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Drae

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Drae
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  • With the moris being linked to the keys i only see the keys being used less frequently and free moris. I really don't see that much of a disaster for killers. I do think that moris are not toxic and this change to be pretty much not necessary, but i dig this idea. They want a key? they get a mori. If it will be so, it will…
  • They already said that they are going to change keys to get them into the new in-built mori system. Add this to the fact that the survivor will be able to "say no to moris" and it will become clear that killers will be able to mori survivors when keys are brought in a match by survivors. I found it pretty clear i don't see…
  • At this point i honestly think that the magical normal zombie is not possible at all from the lore and flavor point of view. Undeath can be rapresented in many ways, but the normal living dead, the rotten body that walk on earth with the horde no, i don't think it is possible. The zombie is not physically adaptable to DBD.…
  • The zombie chapter i think it is the one chapter that got experimented with the most in the creations section. I'd like to make one too. The fact is that seems really hard to catch the flavor of the undead. Zombies are dangerous because of their implacable but slow advance, invulnerability to trauma (when magical undead,…
  • A new "patch" is ready! A small rework and some visual additions! -Give Me Sanctuary! REWORK (Survivor): staying in the basement for 10 seconds will recharge the equipped item by 50/75/100% and also will provide you 5/6/7% Haste Status Effect fo 10 seconds. This Perk will deactivate after use. If you are the last survivor…
  • Disturbed ward. On that map the totems have like two or three spawn points located in the center of the map, outside the building in plain sight. You can salute your totems as soon as you get in the trial if they spawn there.
  • Just happened the same to me, the exact same thing. I've returned to play the game again only recently and i'm already boiling. Can't stand to face premade crews in low ranks and get trash talked after because i was too weak for them. Take a Break. I'm going to do the same probably.
  • Devs already said that facecamping, camping and tunneling are all intended game mechanics. That's understandable, DBD is inspired by the Texas Chainsaw Massacre movie, where Bubba camped the same room for quite a bit, killing three people and then he "facecamped" them on the hooks. Even in nature a predator would aim at…
  • Thank you really much! i'm particularly proud of Gargoyl's power but i think it is still improvable. I will work on it some more
  • Took me some months to solve some of the problems i left on the Gargoyle. I think i found good solutions overall. -Blood On The Steps REWORK(Killer):The Killer siphon blood pools from the floor in a area 6 meters wide, centered on them. For every blood pool siphoned, the killer collects a token. Each token provide 5%…
  • So, i've made some changes in the killer's perks. A minor buff on Broken Ribcage localization effects. A more important buff on Killer Instinct duration for Hex: Court of Eyes. This want to be a control buff, an experiment. I want this updated version to be the real base for a more important rework if needed. I've reworked…
  • I don't know why my first comment disappeared :/ anyways, thank you very much! that was quick! Can i ask you some suggestions for the perks? I'll explain myself on them. I liked the idea of the first perk to be really weak, to be good only as support at best. Many in game killers have one but yes i can buff Broken Ribcage…
  • Wow that was quick! Thank you very much! really appreciated. May i ask you some suggestions for the perks? I'd like to explain you my thoughts about those perks. The first perk is generaly always pretty weak in every in game killer. I like the idea of tiny support perks, but yes i can buff it up easy. I wanted Hex:Court of…
  • I like them a lot :) Pinhead is really fitting. @Mooks is right tho. The whole power map is a little bit too much. The power should weave the hooks a little bit more perhaps, is something original that no killer ever did in DBD. Jason if possible is even more faithful to the original but maybe the power would be too much…
  • There's one thing you can do. I do this myself frequently during the writing of a concept. Look at the in-game text columns of the killers's powers. Find the longest one (Doctor/Freddy) and search that killer on the dbd wiki. Copy that killer's power from there and your killer's power in a comment text box here or the text…
  • The Perks are perfect, PTB-Able. Really Nice Job. Except for Let The Monster Rise. it is too weak and that 90 second cooldown is not really useful. Having to collect the tokens is already a cooldown. No killer would be able to make the survs drops other 5 pallets in less then 90 seconds. I think every token should let you…
  • Alright, the half charge this is fair. Yep, yep. :) I've just noticed one more problem with this perk. A coordinate 4 men swf can keep the killer in a 12 second stun by chaining the the perk. Have you noticed this possible combo?
