The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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And I just recently came back after a break :/ I wonder how much they knew about NFTs when they worked out the contract. Either way I hope they feel very bad about this.
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Update - issue definitely wasn't just visual, since I completed the challenge after getting one more glyph. Kinda sad, cause I like those glyphs a lot and that's one less I get to get distracted by mid-chase :(
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Ignoring SWF, how would the disguise interact with say Kindred and Bond?
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Huh, I thought I wrote a reply but guess I didn't. Anywho, I think having current Shadowborn as the default with a slider to lower the FOV (down to the current default?) would be a good call, along of course with changing the current FOV perks (which means a post-change Shadowborn would have to do something entirely…
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Making current Shadowborn the new default with the ability to lower it and changing the Shadowborn perk entirely and Monitor's FOV effect seems fine to me. They should already be accounting for Shadowborn's FOV so while it'll still require rebalancing now that everyone can have it, it should be easier than with a higher…
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How significant is the added information from Shadowborn? How difficult would it be to rebalance things around the assumption everyone has the perk now? Why are some design decisions by the devs really silly and should be changed, but the killer's ridiculously tiny FOV perfection that shouldn't be changed to allow more…
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I know it could, anything could be abused, the question is does it matter? As you yourself said the pallette for easy tracking was given via a 3rd party. Anyone who wants to gain an unfair advantage can do so right now, FOV slider or not. By making Shadowborn optionally basekit via a slider and changing the perk (and…
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It's funny because one of the arguments against color-blind options was that non-color-blind people could use them to gain an unfair advantage.
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Okay, honestly I haven't played in a while (plus I'm pretty bad in general), so my first match I got clowned easily. Second match I managed to get the DH going (t1 DH on Oni) and as far as I could tell every basic attack after the 3rd stack insta-downed. It's just a single game so I can't be certain, but maybe try to keep…
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That's a problem then... I can't play tonight but I have tier 1 DH on my Oni and a Mori ritual for him so I'll try to test it out tomorrow. e: can't promise I'll play well enough to be able to test it though XD
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IIRC the attack from a lethal rush doesn't count as a basic attack and won't insta-down exposed healthy survivors.
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One of those sturdy flashlights, I suppose with a burnt out bulb. Instead of lighting their path it's lights out for them :V
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For killer specifically I'd be cool with anyone whose weapon is their bare fists (not claws etc, regular punchy punches). What comes to mind to me is a killer martial artist, but whatever works works. For a more unrelated general theme, a fire-themed one with an arsonist or otherwise fiery killer would be great. The…
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I dunno about the wiggle bar pausing, but when I'm carrying a survivor then unless I've got iron grasp on their wiggling can push me around quite a bit as I try to head for a hook sometimes. Feels a bit janky in first person too :V I figure that part's intended at least, maybe the wiggle bar pause is a bug
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I know this needs to be fixed but the situation sounds hilarious in my head
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The first (actually only?) time I faced a trapper in a public game I managed to get myself caught in a trap I saw the trapper place near an open exit gate, while specifically looking for it to avoid stepping on it.
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I got a Trickster ritual so took it as a chance to give him a shot. Did very well in the match (to be fair I'm at rank 13 and the survivor ranks actually made some sense at 7 ie the one who escaped, 12, 13, and 18), but his power just felt... well, it worked, got me downs. I'm not entirely sure how to explain it, but I…
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From my view, swf is a good thing (I don't play survivor much but without swf I wouldn't play survivor at all). I think that a better solution would be to buff the solo survivor experience so it's more comparable to swf (I've seen stuff like a communication wheel mentioned, seemed neat), then balance killers accordingly.
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In my case it's a coincidence I guess. When I first looked at the base roster and figured I'd play the game a bit before getting any DLC she was the one I found most interesting. However I was kinda wary of starting off with her so played Wraith first, also I quickly enough started buying a lot of DLC so played a bunch of…
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I've been playing Huntress lately and honestly it feels like the generous hitbox on the hatchets works against me a lot of the time, with hatchets breaking up on the air near a random twig or something. Maybe if my aim wasn't terrible in general. Or is my mistake not being a streamer? XD
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Ignoring times where a survivor offers themselves at match start because say I'm Oni and there's someone with No Mither, I have had survivors offer themselves a few times when something messed with the match flow for everyone (early DCs, weird glitchings, everyone spontaneously deciding to just mess around) Honestly I can…
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If they're tunneling and camping they only at most get BBQ's bloodpoint benefits since by the time whoever they're tunneling/camping is dead the info from the 4 second aura reveal has long since lost its use.
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I've noticed the same thing, it seems to happen after I end a match or two, though maybe I only notice it then because it's usually when I start looking at bloodwebs/rift tomes where it's most noticeable.
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Alright, here's a couple screens. First is to show how before entering a lobby your character look like they're standing in front of a green screen, the 2nd shows how weirdly dark most of the survivors look in a lobby. Their names were blanked out just for habit's sake.
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Yeah, I'll try to remember to get a screen next time I play.
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I'm on PC and noticed this as well, as did at least one other person in a discord I'm at. I actually really like the aesthetic and would love to see a map like this (I know, they're not making new maps right now), but the most rightward survivor in the lobby plus my killer look like they're shopped over the scene. Like…
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Interesting stuff, though about the disconnects, I've gotten DC'd from the game for no reason a couple times (funnily enough the first time it ever happened to me was as Legion at MacMillan, so might have been Coal Tower for all I know) so I wonder how you decided if a DC was due to rage-quitting or due to the game kicking…
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Less that people forgot and more that it's very niche, but IMO BHVR could do some very interesting things with The Batter from OFF (his name even already fits the conventions!). Something visual they could go for would be having it so when playing Killer you see The Batter as he looks for most of OFF, while survivors will…
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Don't worry, us terrible killers are still around! Playing Myers atm and my match results are definitely nowhere near 4ks across. Honestly I have no clue how serious the desync issues are in my matches (though they definitely do exist), I haven't had survivors mention anything egregious in postgame chat even when I seemed…
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Geese Howard / Duck King (Fatal Fury & King of Fighters) :V But more seriously I'd be interested to see how they'd implement a martial artist sort of killer.
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I play killer, but ever since the patch almost every match I had had a survivor or two DC a few minutes in. This hadn't happened before the patch, and hearing about all the issues plus the one time the game crashed on me I can imagine why this keeps happening. It sucks a lot, I don't feel like playing normal so I just…
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Actually my last game tonight some hours ago a survivor let me hook them even though I was clearly fine with them both going their merry way when the other 2 survs DC'd e: and some time ago we got sent to Haddonfield, and while I did some chases I mostly let them party on that one open rooftop-y area? And then when they…
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For me it depends on random whims. Some matches I end up more killy than others. One match I was bringing a surv to a hook for my 4k when I realized that hook had already been used. Then, on my way to a different nearby hook I happened to hear the hatch, so I thought 'hell, why not' and dropped the survivor next to it so…
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I've been playing Legion a lot lately and one strange thing I've noticed is that once I'm out of killer instinct targets or otherwise decide I better down the deep-wounded survivor in front of me what'll often happen is I get near them, go out of frenzy, and while I'm in stun, instead of using that time to run away as far…