The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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well, if the killer didnt slug or tunnel that would have been a 3-4k. Except for the prove thyself and the brown toolbox they didnt have any gen perks.
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I wouldnt mind a ptb or a game mode where survivors could kill a killer and make him slug on the ground for 16 minutes or so, depending on the amount of survs alive.
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He just needs a bit more cooldown for his abilities for being more balanced, is pretty much free hit on almost every scenario. You need to be braindead to miss a hit with dracula.
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What more reason do you need to play as killer as having easy matches against solo survivors? Which are the mayority of playerbase. Im not trying to gaslight you, you must have your own experience, but understand SWF are a minority, and you have really bad luck if you go against swf match after match, i highly doubt thats…
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They should change the 18 meters for 32 meters at least.
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I think there was a general overraction for that ub basekit system. Right now it would solve a lot of things in the game without damaging too much on the other side. Now killers can go and slug the entire team without any consequences. Making 4 people lives miserable. that needs to change. Gameplay is built around hooks…
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I think its a combination of several things : -Horrible map design: Each new iteration we get is worse than the last one, you know when devs are "reworking" a map, they will destroy it for survivors. There are maps like borgo where you can get 5 pallets in the whole map. Also, they have been adding new tiles that super…
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Something I cannot understand is why are we even talking about nerfing SWF, these are the real minority of players! Killers that says they are always facing swf are lying, they get good solo q players that get some coordination, but then you see the statistics of these killer mains and they win 8 or 9 out of 10 matches,…
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Map offering are one of the most toxic things this game has. There is no scenario where it doesnt turn your math into a toxic sweat fest. If you are killer and you play against a swf that burns a map offering you already know the kind of mathc you will face. If you are a survivor and you see the killer using midwich, dead…
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I think we should give him more time, at least for the first data BHVR gives us, the lich is already super OP, im sure Dracula will have the same kind of ratio and with time nerfs will come so it gets more balanced. Right now im trying to get to know of to loop him and overall i find it kinda fun, a lot of mindgames…
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I cant believe people asking for regresing gates, as if already gates spawning wouldnt be a problem, most of the times they spawn right next to each other, even in H shape maps, it doesnt make any sense, having two sides on the map and gates spawn right next to each other. 80% of the times killers can patrol both gates…
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No, its not a joke, and it shouldnt be buffed.
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Excellent. This is what the community wants and needs.
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As a surv main I like to face Drac, while the bat is really strong and seems a bit too op, its somehow mindgameable, as spirit. There is a lot of 50/50 mostly on windows, fast vaulting so he vaults on your side and in the second he transforms you slow vault and he ends up in the opposite side of the window. Something…
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Yeah I see what you mean, You have a point there. Maybe it could work just focusing on the gen slowdown starting with something like ~15% slowdown, and gaining 5% extra slowdown for each totem you turn on, up to 35-40% which its a lot but well, at this point you would have 5 totems. Basically you could always have at least…
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Wesker infection nerf wasnt too much and dont need to be reverted
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I dont think that is toxic, but it definitely needs a revision, how come the strongest token is the first one? 30% (i think it is) gen repairing punishment should be at least the 3rd or 4th token. Not the first one. Its the same as devour hope exposing people on the first token. Even devour hope needs at least 3 tokens (i…
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>plays one match on a map >comes to the forum to rant bruh
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Try playing as survivor in soloq against a killer who uses this tactic, you cant talk and have an honest unbiased opinion if you never have deal with this scenario because you wont be able to feel what other people feels here. Its almost impossible to fight back these matches in solo q, and its a pain in the ass having to…
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Its still a threat, you will go down a lot faster because of that 4%, hes still very strong. If you say "there is no point to cleanse against him" is because you never play as survivor against a wesker. You are just trash talking only from the killer perspective, try playing an entire match with that 4% movement penalty, I…
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As a survivor its no fun, you get always tunelled or camped, you have no tools to counter it, no second chance perks, you dont know what pallets are already used, etc you get the point. At least as a killer you are still on the power role and you get to do this same stuff for free, but you can get easily genrushed without…
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I will never forgive BHVR for what they did to my boy, Spine chills.
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Nah bro, as a killer I didnt loose any match I played today, I could tunnel and camp every survivor I hooked and it was risk free. You know they will never have WoO, or any second chance perk. The mode as killer is easy mode against soloQ. You might get some difficulty against a swf, but most of your matches will be…
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I see you guys posting tons of great idea, but im not sure tagging someone is the best solution. I had 3 consecutive games lastnight where killers just slugged everyone, even a nurse on midwich (she used the offering), the first two I dced, the third one i didnt because the penalty would have been like 15 min or so, so i…
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They need to reduce the time to something similar to im all ears, even less I would say because as a killer you have a lot more input in choosing wheter to break the pallet or not so you can make almost the whole map a constant aura reading surface if you want.
