The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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is there a reason why you don't compare their addons? Maybe add that you can crouch tech Billy which can be sometimes helpful. I feel like the mobility part should get a little bit more attention because it is not only good map mobility (get better value from infos or patrolling gens better) but also catch up mobility.…
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It's because the developers know there are some players that need an extra advantage by having a good map because otherwise they will have a difficult time. Survivors who use survivor-sided map offerings like Eyrie, Badham, or Ormond are bad players who need an advantage - otherwise they will even lose against a beginner…
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No, the Houndmaster comes out next Thursday and with an awfully long qtimes due to an extend 2v8, it would be a terrible release for this killer and in general bad for the normal 1v4. In addition, it could also ruin the Holiday event.
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If they enjoy the killers then let them have the fun and the bug is fixed so gameplay wise everything is fine. Also, this combination has no good mobility which hurts a lot in a game mode with big maps - makes it difficult to catch up, defend generators, and they can make less use of information. You can also loop them…
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In praxis, this perk is neither good nor healthy. It is a selfish perk that encourages the player to be okay with let your teammates die and not to care too much about them. So you will see this perk only in SoloQ which already suffer from selfish players. In addition, it is also a rather specific situation because that…
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Agree. We get more and more new chest-perks while the older ones get buff next patch. So it would be fair to add more chests to the trail by default. Make 7 chests default. However, when they add more chests to the game, they also need to fix the killer item spawns (Sadako's TVs, Xenomorph's Controllstations, Plague's…
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I rather wish the developers would give Syringes a hole rework but I highly doubt they will ever do this (like with this addon you no longer lose progress due to Haemorrhage when healing yourself), so your suggestion might be the best middle way. The current version is so stupid strong. Being able to heal midchase because…
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It would be so great if the developers could add that. We can do all of the emblem archives - it is just the pip that is deactivated, which means it shouldn't be too complicated to activate them. I also wish they would enable BP Offerings for the game mode :/
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You kinda explained why the developers do this. The next time you come/when the next level is unlocked, there will be new skins or other fancy stuff like bundles to look for. The idea is also that players don't grind the first two days and then are done with the rift and comeback in three month and miss the hype about new…
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Then the ones who wanted to play killer but become survivor will run to the killers, get hooked, then run again to them, and give up - or dc immediately. Unfortunately, this is a situation that will happen because many players give up for the slightest reasons. I like your idea but it will fail due to these players :/
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I mean, I would take it because I am a killer main but I cannot wait 15 - 20minutes just for one game. Therefore, I play 95% survivor in 2v8 and do all of these archives from the older rifts and chill with friends. Many killers I face struggle really hard (either they are bad, the survivors are better, or the survivor…
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This won't solve the issue of 15 - 25 minutes Killer qtimes. In the first 2v8 survivors had a +400% BP bonus. Now, the developers improved the classes for survivors and gave them many nice extras, enabled pallet and falshlight rescues, and made the game mode stronger for survivors but the qtime for killer is still very…
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Whoever designed the crow badge, give this person an award, Grammy, Oscar, or whatever! They deserve it!
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Year, it is kinda sad because I like the idea of the cosmetics. I would love to see one for Spirit and Blight. Maybe next time. The 2v8 cosmetics for the original 2v8 characters are available in the shop. They are not time limited. They are surprisingly green/rare ones.
