HangryMogwai

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HangryMogwai
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  • Point taken on how I’d started the response (see previous post). Still don’t think “quit the game” is much of a quality response to a feedback post for the devs, but it is what it is. I enjoy the game well enough outside of the highlighted points in the original post. The devs can do what they will with the feedback as the…
  • My apologies, if you found insult in the post that you’re responding to, I assure you none was intended. I don’t think bleeding a game dry of new players is good for the longevity of the game, but I thought I was in agreement with you that losing was fine as long as it was fun? Not sure why you’re being defensive in…
  • You proved my point. It’s all good, I appreciate your feedback.
  • Another winning take! The old “bleed the community dry until the games dead” mentality. 😆 No issues with losing or the killers being stronger than survivors. Just the aspect that the only way many killers seem to be able to win is via tunneling and slugging, which is boring and unfun on the survivor side. Again, both sides…
  • It feels like you missed the point. I appreciate the feedback though. I haven’t seen too many SWFs as killer or survivor though, the few couples teams I did run into were far more detrimental to the team than they were helpful (literally giving up free hooks by trying to body-block their first hook at 5 gens and then just…
  • it’s a shame as I’m not sure BHVR will ever have any real competition to incentivize/encourage them make the game better or make a better game (as they’ve corner the asymmetrical horror market with their large roster of original and licensed killers). Texas Chainsaw Massacre felt great initially, but the developers took…
  • Yep, outpost names are reused. The other day someone was looking for people to test their outpost on the community run discord and in searching for it, there were already four other active Social outposts with the same name.
  • I share the same concern. It feels very telling when timed content is being released, but no dialogue surrounding issues / community concerns are are happening—especially for a newly released game. I have high hopes for MYM, but with the state of DBD’s recent chapter/patch updates, it feels like BHVR might be stretched a…
  • Yeah, when I saw “answered” on this post I was excited that there had been some form of community engagement. Needless to say, it’s disappointing to see that is not the case. 😑
  • In agreement that the HRV Piston Glitch needs to be fixed. Starting to see it in back to back matches and don’t really want to spend more time finding the entrance than it’d take to complete the outpost (especially on a 4500+ capacity outpost). Hate seeing it too as some of the folks using it have really original looking…
  • Noticing this too. That first week I was exclusively playing Brutal outposts and my own Brutal outposts were out performing my Dangerous/Normal ones as people wanted the challenge, but since rewards for rank was mentioned, everyone (myself included) seems to be sticking to Dangerous. It’s far more rewarding to run bases…
  • In agreement, but would hope that we could equip various Mori’s to keep up variety. Love the way Friday the 13th handled kills for Jason based on the environment etc. This might not be possible in DBD, but having some variety would be great.
  • In the same boat. Seeing a lot of Thana, but not that many Legions. Occasionally seeing a DC, more often than a Legion. Slugging though? Not sure some of these killers could get a legit 4k without slugging the second to last survivor to prevent the hatch from opening. 😂
  • Not voting as it isn’t really clear wether 1 or 5 is most of least excited; however, I’d love to have the Headless Horseman in the game, as it’s own unique character or even if it was a Legendary Skin on an existing killer (Pyramid Head perhaps).
  • The killer role is enjoyable primarily due to the variety of mechanics between the killers, from the Dredge’s darkness and locker teleportation to the Trapper’s traps. I do prefer survivor though, merely because it feels challenging and rewarding to win (escape with as many people possible) where as the with the killer, it…
  • I’d really like to see Tangina Barrons from the Poltergeist movies. She’d be an awesome addition. 😅
  • Didn’t vote (yet), but the space-themed killer idea immediately made me think of what they could do with the bug-eyed aliens from Mars Attacks, lol.
  • I’d love to see a Elm Street map and Robert Englund Freddy (he should’ve been used from the get-go imo), but I’d be happy with just a more classic Freddy look. Hated the CGI-looking version we’d gotten in the latest revision of the movies, but it made sense at the time given the marketing etc.
  • DCing to avoid death is pretty cringe-worthy, but so is the killer that slugs a survivor when there are only two left just to avoid the hatch opening or slugs the all remaining survivors and just waits rather than hooking. It’s for that reason that I’d say leave it as is. Heck, they should offer a surrender option if…
  • You’d still have access to Customs though, where everything is already unlocked. Then you just need a 5th friend and you can rotate the killer, even trash talk to your hearts content if they’re alright with it.