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I think the rework is very unhealthy for the game. Devs are punishing survivors for being near dropped items, for being near chests, for being near a dropped pallet, in a few months you wont be able to walk without your aura being showed somehow by a perk. This is a really stupid direction the game is taking. I know its…
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Yes, Im not saying the opposite, I think its a really boring and really bad design a killer basekit where you need so many coordination and team work in a game where most people play solo, and devs wont also give survivors tools or mediums to comunicate or have some kind of little coordination. Its kinda the same as old…
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Forget it. BHVR filosophy only focuses on making soloq experience more misserable, this sounds like something would help survivors so its big no no.
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I dont hate hag, I hate hag players. You guys all play in the same boring way. this is what i found when i searched for tutorials to be a hag main: 1) find someone 2) hook someone 3) put a million traps around the hook 4) proxy camp 5) wait for someone to activate a trap to hit him, or just wait for the hooked person to…
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Sounds like bad luck or just skill issue. Huntress received tons of innecesary buffs lately, she was already doing great, now its even better. Practice more. Switch to survivor for a few matches and you will see what insufrible gameplay is, you will return to killer running as happy as a kid with a candy. Tbh I dont…
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aguante messi, the goat
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At least give them a cooldown when the match starts, as many other killers. Its super fun to enter a match as survivor and 3 seconds later get a hit by a blight with lethal persuer. Its just not fair.
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Unless BHVR gives survivors an incentive for doing gens, this will keep happening, so far all the answers to this issue has been giving the killer the free 4k, with aura revealing within X amount of time, crows appearing faster, etc. These are all bad ideas, because will put the balance more on the killer side than what…
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This post is a huge L take. You should have more confidence in your skills
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looks amazing! where can I see rest of submissions?
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If you dont like it, dont play it. A lot of people is having fun with this mode. You can still play regular mode and sweat how much you want there, slugging, camping, tunelling as much as you want 🙏
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One match and already ranting? seems fair and totally objective
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Plague, but just because the ugly effect occupiying my whole screen when im infected. Vecna, I feel hes super OP and really unfair to go against, I havent won a single match against Vecna playing in soloQ. In the lattest matches I just killed myself on hook. Chucky, his power most of the times feels unmisseable
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Why do you say "You can't" when they, in fact, can do that? They did it bro. I think there is a difference there, between what somehow is an strategy, and on the other hand willingness to play. Not the same thing.
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This is a nice response, thank you.
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It used to be Skull merchant because other players just gave up, but I think overall (at least with the people I play with in soloQ) people started to have more patience and it has become a more enjoyable killer to play against. I think what its more unsuferable to play against is the same couple of perk every game, same…
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Hatch is fine, its just RNG as you mention, im sorry that your ego gets destroyed for doing a 3k instead of a 4k, buts rng also gives killers 2 doors right next to each other sometimes, and that also sucks for a survivor when the hatch is already closed. So… On every scenario killer has the advantage, I promise you buddy…
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Love how the same stuff on the other side would make every killer main cry like you were using hacks. But well, wrong place to put your survivor problems man, this place is more killer sided than the game itself.
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As a survivor I love it, as a killer I just hate when I get this map. As people above mentioned, lot of god pallets, lot of good loops one next to each other, few strong buildings. Hope it gets improved soon in the near future.
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Too much RNG dependant, its not survivor or killer sided, its RNG sided. You can get something with miles of deadzones where killers can have a feast, or ten thousand pallets one next to the other and its a survivor playground. There are a few rng map dependants but this one feels as one of the worst, I hope it gets…
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Yo! This is what i always thought as a possible solution even for tunelling. To make it more strategic and not a braindead solution for killers who just want the easy way, you buff the remaining survivors, like Propnight used to do. In that way even if you are alone you can still manage to repair gens. The game stop…
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a Lot of stuff were complained in the PTB and went live anyways, whats the surprise?
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Could you give a bit of context for your request buddy? Because it doesnt make that much sense and wouldnt help anyone. Would make the killer more unhealthier and playing against him would be miserable, hes in a good spot, hes strong but counterable at the same time maybe one of the few well balanced killers in the game.…
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I dont even remember the last time I went against Twins. Tho in the last few months I ve been maining them and they are fun, but feels so, and i mean so cluncky that its a pain in the ass hooking someone, it feels really painful the back and forth between victor and charlotte, it takes you as much time as bubbas stun, so…