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I guess they had not the time to create new cosmetics for the new killers and survivors. The developers told us that the 2v8 will comeback next year but then changed their plans and it is now happening again due to the overwhelming postive feedback. Therefore, I guess they changed their plans and priorities a better…
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Artist is not a weak killer. She is one of the strongest killers in the game. She has a low kill rate because on each server there are only five Artist mains. She is really difficult to pick up and learn which means newer players will often have one or zero kills which results in this low kill rate because there are more…
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when your teammate injuries a survivor, this one will give your teammate a 60% longer lunge for the next 15seconds if you can down this survivor. This means "they are marked". If you down any other survivor, your teammate won't get a longer lunge attack. Only from the marked survivor. It is basical like an Obsession perk…
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that sounds much better. Thank you very much for letting us know! I'm really looking forward to this feature because it looks like this will make matches more intresting and not be like "okay the match is over, now we only do our best to get more BP, gg"
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The shadow drop was a bad surprise :/ I loved the teaser week the developers did for the Unknwon. That was very peak and great. I loved to read the stories and to watch the video material. I felt the love and details they spent in these teasers. Really great and cool. The shadow drop for this killer feels bad. It feels…
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Others have already made the same suggestion. It would be a healthy buff for Bite the Bullet because it only protects you and your teammate in your weakest moment and you are not completly immun and invisible like with old Distortion. Also helpful for SoloQ and for more perk variety. There is no downside by giving the perk…
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No, map offerings are already a problem in the game and a pre match map voting would make this problem even worse, especially on the survivor side because now they can chose the map and use either luck offering or offerings to increase the hook distance. There is also the chance that players will dc or give up on hook when…
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Scourge Hook: Pain Resonance is a fine perk and does not a rework. It helps many killers to get passive regression and no longer work with tunnling. Your suggestion could be a new perk or a rework idea for Hangman's Trick. It sounds good. Reminds me of the anniversary ability for killers or of the quick caging in the first…
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If the developers do what they usually do, they will release the dev update on Thursday (or Friday because the Lara Croft-Update came out on Friday instead of Thursday) because the PTB should start on Tuesday the 12th. They also haven't release the roadmap for this month. There is a chance that they will change something…
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I guess we have to wait until either Thursday or Friday because that their usual dev update day.
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Artist is the type of killer that nobody plays but everyone has due to her great perks. Therefore, it is an easy to feature character because many players have this one. In addition, her appearance provide many good cosmetic ideas, which is why she is often featured in rifts or gets new cosmetics. Skull Merchant, Knight,…
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Overall I agree with it. The aura duration for Alien Instinct could be increased to 10 seconds because the survivor knows when the perk is in play and the killer has to walk across the map. The buff to BBQ is fine even though this perk does not need a buff since it is already a good and healthy perk. I can't believe that…
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I'm okay when the game has stealth and hinding elements and the developers provide a huge amount of perks so the players can play this playstyle. It is just the line between healthy and unhealthy/good and bad stealth for both sides. If the survivors hide forever and nothing happens, this is just miserable and boring for…
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But why should you use this perk (I think it is a super quick suggestion from you, so it might be not perfect which is okay) over Of The Record? OtR hides your aura for 80sec even when healing or working on a generator which is a super long time for a dbd match and still protects you against tunnling and gives you stealth…
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Then it is more of a you problem but not a game problem if you don't like them in general and call them wallhacks to give them a bad touch. Also the game has a huge variety of stealth perks that can be used to lose the killer in chase or to play sneaky. Distortion is not the only perk - Lucky Break, Shadow Step, to some…
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Then the dead-on-hook survivors can work on generators while the zero-hook survivors can be chased - the killer cannot chase every survivor just because they have an aura perk. The intention of aura perks is healthy for the game because aura perks encourage the killer to go for different survivors which means no camping or…
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Sure and then the survivors with zero hooks sit on gens while their dead-on-hook teammates get chase. The reason why Distortion does not work with generators is to avoid these situations.
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I wish Xenomorph had in general a fast dash ability that represents her fast speed that she has in the movies. Not a dash that can injury a survivor or something but something that gives her a little catch up ability - blightserum basekit. This would also makes her a better killer. I would also like to see a little speed…
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These awkward dead zones are the reason why this map is sometimes not that awful for killers. If the developers would fix this, then this map would be much more boring and difficult for many killers. The developers need to rework this map to make it more fun to play on.
