speed and I think it was nerfed because it was popular.
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Let's hope 2vs8 comes back soon then this game might be playable again for soloQ. It's more casual and fun mode so even losing it's not that bad in it. Only really bad con of 2vs8 was that all my friends quitted or have taken long break after it left so I don't play much anymore. 2vs8 just needs to be pernament. Also I…
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Yeah well I haven't played survivor for week and decided to try today and immediatelly killer just tunneled someone out. He got the survivor out and then started tunnel next but we managed to finish gens. Ofcourse the killer then had noed and my stupid teammate went for unhook immediatelly when gates were not even started…
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I did calculation recently that I have prestige my killers 200+ times after 6.1. I just have not dedicated that all to one character. I could do that to one simply never playing them just keep updating one character. Survivors I have prestiged 300+ times and some survivors are simply much better than others. So I have 2…
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No but it was mistake to hide them though. I do hope they add in future real reward for P100 that grind is much more massive than what people had to get legacy skins. So reward is deserved it could be simply just P100 charm even.
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My most played survivor is feng ming so my gender would change... I would think it's dream and try to wake up but I quess I would go to gaming place see if I got her gaming skills. I don't really have main killer maybe Oni at moment. I could use his rage mode to be like some sort of antihero.
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Then make killers carry survivors to hook as well. Caging is balanced around there being less generators. Flaslight/pallet saves should be added or new saving mechanic to make survivor more interesting.
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Fornite has slipped it playerbase in so many modes and has still not issue with queques. The problem dbd has that everyone wants to play killer. The problem is not playerbase even if dbd was as big as fortnite the queques would be same. So the solution is to improve survivor experience in 2vs8. For me 1vs4 had no queque…
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For now and I quess we who have 100% the game are below 0,05% of players.