The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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Been suggested many times, would be nice. That or prestiging should unlock a 5th perk (Like ruin, baked into the game since it is pretty much mandatory given how gen rushing working in the high ranks).
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This is not an Asymmetrical horror game, it is a bunch of rogue bullies picking on a single killer while he's just trying to defend his totems and not get blinded by 5000 candela flashlights.
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I've wanted Ruin to not create a lit totem for the first 3 minutes of the game thus making it indestructible for that crucial amount of time, but your recommendation of deactivating after 3 hooks would be even better. Right now Killers are always outnumber 4 to 1, in our posts, on the game, etc. Survivors constantly abuse…
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The problem with Ruin, like so many have stated before is that Survivors can spawn on top of it, making the game immediately 16 perks vs the killer's 3 remaining. I think they shouldn't even have an active totem for the first 3 minutes of the game, but what do I know I only have 3000+ hours on the game, unlike your "1700."
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I totally agree! Especially when looping is so heavily in the survivor's favor, then they can just "drive by" and undo 3 seconds work with less than .25 seconds of animation? Doesn't add up.
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I believe camping is already punished enough, and that it is a sign of a broken loop-game. I'm not saying that it is 100% warranted all the time, but there are definitely some games that force us killers to. When I get looped so hard, blinded by flashlights, tbagged and palleted non-stop that I choose to camp knowing that…
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Survivor main complaining about another killer... Freddy, Michael, Spirit. You name it, they'll want a nerf for it.
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I've heard rumors that the Devs aren't going to make NOED a perk [non-hex] again. But honestly, why listen to the survivors when it comes to a killer perk? Simplest fix would be to remove the hex totem for the perk, and highlight their auras once the gate(s) are open or there is only one person left.
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I noticed this as well, on PS4... I've had about 5-6 times yesterday and today that a survivor was able to jump off the hook and start running. I hit them each, after they connected with the ground and started running, heard the hit connect and the blood spurt, only to have them KEEP RUNNING!!!!! This invulnerability is…
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Survivors are the reason why NOED should be a perk again. If the game is "ending" why make a totem that forces survivors back into the game to hunt for something additional, or most often: why allow t-bagging survivors the opportunity to troll for 5-10+ minutes at the end of every match after they should've just escaped?