  • The thread was started prior to the last patch. Give it a go now. I’m a survivor main (having only really worked on the Pig, Clown and Tricker with the intent of doing the killer side after T3ing my survivors). With the complete overhaul of the prestige system and the pendulum swinging in favor of killers, it seems far…
  • It seems like some of the killers are letting up a bit today. I’d only played two matches in which the killer tunneled the first two hooks and then eventually slugged me to hunt for the other survivor. Ironically both games involved Oni players (different ones) and both games were not fun. The slugging at the end to…
  • That seems like a fair adjustment and I like the thought process behind it. Running along the same lines, It’d be helpful to see how many meters a survivor is away from a hook, possibly letting you know if someone is running to the rescue. Utilizing this with your idea, it’d also let us know whether the person closest to…
  • Nah, there is a large group of us that didn’t bother we exhaustion perks at all. This patch swung very heavily in the favor of killers, with the game being just outright not fun for SoloQ players due to the patch in combination with tunneling, slugging or face camping. The first two days were pretty brutal as ever killer…
  • It’s the only card we have left. I used to enjoy running different builds, mixing things up, but unless you’re a Gen Jockey, the chances of escaping as a SoloQ survivor are pretty abysmal.
  • If you’re honestly struggling with Prove Thyself after all of the changes that BHVR made in favor of killers, pick up Discordance. It’s like the perfect counter to the skill. But no, Prove Thyself should stay as is given the ridiculousness of the current patch.
  • Dredge is the obvious choice, but aside from “it”? I’m really digging the Ice Princess Mikaela. It seems like as a whole, more effort went into group A.
  • I’d rather BHVR remove SWF groups all together or limit it to just duo groups. That way the killers would stop complaining about survivors bullying them (or possibly just own up to being bad) and the survivors wouldn’t be able to use comms. Then we could roll back some of these ridiculous changes. As someone who…
  • Might be playing with newer killers yet at that grade, seems fairly inconsistent to those playing at iridescent levels.
  • Somehow guessing you’re in lower ranks of play yet for matchmaking. Seems like there’s only sweaty tunneling, face camping and slugging at iridescent ranks (save for one match). Giving up on SoloQing as a survivor for a while and prestiging my killers in the sort-sightedness of this patch.
  • Agree entirely. I’d want this for the killers that slug one player to hunt for the other, or in the case of a particularly toxic match last night, the killer slugs both surviving characters and then just waits. Had I had the right perk, I could’ve picked myself up, but the process would’ve continued to rinse and repeat…
  • It’s too easy for killers to keep up Gen pressure now. Once you’re down to the last 3, no one is escaping if there isn’t some distance between them or if the killer can teleport, not if the killer is half way decent. Patch is rewarding toxic behaviors and bad gameplay while punishing anyone not coordinate on comms.
  • Nah, as someone Solo-Queued 95-98% of the time and went out of my way not to use meta perks (switching things up by using different characters with different perks), this isn’t the issue. I’d survive a large number of my games pre-patch without an exhaustion perk, using mostly loops. Post patch, the loops still work well…
  • Yeah, giving up on SoloQing at this point, which is what I did 95-98% percent of the time. I’ve always had more fun playing as a survivor as it genuinely felt challenging unless you went up against an inexperienced killer. I’ll admit, some of the weaker killers are more fun now…I guess? My problem with playing killer has…
  • “A game about fun should be balanced around fun for ALL players.” This about sums it up. It seems impossible to finish the last generator, even if you happen to make it with four survivors unless you’re on comms, which’ll be rare as it seems like killers are tunneling, face camping and slugging more than ever. I’d rather…
  • Just an additional thought, if SWF is truly the reason for dismantling fun for solo-queue players, you could also just add comms to the game, starting in the lobby, so that solo queue players have the same advantages that makes these changes worth-while.
  • Just jumping into echo the same sentiments. The game is a lot of fun when the killer is actually decent without using tunneling or slugging. I played a total of around seven matches last night, won two (one was when a killer was nice and let everyone go, the other was when I lost the killer via A shadow step boom totem and…
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