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PI: Year sure. Wicked: The current issue with the metagame is that many killers feel like hooking is not rewarding and slugging is better (perks, pressure ect.), so we should not buff more perks that make the killer players feel like slugging is better. If BHVR can balance this issue, then yes Wicked could get this buff…
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The others are taken as requests we've had from players about what stats they want to see. and there was no one who wanted to see the kill and escape rates for 2v8? I'm missing these stats because they were very intresting, especially an overall stat and individual duo stats (e.g. how was the killrate for the most common…
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I love Machine Learning because it is a funny perk with a strong reward that requires good game sense and braincells to use it right. Even though they made the apply easier, it is still a difficult to active perk that can also be countered by survivors in many different ways. Therefore, I don't understand why the…
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I miss the kill and escape rate for 2v8. It would also be nice to see sever based dates like have EU, America, and Asia servers a similar pickrate. In general, I like the stats but some of them are really useless, important stats are missing, or can spread misinformations.
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The developers said that they need like 9 - 12 month to finish a chapter. So I think they have at least four different teams that work on their own chapters (the Vecna team is a different one than the Dracula team). Therefore, I guess different developers have different opinions about different things like if a killer…
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This is a much better idea. Having more perks that rewards the killers in a good way for hooking survivors is always good, especially in a meta that has not good rewards for doing this. Maybe the Obsession part can still be part of it and be something like "If you hook a survivor, you gain 20sec but if you hook the…
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Agree. Losing the Obsession makes the perk completely useless which is really sad because the idea of the Perk is really good and encourage the killer to not tunnel. But in my opinion, the duration should get a buff to like 30seconds because finding, chasing, downing, and hooking the changing obsession is a lot of effort…
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We still have a few patches for 2024, maybe we'll get a little Christmas miracle.
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I say spawn the gates in once hatch is closed or all gens are done already. Survivors shouldn't know where they are at at the start of the match to camp them like this. I've been thinking about this idea for a while: The distance of both exitgates should depend on the remaining survivors: If all four survivors are alive…
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That's okay, I just want to know if there might be more than just the things on the roadmap. The reason I ask is also because sometimes there are many players that agree something is unhealthy and not good for the game but it takes a huge while and sometimes no respones from you, the developers, about this. But then you…
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I don't really understand the Machine Learning nerf because while strong, it also leaves so much counterplay on the survivor side and thinking ahead on the killerside. Survivors can see when the killer applies ML on a perk and just refuse to keep working on it or keep it at 99%. Survivors can also finish the wrong…
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I don't understand the machine Learning nerf. The Perk was good but has many counterplays, especially when survivors can see the animation, and the killer has to force the survivor in the direction to finish the right generator and try to prevent that too many generators pop at the same time or during power. Nobody was…
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My biggest hope is a rework of the Badham maps in January since with this update Freddy and many A Nightmare on the Elmstreet perks get a change/tweak/rework so it would be a good timing to also change the map. The developers also said in their AMA that they want to change Badham - primarily the mainbuilding.
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Since you shared which four other killers will get a tweak in the next update, could you answer if there will be other stuff within the next patches that is not listened on the roadmap like reworking maps, items or addons?
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SInceSthese four got confirmed by the developers: Chucky: Yes, this killer needs a nerf. I hope they will rework Poison Rat Addon and increase the cooldown of his scamper - to 15sec and rework the PoisonRat Addon into a "reduce the cooldown" Addon. However, as an exchange it would be cool if they bring back scamper windows…
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Rather agree with @Gardhome. The current Remember Me is more like "Tunnel the Obsession out of the match to get full value from the perk". This is not a healthy direction, especially when there is no indicator or hint that this perk is in play (at least in case of STBFL you can assum that the killer has the perk and the…
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I really hope we get a bigger HUD Update that gives SoloQ a good QoL change. My biggest wish is that they show active Perks on the survivors (e.g. when someone with Unbreakable is in Dying State, the Unbreakable Perk is shown next to the survivor, or when someone has Bound that this perk is shown in the HUD for survivors…