Comments
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The dates of the streams have varied but tend to fall on either May 17th or May 23, so it "should" be within the next two weeks as of writing this. I've honestly been surprised that we've had zero news about the event, which is one of the big things that this game has in terms of player attention. It's what brings in the…
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Favorites: Bubba, Legion, Father Triangle (PH), Nemesis, Dredge. Bubba- Since I don't camp I get to have more fun with his power. It's very satisfying to rev n' rip a survivor with the chainsaw and not having to worry about sprinting at mach 4. Legion- go fast and stab😊. Before the major update to Legion's power I still…
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Downside to NM: -you are eternally broken. Upsides to NM: -Pain grunts while injured or dying are reduced by 75% -Recovery speed is increased by 25% -You can pick yourself up from the ground Now while I don't fully know if NM allows for more than one pickup, it's still a pretty good effect. But it only really means…
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I cannot understand why this is a problem. Both perks are useful since they are info perks, but not only that, tile info perks. Survivors and Killers are both given the chance to plan around tiles with the info granted. As such there is no need to turn a passive perk into an activatable perk for arguably less of an effect.…
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Perhaps this is BHVR's way of protesting the whole "Shirtless Felix" thing?
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Would the BP values change every so often at random, making it more of an investment? "Hm, I've got all these Red Forest Offerings but they're only worth 2900BP right now. I'll wait to see if the price ever goes up" Obviously having the value go past double would be a little bit much, but given the dev's love for…
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Ok, but this is Badham: it was never a good killer map.🤣 I wouldn't doubt it BHVR forgot about the map in the first place given how semi-neglected poor Fredward is.
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As someone who likes playing as Dredge, yeah; leaving a loop the moment you see the Remnant placed is your best bet. The Dredge will either have to commit to the teleport (which might not be a good idea on some maps) or cancel it and try to catch back up. During your escape from that loop, maybe try to find an area away…
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Would this apply to shirtless Myers? Asking for some others in the community 🙂
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You do realize that this would make slugging god-tier as a playstyle, right? Killers who can down quickly would become unstoppable and most Survivors would probably DC the moment they see the killer setting this up. Is this system meant to only benefit the killer?
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I think rather than needing a different coding team: there just needs to be a whole new game, built from the ground up without the 4 tons of spaghetti and duct tape holding things together. I'M TALKING DBD 2 BAYBEE!! Most of what Adjatha said kinda feels like tinfoil conspiracy to me (but I really cannot argue against it…
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Maurice is dead. He's locked up in Dredge's soul void of a body. RIP the horse.
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I have a couple questions: -would his snares and pallets use the same token resource (like with clown's bottles), and if so: what would the max total of this resource be? -would there need to be a swap function to go between snares and pallets (what would this be since the "alt power" option is the teleport button) or…
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Imagine trying to play on the 3DS. I can feel my thumbs cramping at the thought of it...
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Any sort of maze-like map or any large map. Getting lost in a labyrinth of tiles and walls can get frustrating, especially if you're trying to navigate to a specific objective or place. Large maps suck because it just takes soooo long to get anywhere. RCPD in it's initial run was the worst offender because it took both of…
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Spending whoever much BP it takes to get someone to P1 is a time commitment, even with the new system. Spending 2K shards for a tier 1 perk so that it can be in the bloodwebs then and there is a time saver should you not want to grind the character it's on. It's because of the shrine that I don't have to play Nurse, Billy,…
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Best advice: don't. I'm kidding. Probably the only thing to really worry about is chases (what with your 4.4m/s speed and slower speed when throwing and during main event) and aiming. His recoil and blade arcs take some practice, so expect to miss maybe half your throws for now. But don't worry, you'll get better and in…
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What if the trapper got an entire overhaul? If Clown can have 2 bottle types (even if one is rather hit or miss depending on player preference), then why can't Trapper have more unique types? He's called "The Trapper", so let's give him more kinds of traps.
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"You can't hear images" 🤣
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I'm guessing you haven't heard the reason, it was a massive topic when it was revealed. WGLF and BBQ both got their BP effects axed as it was intended to "reduce the grind". This coupled with the prestige system rework was expected to reduce the amount of BP needed to progress through a bloodweb. It did not (at least at…
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Give 'em the ol' stink eye
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When you lose a health state, you also lose collision for a few seconds while also speed boosted, use that time to GET OUT OF THE RAGNED KILLER'S SIGHT. If you know that you're against a ranged killer, you should be trying to avoid being within their range. Yes, he needs 12 to down you, but it is very much impossible to…
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"Get unlimited blades thrown at you" But they're not unlimited, there is a set number: 44. Then he has to reload. "Unlimited blades for a long duration and no movement speed penalty" Main Event lasts for 10 seconds and his movement speed is the same as his initial throwing speed: 3.86 m/s And the ricochet knives is an…
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Chimera Mask (Legion) -For every successful feral frenzy attack landed: the duration and speed of feral frenzy is increased by 50% -Increases frenzy deep wound mend time by 8 seconds -Downing a survivor with a frenzy attack while all other survivors have a deep wound does not immediately end feral frenzy Great Spear…
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Giant Spider killer. Primary power is a quick forward leap attack, breaking pallets that are impacted and injuring survivors that are hit (pretty much Demo's Shred but with a bit of Victor's Pounce for extra verticality, maybe useful for jumping over pallets and "small" obstacles) Alt power uses tokens to leave behind web…
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More than likely his hitbox will be increased, because that hot 50% reduction made the power much worse. Maybe having a little window for an attack after vaulting could be an option, kinda like what Wraith can do where he uncloaks and can go into a lunge Yeah he needs a new running animation. It's in that scuffed range…
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I'd honestly be fine if the tutorial was expanded. -Killers can be someone other than 0-perk Trapper AND Survivors can be someone other than 0-perk (I think Dwight? Is the Survivor game only Dwight?) -Loadouts can be tested; including perks, addons, items, and offerings (so that you're not on the same map every time)…
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You answered my questions, but kinda missed the resource one. That was probably because I was rather vague with it and didn't specify, my mistake. I was hoping that you'd also trim out the repeated section in Mind Cast, so that it wouldn't look like an intimidating word monolith. What I meant by "resources" was the…
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(Couple of issues I want to get out of the way: 1- The Soul Prison section mentions a "Mind Flayer" thing, which is not mentioned anywhere else. I assume this was supposed to be what is labeled as "Mind Cast". Also the Mind Cast section is duplicated midway through the description of the breaking debuffs. Now into the…
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Sure it is...