  • I've nerfed Fenris Ranger. Also, i've added some images, without it was just a boring wall of words lol. Not sure yet on what kind of negative effect should have Borg's Queen Whispers and for Hex: Hive Mind i'm probably gonna wait. I totally see why you are concerned about that bonus. Maybe a third voice will figure if…
  • You liked my traps! I'm glad i was able to help you :) Ok, some advices: the spotlight thing doesn't work really. It does not take into account maps that do not have an external zone. In normal size open maps would be absolutely avoidable. at the start of the game it would barelly cover 1 gen. On Ormond would be absolutely…
  • Really strange. I expected you would tell me the skills were too weak. Your're right on the survivor side, yes. Fenris Ranger needs a little usage nerf. I will get rid of the healing trigger. The sabotage thing i think it is too strong. Also the Borg Queen Whispers need a nerf, maybe a bigger one. It was originally…
  • I've no big analisys this time. For the moment. The killer has 2 issues bound to in game mechanics. It has a big rng component, too big. Pig has a far more soft rng in her power and still is considered one of the things that needs a rework the most. Also uses alot of AI to work. In dbd we have not much to say how an ai…
  • Really nice looking perks. The first two are nearly ready to get in the PTB. Here some suggestions: Allocation: the activation for a killer grasp save is too much specific. Maybe change it with a protection hit. It is a buff because is something easier to achieve and it put some risk on the perk. It is awesome anyways.…
  • Ah! it comes from a game. This changes everything. You are bound to some rules. Ok. So. Let's sum up all the aspects of the killer in that videogame. He sprints, for sure; he is fairly stealthy; he can set up traps on waypoints; Blood and flesh are important themes. And now let's use them on the power you suggested. I'll…
  • I really like the lore and the appearance of this killer. It blends so good with the dbd atmosphere. Really simple, i like it a lot. I'm looking forward to read the background. But, i don't really like the power. It doesn't make him a butcher. He is similar to the blight but why the blight makes more sense? Because Blight…
  • Short answer. No. Long Answer. No and it would not be possible either. That could be arranged in two ways. The first one. You can make possible for the survs to report a killer for intentional depiping and have a gm to moderate the situation. This solution has to main problems: 1) the gm needs a record of every single…
  • It is done :) i've covered all the suggestions you asked for :) What do you think of the perks in the Borg and Annika concept?
  • So, here we are. I've seen all 3 your concept as you asked, but since i feel that it would not be fair to all other creators to bump up all your discussions with my comments, i've decided to focus my suggestions for all three under the best one. Repo! The Genetic Opera is undoubtedly your best concept. The power is…
  • Ah sure sure, i'll see them as soon as i can. I have no much experience on dbd fan made, but sure. Hot to get people to give feedback. This one is tricky. Let's start from the easiest part. If you get at least one comment, answer to them and ask for further suggestions and partecipation, as i did with the member that…
  • Thank you for your suggestion :) really appreciated. I've added the starting Alcove. Alcove saves do not trigger Protocol III anymore. I've also slightly modified the wording in a couple of sentences. Probably i will adjust something in Protocol II in the future but for now it looks good. Thank you again!
  • Yes, fair enough, the starting alcove is something that should be a baseline thing. i'll change that. I'm probably gonna get rid of the alcove save triggering protocol III. Survs should not have complete control over his power. But i'll leave the first gen triggering Protocol II (to answer your question, yes that triggers…
  • My bad. I'll try to explain it now. The Borg's power is similar to The Shape's. The difference is that the Borg is free to switch the ranks of his power, after the first gen is completed. He doesn't have to charge a bar like Michael Myers. Instead, he can switch his power rank by interacting with an alcove. The alcove also…
  • Wow. i just replyed to you under my concept. I didn't see you just uploaded this really good tiny advice. This explanation immediately inspired me another killer. Original, this time. I'm also gonna add to my Borg concept, with a new replay, some perk builds and extended lore explanation of the power. Really cool!
  • Thank you! There's something you like in particular? Or something you don't like? any advice is more then welcome :)
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