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Because what would the power be for a generic necromorph? The don't do anything except lurch forward towards Isaac, pin Isaac down for a QTE sequence, and pop out of vents. It worked for Demo because "make portals" and "nyoom attack" is a basic kit that worked given the setting for ST. OH. Maybe it's rather a sort of…
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Hex Penti only works if a totem is cleansed, meaning it's broken. So it doesn't work if a hex is blessed (unless you're running that perk which breaks a boon totem when snuffed by the killer). Each totem can only be revived by Penti once per trial, and you only keep that token gained while the revived totem stands.…
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The idea for a Dead Space chapter would be nice, but I'm not sure how it'd be pulled off. (There's also no way we're getting a dark space map. It might be space themed, but it would not be dark) The only real issue with Salvor is that there's only 2 items in the game that are Ultra Rare (Iridescent): the rainbow map and…
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I'm just tired of maps being given oodles of safe loops, more god loops, and totaling out to having about 35 pallets.
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(what I'm about to say I have not proven nor can prove, this is all just my observations) Multiplayer live service games have two camps that they try to work with: New fodder, and Veterans. New Fodder are the ones who just bought the game and are total newbies to it. They might be totally blind to the game's history/past…
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So there's not a whole lot for someone to work with, but I'll try (probably doesn't help that I'm not familiar to witchblade... so there's that) Power: passive aura reading within X distance at all times is big wack. It would need some condition or trigger. The idea itself is fine, but not something that can be given for…
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Didn't BHVR state some time ago that they would never add in a killer who could disguise themselves as a survivor?
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Makes you wonder what broke this, and how long ago it broke. On that subject: are survivors still dropping way more blood orbs for Oni than they're supposed to?
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I think the reason the zombies get stuck on objects is that their AI isn't "seeing" objects. The theory that I stick to is that they're given the basic floor plan of every map for reference and operate using that. The problem arises that since most objects aren't stuck in the floor plan and are procedurally generated in…
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One day he'll return and throw his concerning yellow bottles at people and keep his haste effect for a reasonable amount of time. So that makes me wonder, if Clown somehow kept the haste effect; did survivors also keep it or were they stuck with the normal duration?
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Either way, they'd still be giving people a perk that they'd have to purchase the character for.
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So here's the things about what you said: -BT is a perk from Bill, who is in the base game. DS is a Laurie Strode perk, from The Evil Within chapter which is a licensed chapter. Giving every player a perk from a DLC that BHVR does not 100% own would probably breach some part of their contract with (whoever owns the…
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So from what I remember about the nerf, it boiled down to this: -quickscoping was near impossible to counter and with no need to ADS before firing at close range was an almost guaranteed spearing. -the smaller TR combined with Monitor and Abuse lead to abuse with the TR being smaller than Deathboi's max range Now about…
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It's kinda sad how the idea of "perform task in-game during the event to work towards unlocking a cosmetic" didn't get continue like it was in these two events. The Eternal Blight (2020) event didn't have the progression like the last two and only had the cosmetics, but did give us the blight serum addons.
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The Hallowed Blight (2018) The Withering Blight (2019) events.
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Hearing people talk about Nightfall being too dark reminds me of a horrible glitch that me and a buddy encountered, but have never been able to replicate since we don't know what triggered it. We were in a KYF match with just us two (just messing around with dumb builds) and we had both played a Dark Fog offering. We…
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So I and many others would like the idea of a "party mode" where it's extra killers and survivors. But I'm gonna say that + 1 killer and +3 survivors is not a fair matchup. It'd be better if it was 2 v 8, that way both killers have a nice and even 4 survivors to prey upon. Maybe keeping the standard 1 v 4 option in-game,…
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Dead by Lack of Creativity. 🤣
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"It's the go to statement of whiny players that want to claim the game is dying, because they aren't winning every match." How wonderful of you to lump me into a group of players without even knowing my experience, only going off of a statement. I know I'm not good, and that's that for me. Back when ranks were the "skill…
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Question is "why aren't the queues more balanced in participants?" Perhaps if this was properly addressed in ways that could benefit the game's health then "incentives" wouldn't be necessary. Preaching to the choir, I know. But the idea of rewarding people for easing a bloat problem caused by a collective understanding of…